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Re: Pathfinding API Question

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ReverseEngineer is not online. ReverseEngineer
Joined: 03 May 2014
Total Posts: 37
29 Aug 2014 09:54 PM
Is there a way to ignore certain parts with the pathfinding API?
If so, how?
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ReverseEngineer is not online. ReverseEngineer
Joined: 03 May 2014
Total Posts: 37
30 Aug 2014 10:11 AM
bump.
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mistaLangston is not online. mistaLangston
Joined: 09 May 2012
Total Posts: 228
30 Aug 2014 10:34 AM
Yeah
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ReverseEngineer is not online. ReverseEngineer
Joined: 03 May 2014
Total Posts: 37
01 Sep 2014 01:48 PM
how?
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mistaLangston is not online. mistaLangston
Joined: 09 May 2012
Total Posts: 228
04 Sep 2014 06:17 PM
Well make it find chase the nearest
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ReverseEngineer is not online. ReverseEngineer
Joined: 03 May 2014
Total Posts: 37
04 Sep 2014 07:44 PM
I'm asking how to ignore certain parts from the calculatepathasync function
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Funse is not online. Funse
Joined: 11 Jun 2012
Total Posts: 7887
04 Sep 2014 07:49 PM
I may be wrong, BUT
you could remove your part
caculate thingaling
set part to parent
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Funse is not online. Funse
Joined: 11 Jun 2012
Total Posts: 7887
04 Sep 2014 07:50 PM
*set part's parent to workspace
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cooldude999921 is not online. cooldude999921
Joined: 13 Aug 2011
Total Posts: 3702
04 Sep 2014 08:17 PM
make a table and insert parts, Like an ignorelist for raycasting but its "custom"

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ReverseEngineer is not online. ReverseEngineer
Joined: 03 May 2014
Total Posts: 37
05 Sep 2014 03:32 PM
I can't remove the part temporarily or it will interfere with my game
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