| |
|
»
»
|
|
| |
Re: Remove settings +
|
|
|
|
| 04 Sep 2014 08:35 PM |
Well I have this script here and I believe it's attached to some type of mana setting and also a temporary character part change.Anyone know which way to go on removing all the other features and just keeping the attacks seperate in my backpack? Like assign a space for EACH different attack? It's big so ima cut it in half and do two posts. Here it comes?!? ----------------------------------------------- --==Made by LuisPambid==-- --==NODACHI OPERATION==--
local player=game.Players.LocalPlayer local char=player.Character repeat wait() until player and char local torso=char.Torso local head=char.Head local human=char.Humanoid local hat for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end local arm={Left=char["Left Arm"], Right=char["Right Arm"]} local leg={Left=char["Left Leg"], Right=char["Right Leg"]} local c=function(f) coroutine.resume(coroutine.create(f)) end local p=function(f) pcall(f) end local add={ Part=function(par, a, c, col, t, s, cf, ms) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) return p end, Wedge=function(par, a, c, col, t, s, cf, ms) local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) return p end, Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.TextStrokeColor=BrickColor.new("Really black") g.FontSize=fs g.TextFont="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) return g end, Weld=function(par, p1, cf) local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) return w end, Mesh=function(ins, par, s, of, t) local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) return m end, Sound=function(parent, id, volume, pitch) local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end) return s end, } local scriptname="Operation" pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char[scriptname.."B"]:remove() player.PlayerGui[scriptname]:remove() end) local model=Instance.new("Model", char) model.Name=scriptname local modelB=Instance.new("Model", char) modelB.Name=scriptname.."B" local sound=Instance.new("Sound", model) local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name local skincolor="New Yeller" local body={} local obj={} function createParts() --==PARTS==-- body.Head=head:clone() body.Head.Parent=model body.Head.BrickColor=BrickColor.new(skincolor) body.Head.Transparency=0 body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil) body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) p(function() for i, v in pairs(char:children()) do v.Transparency=1 end end) p(function() for i, v in pairs(char:children()) do v["face"]:clone().Parent=body.Head v["face"]:remove() end end) p(function() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end end) --==WELDS==-- body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) body.TorsoW=add.Weld(torso, body.Torso, nil) body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) --==MESHES==-- add.Mesh("BlockMesh", body.ArmLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) add.Mesh("BlockMesh", body.ArmRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) add.Mesh("BlockMesh", body.LegLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) add.Mesh("BlockMesh", body.LegRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) --------------------------------------------------------------------------------------- --==Objects==-- obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, 1, .2), nil) obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.5, -.2)) obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil) obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.9, 0)) obj.Handle=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil) obj.HandleW=add.Weld(obj.Handle, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0)) for i=1, 5 do obj.Design=add.Part(modelB, false, false, "New Yeller", 0, Vector3.new(.3, .1, .1), nil) obj.DesignW=add.Weld(obj.Design, obj.Handle, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0)) end obj.Guard=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil) obj.GuardW=add.Weld(obj.Guard, obj.Handle, CFrame.new(0, 1.1, 0)) obj.GuardB=add.Part(modelB, false, false, "New Yeller", 0, Vector3.new(.25, .2, .3), nil) obj.GuardBM=add.Mesh("BlockMesh", obj.GuardB, Vector3.new(.5, 1, 1), nil, nil) obj.GuardBW=add.Weld(obj.GuardB, obj.Handle, CFrame.new(0, 1.25, 0)) obj.Blade=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.Blade.Reflectance=.5 obj.BladeM=add.Mesh("BlockMesh", obj.Blade, Vector3.new(.5, 1, 1), nil, nil) obj.BladeW=add.Weld(obj.Blade, obj.Handle, CFrame.new(0, 3, 0)) obj.Point=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.Point.Reflectance=.5 obj.PointM=add.Mesh("SpecialMesh", obj.Point, Vector3.new(.5, 1, 1), nil, "Wedge") obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0)) obj.Ope=add.Part(model, false, false, "White", 1, Vector3.new(1, 1, 1), nil) obj.OpeM=add.Mesh("SpecialMesh", obj.Ope, Vector3.new(2, 2, 2), nil, "File") obj.OpeM.MeshId="http://www.roblox.com/asset/?id=3270017" obj.OpeW=add.Weld(obj.Ope, body.ArmLeft, CFrame.new(0, -1.5, 0)) c(function() for i=1, math.huge do wait() obj.OpeM.Scale=Vector3.new(math.random(2, 4), math.random(2, 4), 2) obj.OpeW.C1=CFrame.new(0, -1.8, 0)*CFrame.Angles(math.rad(90), 0, math.rad(i*10)) end end) end function removeParts() p(function() for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end end) end function play(id, pitch) c(function() local sound=Instance.new("Sound", workspace) sound.Pitch=pitch sound.SoundId=id sound:play() wait(.5) sound:remove() end) end local whileDeb=false local keyDeb=false local tDeb=false local hDeb=false local loopDeb=false local loopDeb2=false local loopDeb3=false local speed=32 local mana=100
local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname local label=Instance.new("TextLabel", gui) label.Position=UDim2.new(0, 0, 0, 200) label.Size=UDim2.new(0, 150, 0, 50) label.BorderColor=BrickColor.Black() label.BackgroundColor=BrickColor.Black() label.TextColor=BrickColor.White() label.Font="ArialBold" label.FontSize="Size18" label.Text="Room(Q)" local labelb=Instance.new("TextLabel", label) labelb.Position=UDim2.new(0, 0, 1, 0) labelb.Size=UDim2.new(1, 0, 1, 0) labelb.BorderColor=BrickColor.Black() labelb.BackgroundColor=BrickColor.Black() labelb.TextColor=BrickColor.White() labelb.Font="ArialBold" labelb.FontSize="Size18" labelb.Text="Shambles(E)" local labelc=Instance.new("TextLabel", labelb) labelc.Position=UDim2.new(0, 0, 1, 0) labelc.Size=UDim2.new(1, 0, 1, 0) labelc.BorderColor=BrickColor.Black() labelc.BackgroundColor=BrickColor.Black() labelc.TextColor=BrickColor.White() labelc.Font="ArialBold" labelc.FontSize="Size18" labelc.Text="Mes(R)" local labeld=Instance.new("TextLabel", labelc) labeld.Position=UDim2.new(0, 0, 1, 0) labeld.Size=UDim2.new(1, 0, 1, 0) labeld.BorderColor=BrickColor.Black() labeld.BackgroundColor=BrickColor.Black() labeld.TextColor=BrickColor.White() labeld.Font="ArialBold" labeld.FontSize="Size18" labeld.Text="Shield(F)" local labele=Instance.new("TextLabel", labeld) labele.Position=UDim2.new(0, 0, 1, 0) labele.Size=UDim2.new(1, 0, 1, 0) labele.BorderColor=BrickColor.Black() labele.BackgroundColor=BrickColor.Black() labele.TextColor=BrickColor.White() labele.Font="ArialBold" labele.FontSize="Size18" labele.Text="Charge(Z)" local labelf=Instance.new("TextLabel", labele) labelf.Position=UDim2.new(0, 0, 1, 0) labelf.Size=UDim2.new(1, 0, 1, 0) labelf.BorderColor=BrickColor.Black() labelf.BackgroundColor=BrickColor.Black() labelf.TextColor=BrickColor.White() labelf.Font="ArialBold" labelf.FontSize="Size18" labelf.Text="Rappid(X)" local labelg=Instance.new("TextLabel", labelf) labelg.Position=UDim2.new(0, 0, 1, 0) labelg.Size=UDim2.new(1, 0, 1, 0) labelg.BorderColor=BrickColor.Black() labelg.BackgroundColor=BrickColor.Black() labelg.TextColor=BrickColor.White() labelg.Font="ArialBold" labelg.FontSize="Size18" labelg.Text="Catastrophe(C)"
--==MANA==-- local frame=Instance.new("Frame", gui) frame.Position=UDim2.new(0, 0, 0, 150) frame.Size=UDim2.new(0, 200, 0, 20) frame.BorderColor=BrickColor.Black() frame.BackgroundColor=BrickColor.White() local clabel=Instance.new("TextLabel", frame) clabel.Position=UDim2.new(0, 0, 0, 0) clabel.Size=UDim2.new(1, 0, 1, 0) clabel.BorderColor=BrickColor.Black() clabel.BackgroundColor=BrickColor.White() clabel.TextColor=BrickColor.Black() clabel.Font="ArialBold" clabel.FontSize="Size18" clabel.Text="--==100%==--" local charge=Instance.new("TextLabel", frame) charge.Transparency=.5 charge.Position=UDim2.new(0, 0, 0, 0) charge.Size=UDim2.new(1, 0, 1, 0) charge.BorderColor=BrickColor.Black() charge.BackgroundColor=BrickColor.Blue() charge.Text=""
|
|
|
| Report Abuse |
|
|
iiEssence
|
  |
| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
|
|
| 04 Sep 2014 08:36 PM |
| Ain't nobody reading all dis |
|
|
| Report Abuse |
|
|
|
| 04 Sep 2014 08:39 PM |
end) c(function() for i=0, 1, .1 do wait() trail.Transparency=i end end) end end) end
local dmg=math.random(10, 25) function hit(h) local humanoid=h.Parent:findFirstChild("Humanoid") if humanoid and h.Parent~=char and hDeb==false then hDeb=true --c(function() local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017" c(function() for i=0, 1, .05 do wait() fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0) end fakeP:remove() end) c(function() for i=0, 1, .05 do wait() fakeP.Transparency=i end end) humanoid.Health=humanoid.Health-dmg local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head" local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil) local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0) game.Debris:addItem(fakeM, 2) pcall(function()h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))end) pcall(function()h.Parent:findFirstChild("Torso").Velocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))end) wait(.1) hDeb=false --end) end end
|
|
|
| Report Abuse |
|
|
|
| 04 Sep 2014 08:42 PM |
end) c(function() for i=0, 1, .1 do wait() trail.Transparency=i end end) end end) end
local dmg=math.random(10, 25) function hit(h) local humanoid=h.Parent:findFirstChild("Humanoid") if humanoid and h.Parent~=char and hDeb==false then hDeb=true --c(function() local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017" c(function() for i=0, 1, .05 do wait() fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0) end fakeP:remove() end) c(function() for i=0, 1, .05 do wait() fakeP.Transparency=i end end) humanoid.Health=humanoid.Health-dmg local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head" local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
|
|
|
| Report Abuse |
|
|
|
| 04 Sep 2014 08:43 PM |
local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0) game.Debris:addItem(fakeM, 2) pcall(function()h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))end) pcall(function()h.Parent:findFirstChild("Torso").Velocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))end) wait(.1) hDeb=false --end) end end ["Shambles"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, math.rad(45), 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i) end local room=add.Part(model, true, false, "White", .5, Vector3.new(1, 1, 1), torso.CFrame+torso.CFrame.lookVector*25) local dust=add.Part(model, true, false, "White", .5, Vector3.new(1, 1, 1), room.CFrame*CFrame.Angles(math.rad(90), 0, 0)) local dustM=add.Mesh("SpecialMesh", dust, Vector3.new(1, 1, 1), nil, "File") dustM.MeshId="http://www.roblox.com/asset/?id=3270017" local doomed={} room.Touched:connect(function(h) p(function() if h.Parent:findFirstChild("Humanoid") and h.Parent:findFirstChild("Humanoid")~=human then h.Parent["Humanoid"].WalkSpeed=0 print(h.Parent.Name.." is on the ROOM") table.insert(doomed, h.Parent) end end) end) dust.Touched:connect(function(h) p(function() if h.Parent:findFirstChild("Humanoid") and h.Parent:findFirstChild("Humanoid")~=human then h.Parent["Humanoid"].WalkSpeed=0 table.insert(doomed, h.Parent) end end) end)
|
|
|
| Report Abuse |
|
|
iiEssence
|
  |
| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
|
| |
|
|
| 04 Sep 2014 08:44 PM |
local roomM=add.Mesh("SpecialMesh", room, Vector3.new(1, 1, 1), nil, "Sphere") for i=1, 0, -.1 do wait() obj.Ope.Transparency=i end for i=0, 120, 10 do wait() room.Size=Vector3.new(i, i, i) room.CFrame=torso.CFrame+torso.CFrame.lookVector*25 dustM.Scale=Vector3.new(i, i, i) dust.CFrame=room.CFrame*CFrame.Angles(math.rad(90), 0, 0) end tDeb=true trail(obj.Ope, CFrame.new(), "White") for i=0, 1, .1 do wait() play("rbxasset://sounds/swordslash.wav", 1) body.TorsoW.C1=CFrame.Angles(0, math.rad(45), 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(math.random(90, 135)), 0, -math.rad(math.random(-45, 45))) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45), 0, math.rad(45)) end for i, v in pairs(doomed) do ypcall(function() local random=doomed[math.random(1, #doomed)] local armleft, armright=v["Left Arm"], v["Right Arm"] local legleft, legright=v["Left Leg"], v["Right Leg"] local head=v["Head"] add.Weld(armleft, random.Torso, CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))*CFrame.Angles(math.random(-45, 45),math.random(-45, 45),math.random(-45, 45))) add.Weld(armright, random.Torso, CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))*CFrame.Angles(math.random(-45, 45),math.random(-45, 45),math.random(-45, 45))) add.Weld(legleft, random.Torso, CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))*CFrame.Angles(math.random(-45, 45),math.random(-45, 45),math.random(-45, 45))) add.Weld(legright, random.Torso, CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))*CFrame.Angles(math.random(-45, 45),math.random(-45, 45),math.random(-45, 45))) add.Weld(head, random.Torso, CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))*CFrame.Angles(math.random(-45, 45),math.random(-45, 45),math.random(-45, 45))) end)
|
|
|
| Report Abuse |
|
|
iiEssence
|
  |
| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
|
|
| 04 Sep 2014 08:44 PM |
| Report this for excessive spam |
|
|
| Report Abuse |
|
|
|
| 04 Sep 2014 08:47 PM |
end tDeb=false for i=0, 1, .1 do wait() obj.Ope.Transparency=i end for i=1, 0, -.1 do wait() body.TorsoW.C1=CFrame.Angles(0, math.rad(45), 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i) end for i=1, 0, -.05 do wait() dustM.Scale=dustM.Scale*Vector3.new(i, i, i) roomM.Scale=roomM.Scale*Vector3.new(i, i, i) end room:remove() dust:remove() human.WalkSpeed=speed whileDeb=false wait(1) end; ["Mes"]=function(mouse) human.WalkSpeed=1 computePos(torso.CFrame.p, mouse.Hit.p) for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(90)*i, 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end obj.Blade.Touched:connect(hit) tDeb=true trail(obj.Point, CFrame.new(), "White") for i=0, 1, .25 do wait() body.TorsoW.C1=CFrame.new(-10*i, 0, 0)*CFrame.Angles(0, -math.rad(90), 0) end play("rbxasset://sounds/swordslash.wav", 1) for i=1, 0, -.2 do wait() body.TorsoW.C1=CFrame.new(-10*i, 0, 0)*CFrame.Angles(0, -math.rad(90), 0) end obj.Blade.Touched:connect(hit):disconnect() for i=1, 0, -.1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(90)*i, 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end human.WalkSpeed=speed tDeb=false whileDeb=false wait(1) end; ["Shield"]=function(mouse) human.WalkSpeed=0 for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, 0, 0) body.ArmLeftW.C1=CFrame.new(-1.5+(.5*i), .5, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5-(.5*i), .5, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, math.rad(45)*i) end obj.Blade.Touched:connect(hit) tDeb=true trail(obj.Point, CFrame.new(), "White") local rotate=45 while loopDeb==true and mana>0 do wait() rotate=rotate+45 mana=mana-1 computePos(torso.CFrame.p, mouse.Hit.p) torso.CFrame=torso.CFrame+torso.CFrame.lookVector*2 obj.HandleW.C0=CFrame.Angles(math.rad(rotate), 0, 0) local wind=add.Part(model, true, false, "White", .5, Vector3.new(math.random(10, 15), 1, math.random(10, 15)), obj.Handle.CFrame*CFrame.Angles(0, 0, math.rad(90))) local windM=add.Mesh("CylinderMesh", wind, Vector3.new(1, 1, 1), nil, nil) wind.Touched:connect(hit) c(function() for i=.5, 1, .1 do wait() wind.Transparency=i end wind:remove() end) end
|
|
|
| Report Abuse |
|
|
|
| 04 Sep 2014 08:48 PM |
obj.Blade.Touched:connect(hit):disconnect() tDeb=false loopDeb=false end; ["Rappid"]=function(mouse) human.WalkSpeed=0 for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(90)*i, 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end obj.Blade.Touched:connect(hit) tDeb=true trail(obj.Point, CFrame.new(), "White") while loopDeb2==true and mana>0 do wait() mana=mana-1 play("rbxasset://sounds/swordslash.wav", 1) computePos(torso.CFrame.p, mouse.Hit.p) torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 body.ArmRightW.C1=CFrame.new(1.5, .5, math.random(-.2, .2))*CFrame.Angles(math.rad(math.random(-45, 45)), 0, math.rad(90)+math.rad(math.random(-45, 45))) end obj.Blade.Touched:connect(hit):disconnect() tDeb=false loopDeb2=false end; ["Charge"]=function() human.WalkSpeed=0 for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(90)*i, 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end while loopDeb3==true do wait() if mana>=0 and mana<100 then mana=mana+1 end play("http://www.roblox.com/asset/?id=2101137", 1) local aura=add.Part(model, true, false, "Really black", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -4, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" local aura2=add.Part(model, true, false, "Really black", .5, Vector3.new(5, 5, 5), body.Torso.CFrame*CFrame.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))) c(function() for i=0, 3, .2 do wait() auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) end c(function() for i=.5, 1, .1 do wait() aura.Transparency=i aura2.Transparency=i end end) aura:remove() aura2:remove() end) end for i=1, 0, -.1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(90)*i, 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end human.WalkSpeed=speed end; ["Catastrophe"]=function() ypcall(function() local range=40 local nChar=nearTorso(torso.CFrame.p, range).Parent if nChar then mana=mana-20 human.WalkSpeed=0 local nTorso=nChar["Torso"] local nTorsoW=add.Weld(nTorso, torso, CFrame.new(0, 0, -range)) for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, math.rad(45), 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i) end local room=add.Part(model, true, false, "White", .5, Vector3.new(1, 1, 1), torso.CFrame+torso.CFrame.lookVector*range) local dust=add.Part(model, true, false, "White", .5, Vector3.new(1, 1, 1), room.CFrame*CFrame.Angles(math.rad(90), 0, 0)) local dustM=add.Mesh("SpecialMesh", dust, Vector3.new(1, 1, 1), nil, "File") dustM.MeshId="http://www.roblox.com/asset/?id=3270017" local roomM=add.Mesh("SpecialMesh", room, Vector3.new(1, 1, 1), nil, "Sphere") for i=1, 0, -.1 do wait() obj.Ope.Transparency=i end for i=0, 20, 5 do wait() room.Size=Vector3.new(i, i, i) room.CFrame=torso.CFrame+torso.CFrame.lookVector*range dustM.Scale=Vector3.new(i, i, i) dust.CFrame=room.CFrame*CFrame.Angles(math.rad(90), 0, 0) end for i=0, 1, .1 do wait() obj.Ope.Transparency=i end tDeb=true trail(obj.Point, CFrame.new(), "White") for i=0, 1, .1 do wait() body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(180)*i, 0) end ypcall(function() local nHead=nChar["Head"] local nTorso=nChar["Torso"] local nHumanoid=nChar["Humanoid"] nHumanoid.WalkSpeed=0 local nHeadW=add.Weld(nHead, nTorso, CFrame.new(0, 1.5, 0)) for i=0, 1, .1 do wait() nHeadW.C1=CFrame.new(0, 1.5+i, 0) end for i=0, 1, .1 do wait() nHeadW.C1=CFrame.new(0, 2.5, (range-2)*i) end nHeadW.Part1=body.ArmLeft nHeadW.C1=CFrame.new(0, -2, 0) local bomb=add.Part(model, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil) local bombM=add.Mesh("SpecialMesh", bomb, Vector3.new(1.5, 1.5, 1.5), nil, "Sphere") local bombW=add.Weld(bomb, nTorso, CFrame.new(0, 1.5, 0)) wait(1) local exp=Instance.new("Explosion", bomb) exp.Position=bomb.Position exp.BlastPressure=1 exp.BlastRadius=3 nHumanoid.Health=0 nTorsoW:remove() end) tDeb=false for i=1, 0, -.1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(180)*i, 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end for i=1, 0, -.05 do wait() dustM.Scale=dustM.Scale*Vector3.new(i, i, i) roomM.Scale=roomM.Scale*Vector3.new(i, i, i) end room:remove() dust:remove() whileDeb=false human.WalkSpeed=speed end end) end; ["Centipede"]=function() end; }
bin.Selected:connect(function(mouse) createParts() for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(45), 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(45)*i) body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(15)*i) body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(15)*i) end c(function() while true do wait() clabel.Text="--=="..mana.."==--" charge.Size=UDim2.new(mana/100, 0, 1, 0) end end) human.Running:connect(function(speed) if speed>0 then while whileDeb==true do wait() end for i=0, 1, .1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(45), 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(45)*i) body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(15)*i) body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(15)*i) end end end) mouse.Button1Down:connect(function() local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(2, 2, 2), CFrame.new((torso.CFrame*CFrame.new(0, 0, 1.5)).p, torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0)) local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976" c(function() for i=0, 1, .1 do wait() fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, 0, i) fakeP.Transparency=i end fakeP:remove() end) for i, v in pairs(model:getChildren()) do if v:isA("BasePart") then local clone=v:clone() clone.Anchored=true clone.CanCollide=false clone.CFrame=v.CFrame clone.Parent=workspace c(function() for i=0, 1, .1 do wait() clone.Transparency=i end clone:remove() end) end end torso.CFrame=torso.CFrame+torso.CFrame.lookVector*20 end) mouse.KeyDown:connect(function(key) if key=="q" and mana>=50 and keyDeb==false then mana=mana-50 whileDeb=true keyDeb=true Attacks.Room(mouse) keyDeb=false end if key=="e" and mana>=40 and keyDeb==false then mana=mana-40 whileDeb=true keyDeb=true Attacks.Shambles(mouse) keyDeb=false end if key=="r" and mana>=10 and keyDeb==false then mana=mana-10 whileDeb=true keyDeb=true Attacks.Mes(mouse) keyDeb=false end if key=="c" and mana>=20 and keyDeb==false then whileDeb=true keyDeb=true Attacks.Catastrophe(mouse) keyDeb=false end --if key=="v" and mana>=30 and keyDeb==false then whileDeb=true keyDeb=true Attacks.Centipede(mouse) keyDeb=false end if key=="f" and keyDeb==false then whileDeb=true loopDeb=true keyDeb=true Attacks.Shield(mouse) end if key=="x" and keyDeb==false then whileDeb=true loopDeb2=true keyDeb=true Attacks.Rappid(mouse) end if key=="z" and keyDeb==false then whileDeb=true loopDeb3=true keyDeb=true Attacks.Charge() end end) mouse.KeyUp:connect(function(key) if key=="f" and keyDeb==true then keyDeb=false loopDeb=false whileDeb=false tDeb=false for i=1, 0, -.1 do wait() obj.HandleW.C0=CFrame.Angles(0, 0, 0) body.ArmLeftW.C1=CFrame.new(-1.5+(.5*i), .5, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5-(.5*i), .5, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, math.rad(45)*i) end human.WalkSpeed=speed end if key=="x" and keyDeb==true then keyDeb=false loopDeb2=false whileDeb=false tDeb=false for i=1, 0, -.1 do wait() body.TorsoW.C1=CFrame.Angles(0, -math.rad(90)*i, 0) body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i) obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end human.WalkSpeed=speed end if key=="z" and keyDeb==true then keyDeb=false loopDeb3=false whileDeb=false tDeb=false end end) end) bin.Deselected:connect(function() removeParts() end ----------------------------------------------------------------------------------------
|
|
|
| Report Abuse |
|
|
|
| 04 Sep 2014 08:50 PM |
| This is a legit script request anyone who can help me get this and a few others working will recieve payment if they want. |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| |
|
|
| |
|
»
»
|
|
|
|
|