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| 04 Sep 2014 04:03 PM |
| SO anyways i was just wondering if it is possible to check if a sound has ended, so you can then play a new sound |
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Bobobob12
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| Joined: 23 Jan 2008 |
| Total Posts: 5350 |
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| 04 Sep 2014 04:05 PM |
nope
you have to hardcode song duration if you want to queue up songs.
and i am not kidding. isPlaying and isPaused don't work how you'd expect. |
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| 04 Sep 2014 04:06 PM |
| Gotcha, hopefully i can do this then, that sucks |
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| 04 Sep 2014 04:09 PM |
Btw is there a way of starting a sound at 5 seconds in or something? It's really expensive to upload 100 1 second sounds so instead is it possible to upload 1, 100 second sound with other sounds in it and start the sound where the sound you want is? I have said sound 6 times in this post, oh wait. Make that 7! |
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DevFrank
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| Joined: 04 Apr 2012 |
| Total Posts: 1469 |
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| 04 Sep 2014 04:10 PM |
| @Above, if you want 1 audio and 1 song, then just make the song go really fast then when playing the audio make it go at a slower pitch. |
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| 04 Sep 2014 04:14 PM |
| But seriously, is there a way to do what I said above? |
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Bobobob12
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| Joined: 23 Jan 2008 |
| Total Posts: 5350 |
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| 04 Sep 2014 04:29 PM |
beyond flipping off the volume until you get the desired point, no
roblox really needs better sound control |
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