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Re: Removal of Loadstring

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dogwarrior24 is not online. dogwarrior24
Joined: 10 Nov 2010
Total Posts: 1401
04 Sep 2014 10:50 PM
As many of you very well know, the biggest thing this update has broken is Script Builders.

Ive seen a few posts about it, and i see quite a few people that do not seem to understand
alot about the Script Builders, and their community.

Most Script Builders, like most think, are filled with people who use scripts they find
on Free Models or 3rd party sites like Pastebin, or people who do script themselves
but arent very good yet act as if they are professional.

But most, isn't all, there are a few Script Builders that have a good amount of experienced
scripters, that simply like scripting in a public space for a few reasons, one of the main
ones to meet other good scripters, and get interesting info from those other scripters.

I have also seen another mistake, people seem to think that Script Builders should just
use ServerSide scripts for their scripts. This is something most script builders have an
option for, Script Builders use ServerSide scripts and ClientSide scripts, as they both
have completely different uses. In other words, you cannot access ClientSide objects from
ServerSide, such as the Camera, RunService for RenderStepped, Players Mouses, and more.

Meaning, the people who used to script there, now cannot run any LocalScripts that have to
do with smooth animations, things having to do with ClientSide parts, or anything that
has to do with the players Mouse, or renderstepped for doing things with the Players
framerate.

The loadstring update makes it challenging for script builders to support localscripts,
and i only know of 1 script builder that has come up with a fix, and that Script Builder
is half filled with FMers(People who use scripts they did not make)

I understand that this loadstring update is a update needed, paired with another update
to help with exploiters(Or so i hear), but i think there are a couple things roblox could
add to make it easier for Script Builders to continue working, and exploits to still be
broken.

Such as, allowing functions to be passed through RemoteFunctions, or RemoteEvents, this
would allow us to send the loadstring function from the server to the client, wich
exploiters could not use unless the creator had that inside their game, as exploiters
cannot properly create scripts from clientside.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
05 Sep 2014 12:31 AM
So if I understand you correctly, you are proposing a method which the server would call to run arbitrary code on the client? This sounds like a great way to promote bad programming.

It's fine if SBs want to hack their way to running arbitrary LocalScripts. That's great. It shouldn't be built-in because then ROBLOX would be encouraging developers to use it.
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dogwarrior24 is not online. dogwarrior24
Joined: 10 Nov 2010
Total Posts: 1401
05 Sep 2014 12:47 AM
No, what this is proposing is the ability to send functions to clients via RemoteFuctions/RemoteEvents, after this function had been sent, it would be executed by the client.
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XperialTheory is not online. XperialTheory
Joined: 06 Jul 2014
Total Posts: 41
05 Sep 2014 12:51 AM
go ahead.
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Friaza is not online. Friaza
Joined: 26 Dec 2008
Total Posts: 6229
05 Sep 2014 03:51 AM
I'm getting script builder withdrawal symptoms, I make my Devil Fruit at a private SB and test it on friends qq

support^17 *math.huge
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TheOverseerOfAll is not online. TheOverseerOfAll
Joined: 08 May 2011
Total Posts: 51
05 Sep 2014 08:51 AM
Broke SB but didn't stop speed hacking...way to go Roblox developers...
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gskw is not online. gskw
Joined: 05 Jan 2013
Total Posts: 1364
05 Sep 2014 10:01 AM
Uh, I thought they patched FPS throttle. Atleast I haven't seen anybody use it...

This is a signature. Recommended username: BoringGskw
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