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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Is it possible to check if a sound has ended?

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theGOLDENidol is not online. theGOLDENidol
Joined: 11 Apr 2011
Total Posts: 787
04 Sep 2014 04:03 PM
SO anyways i was just wondering if it is possible to check if a sound has ended, so you can then play a new sound
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Bobobob12 is not online. Bobobob12
Joined: 23 Jan 2008
Total Posts: 5350
04 Sep 2014 04:05 PM
nope

you have to hardcode song duration if you want to queue up songs.

and i am not kidding. isPlaying and isPaused don't work how you'd expect.
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theGOLDENidol is not online. theGOLDENidol
Joined: 11 Apr 2011
Total Posts: 787
04 Sep 2014 04:06 PM
Gotcha, hopefully i can do this then, that sucks
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jinxsimpson is not online. jinxsimpson
Joined: 13 Mar 2010
Total Posts: 683
04 Sep 2014 04:09 PM
Btw is there a way of starting a sound at 5 seconds in or something? It's really expensive to upload 100 1 second sounds so instead is it possible to upload 1, 100 second sound with other sounds in it and start the sound where the sound you want is?
I have said sound 6 times in this post, oh wait. Make that 7!
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DevFrank is not online. DevFrank
Joined: 04 Apr 2012
Total Posts: 1469
04 Sep 2014 04:10 PM
@Above, if you want 1 audio and 1 song, then just make the song go really fast then when playing the audio make it go at a slower pitch.
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jinxsimpson is not online. jinxsimpson
Joined: 13 Mar 2010
Total Posts: 683
04 Sep 2014 04:12 PM
@Above, GENIUS!
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jinxsimpson is not online. jinxsimpson
Joined: 13 Mar 2010
Total Posts: 683
04 Sep 2014 04:14 PM
But seriously, is there a way to do what I said above?
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Bobobob12 is not online. Bobobob12
Joined: 23 Jan 2008
Total Posts: 5350
04 Sep 2014 04:29 PM
beyond flipping off the volume until you get the desired point, no

roblox really needs better sound control
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