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| 04 Sep 2014 04:29 PM |
The following is an expression of my opinions cultivated while touring Sierra.
Size & Appeal of the fort: -The fort itself is moderately sized, in that it is not too large or small. -The tone of the fort is well conducted and it's not too often that you see the 'beach/island' theme done in such a masterful fashion.
Title Screen & Interfaces: -The title screen itself looks quite appealing and welcoming as every title screen should. However, this title screen differs from most others, as it was compact with the most wonderful sounding 'boop' as you "mouse-over" the many different options. -The shop interface is not only smooth looking but quite innovative as far as shop interfaces goes. The GUIs also have quite a nice touch/appeal.
Fort Objective & Gameplay: -Not going into too much detail, the objective of obtaining a victory is terminal affiliated with an added task. -Pertaining to the amount of fun stimulated while on either side of the raiding/defending parties will fluctuate in a positive manner. In other words, I guarantee you'll enjoy raiding or defending the fort. -On another note, lag will not play a prodominant role while fulfilling your task because lag happens to be nonexistent if not minimal. -Lastly, the one that exuberates the most manpower wins the defense/raid.
Rating & Final Remarks: -I personally give this fort a whopping indigo out of magenta! -In my honest opinion, this fort is arguably the greatest fort ever established by the likes of RAT. |
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stix7
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| Joined: 28 Jun 2012 |
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| 04 Sep 2014 04:30 PM |
thats nice but is it actually fun to play
everyone on roblox forgets about gameplay
idc about features
i want smooth gameplay
responsive buttons
no stupid things holding me or the game back
-{===>SS |
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| 04 Sep 2014 04:30 PM |
| ss when u getting clan battle hat sur |
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| 04 Sep 2014 04:30 PM |
| -Big thanks to Polymorphic for not only the honor but the opportunity to view this fort before many others and for requesting/valuing my input. |
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| 04 Sep 2014 04:36 PM |
| It is really fun, ss, and I haven't ran into any of those technicalities. |
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iSython
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| Joined: 01 Jan 2011 |
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| 04 Sep 2014 04:41 PM |
| Zephox did that in 2010 RAT needs to get with the times. |
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| 04 Sep 2014 04:46 PM |
| It's on Polymorphic's account. (Friends only) |
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devDave
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| Joined: 28 Nov 2013 |
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| 04 Sep 2014 04:47 PM |
RAT will never have a base that doesnt look like it was made in 2010
Does the five-second rule apply to soup? Please hurry! |
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| 04 Sep 2014 04:48 PM |
im getting an ign vibe from this
i wanna c
-{===>SS |
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| 04 Sep 2014 04:51 PM |
| I wanna see you see the fort. |
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| 04 Sep 2014 04:51 PM |
you forget criticize
-{===>SS |
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| 04 Sep 2014 04:52 PM |
| devDave you're correct for the most part, but this fort puts the 2010 style forts to ruin. |
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| 04 Sep 2014 04:53 PM |
| let me in sierra and the infiltration will be delayed |
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McSpooFy
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| 04 Sep 2014 04:58 PM |
You're totally right.
Downsides thus far: -The main building is somewhat of a tight fit in certain areas, but it's not so bad that it obstructs things. The main areas of interests do not apply to this.. -'Mississippi style', twenty second terminal reclaim could be amped to 25 or 30 in all honesty but not too bad.
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| 04 Sep 2014 04:58 PM |
just show it already lol
from what you tell us its pretty awesome
-{===>SS |
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| 04 Sep 2014 05:00 PM |
| I wish I could show you it, but I didn't play a part in the creation of it nor can I grant you access to it. Ask Polymorphic to accept/send an FR. |
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meto02
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| Joined: 17 Dec 2008 |
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| 04 Sep 2014 05:00 PM |
the enemy shop guy was my idea
ss would recognize it if he saw it.
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| 04 Sep 2014 05:04 PM |
| That shop keeper is creepy.. |
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| 04 Sep 2014 05:06 PM |
allianor 3 > all bases.
-the bridge keeper |
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instos
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| Joined: 25 May 2007 |
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| 04 Sep 2014 05:06 PM |
meto ur idea was terrible
blob should of stayed tbh |
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