static321
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| Joined: 09 Sep 2013 |
| Total Posts: 3222 |
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| 07 Sep 2014 04:55 PM |
| that tp's you to a model after a certain player reaches a number of KO's. |
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gerov
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| Joined: 05 Feb 2011 |
| Total Posts: 5504 |
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| 07 Sep 2014 05:17 PM |
I mean, that is like one of the easiest things you can do in rbx.lua, if you know anything about it, you can do it.
if(Hungry){eat();} |
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static321
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| Joined: 09 Sep 2013 |
| Total Posts: 3222 |
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| 07 Sep 2014 05:19 PM |
| sorry i wasn't born as your species this isn't my thing i just wanna make ppl happyz |
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gerov
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| Joined: 05 Feb 2011 |
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| 07 Sep 2014 05:26 PM |
Well, you'd have a loop, that checks through all the players constantly, and have an if statement checking if the player's KO value was >= 30 and if it is, change their torso's CFrame.
if(Hungry){eat();} |
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static321
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| Joined: 09 Sep 2013 |
| Total Posts: 3222 |
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