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| 29 Aug 2014 09:54 PM |
Is there a way to ignore certain parts with the pathfinding API? If so, how? |
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| 04 Sep 2014 06:17 PM |
| Well make it find chase the nearest |
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| 04 Sep 2014 07:44 PM |
| I'm asking how to ignore certain parts from the calculatepathasync function |
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Funse
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| Joined: 11 Jun 2012 |
| Total Posts: 7887 |
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| 04 Sep 2014 07:49 PM |
I may be wrong, BUT you could remove your part caculate thingaling set part to parent |
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Funse
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| Joined: 11 Jun 2012 |
| Total Posts: 7887 |
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| 04 Sep 2014 07:50 PM |
| *set part's parent to workspace |
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| 04 Sep 2014 08:17 PM |
make a table and insert parts, Like an ignorelist for raycasting but its "custom"
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| 05 Sep 2014 03:32 PM |
| I can't remove the part temporarily or it will interfere with my game |
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