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| 04 Sep 2014 08:16 PM |
| As you know you guys removed loadstring for scripters who script in script builder we need it for local scripts the sb uses it to make the local script you guys said "I don't see a reason for loadstring" well for the scripters at Sb who actually make scripts we need it for example me, AntiBoomz0r - Creator of A!R we use script builder all the time so dos xSoulstealerx in fact a lot of roblox dev members use script builder. with grammer this time |
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bohdan77
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blockoo
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| 04 Sep 2014 08:27 PM |
"As you know you guys removed loadstring" wat no we didn't
"scripters who script in script builder" only noobs script in script builders
"you guys said 'I don't see a reason for loadstring'" we never said that
"well for the scripters at Sb who actually make scripts we need it" people never make scripts in script builders. they only copy/paste them to look cool
Aannnndd what do you know, loadstring isn't gone! You just have to use an ounce of intelligence to get your precious script builders to use loadstring server-side. |
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| 04 Sep 2014 09:08 PM |
1.its gone for server side who gives a fak about client side 2.i dont like you i script in script builders i bet i can out script you any day 3.who are you xD |
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bohdan77
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| 04 Sep 2014 09:12 PM |
'1.its gone for server side who gives a fak about client side' what
Do you know what metatables are?
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| 04 Sep 2014 09:16 PM |
| i meant we need it for client side sorry worrying about this fourm and building a new game at same time |
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anaIyze
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| Joined: 29 May 2014 |
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bohdan77
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| 04 Sep 2014 09:29 PM |
Also you could make a creative way to basically get client-side loadstring.
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| 04 Sep 2014 09:39 PM |
| yes i had an idea with http service |
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| 04 Sep 2014 09:57 PM |
| I recall someone using HTTPService to upload local scripts as a model, then inserted the local script into the game. The result was loadstring, basically. I can't imagine it being efficient or reliable, however. |
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blockoo
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| Joined: 08 Nov 2007 |
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| 04 Sep 2014 10:05 PM |
"i dont like you i script in script builders i bet i can out script you any day "
I lol'ed. How cute. |
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| 04 Sep 2014 10:20 PM |
@blockoo
"people never make scripts in script builders. they only copy/paste them to look cool"
This is absolutely wrong, do not make statements based on info you do not have.
You have probably only joined an SB once, probably Ana's SB, where 99% of the people do use scripts they didn't make.
Ive mentioned multiple times real script builders that do not have people who use scripts they didn't make, because the people that do such get banned.
"Aannnndd what do you know, loadstring isn't gone! You just have to use an ounce of intelligence to get your precious script builders to use loadstring server-side.
Script builders give the ability to use ServerSide scripts And LocalScripts, only being able to use ServerSide scripts is quite limiting.
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iSamJ
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| Joined: 21 Nov 2012 |
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blockoo
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| 05 Sep 2014 02:11 PM |
| Who on earth makes real, practical scripts in script builders? Studio is far superior for scripting. |
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| 05 Sep 2014 02:22 PM |
I am a huge fan of Script Builders, for one. It's a lot of fun to make weapons and other fun scripts for use with other people, getting feedback from them on your scripts, and seeing other people's own work. It's one of the main reasons I got interested into programming, and what kept me on Roblox for so long. Studio is to Script Builders as Studio is to Build-to-Survive games - meant for nearly entirely different purposes. Luckily there are still ways for SBs to bypass loadstring, so it's not entirely dead. <3 |
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| 05 Sep 2014 02:25 PM |
| For the record, ghostbusters1, your grammar and attacking of other users isn't helping you get your point across. Try not to do that. |
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| 08 Sep 2014 06:03 AM |
That is bs. Why would you remove the clientsided loadstring. It makes no sense, at all. There are more then enough games that check for certain processes (cheatengine####.exe) but no, ROBLOX should just ruin more functions. If you want to stop exploiting forever revoke the clients ability to join a server.
Want to contact me? Too bad. |
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Sploiting
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| Joined: 08 May 2014 |
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| 08 Sep 2014 09:08 AM |
| lua virtual machines written in lua |
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gskw
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| Joined: 05 Jan 2013 |
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| 08 Sep 2014 10:54 AM |
oxcool1's and HttpGetAsync's work
This is a signature. Recommended username: SpiffyGskw |
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