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Re: just a thought does roblox's money filter back to us?

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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:40 PM
as in, to not allow for inflation (it can happen on video games too) all the hat money from ROBLOX's account filters back to the player, such as a 15 robux per day for BC, or perhaps buying robux.

just a thought. I bet one of you guys will say "THIS SHOULD BE ON LMADDDDD" yeah well they're scary gtfo.
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Daniel3613 is not online. Daniel3613
Joined: 17 Feb 2010
Total Posts: 26760
04 Sep 2014 06:41 PM
[ Content Deleted ]
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DeafQ is not online. DeafQ
Joined: 23 Oct 2013
Total Posts: 15791
04 Sep 2014 06:42 PM
wut.

i was lmader(15k posts on LMaD).
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:42 PM
this could also explain the constant flow of hats, and whenever a hat is not enough, it is more expensive (.ie dominus, dominos, etc). that is to account for the loss in money, and since dominus's (plural for it, I think) are fast money for roblox, it could account for hats that don't sell all that great.
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:43 PM
well through BC/paying robux my man.
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Paracosm is not online. Paracosm
Joined: 25 May 2012
Total Posts: 29395
04 Sep 2014 06:43 PM
[ Content Deleted ]
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funman9018 is not online. funman9018
Joined: 03 May 2009
Total Posts: 23107
04 Sep 2014 06:43 PM
makes sense bt idk

it isss virtual mony :/
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:44 PM
it's more of a theory than a question.

granted, theories do answer questions, so.
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sonicguy3 is not online. sonicguy3
Joined: 26 Jan 2011
Total Posts: 3153
04 Sep 2014 06:45 PM
makes little sense
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:46 PM
ironically, I think that the best way for stock simulators is through gaming, inflation still happens on a video game too. for example, roblox puts say 50 mil into the system, accounting for 85% of the regular do getters (.ie those that don't LMaD), and then the rest are those that will hog 10,000 of it at any given time.

now, this will drive prices for hats upward, and generally make the robux, less spendable, so that means our 15 robux, it could get us one shirt and one pants today, but with inflation involve, it'll only get us with only one shirt.
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SAPCenter is not online. SAPCenter
Joined: 22 Jul 2013
Total Posts: 7889
04 Sep 2014 06:46 PM
dominus's is not plural lmao
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:47 PM
@sonic ffs

you buy hat, say for 450 robux, robux goes to roblox's account because price, then say a person buys 450 robux, that 450 robux you just spent for roblox will go to that other guy. the idea is that roblox is the economical hub for well uh, roblox.
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:48 PM
sap gtfo it'd be weirder if I said "dominuse"
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SAPCenter is not online. SAPCenter
Joined: 22 Jul 2013
Total Posts: 7889
04 Sep 2014 06:49 PM
since it is latin you would use latin pluralization
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Bomatic is not online. Bomatic
Joined: 01 Jan 2012
Total Posts: 20931
04 Sep 2014 06:53 PM
makes sense

"You may hide for days or even weeks at a time, but we will find you. We will terminate you. " - b1tsh1ft
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:55 PM
if for some reason you don't get it at all after this, here's the full concept.

roblox has a legit currency system, it may be online, but it is a working, living, proper currency system. now, just like any currency, it can inflate (.ie the standard currency, for this, that is 1 robux, costs less than it was original, say the dollar was inflated, and it became .65 instead of 1 dollar, it'd still say "1 dollar" though.), now with this in mind, if the robux inflated, it'd mean that hat prices would go up, and so will shirts and pants(sound familiar anyone? i'll touch back on this later), but that's less important, the daily robux count would have to go up, say from 15 robux, to 30 robux, 30 robux allowing only you be able to buy a shirt.

my theory goes around the idea that to prevent inflation, the money must come back from the central hub, so when a player buys a hat from roblox's account, the money is stored away until another person "taps on it" or is paid in the daily count (if you want, being paid by roblox), and by buying robux for actual money. this would prevent inflation, and allow for easy and successful buying through robux.

now, onto that shirt/pant price floor. the price floor, could be due to roblox sending more robux and tix into the system, ones that was not earned or purchased by roblox. so that means, we had our first inflation, and it did not change the robux we were given and hat prices per each day. thus making what is similar to a rope being pulled by one hand, but not the other. the hand that pulls and the hand that does not basically brings it over the hand not pulling's side, crossing the invisible line, which is the inflation line.

kinda hard, huh?
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:56 PM
sap im the economics chap, not the laitn chap.
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:57 PM
latin*
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DemonTitan is not online. DemonTitan
Joined: 25 Apr 2010
Total Posts: 12775
04 Sep 2014 06:58 PM
It's not a difficult concept to understand, it's just most C&Gers are lazy and don't want to think about it.
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:58 PM
and since b1 nor any mod (considering I don't think they're here) is posting to confirm or deny this, we'll never know the truth.
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EricRoach is not online. EricRoach
Joined: 15 Nov 2011
Total Posts: 11658
04 Sep 2014 06:59 PM
the way i described it may be hard. it's really just a rant more than a theory.
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