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| 30 Jun 2010 11:42 AM |
Make sure it has lots of sauce! WARNING: Nothing stupid like DAY OF ALL THE BLOOD, and nothing overused like HUMANS CAN LICK TOO. |
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kiwifun1
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| Joined: 20 Dec 2009 |
| Total Posts: 2243 |
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| 30 Jun 2010 11:45 AM |
| What about him? IMUSTKNOW. |
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Boeing717
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| Joined: 08 Jun 2008 |
| Total Posts: 70007 |
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| 30 Jun 2010 11:47 AM |
| THIS IS THE STORY OF THE DAY OF ALL THAT BLOO- Oh, can't post that one. Well, I've got nothing. |
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Grolala
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| Joined: 09 Nov 2007 |
| Total Posts: 30599 |
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serpice
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| Joined: 15 Oct 2008 |
| Total Posts: 6186 |
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| 30 Jun 2010 11:48 AM |
| And no Pokemon. Those are all stupid. |
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theguy123
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| Joined: 01 Jul 2008 |
| Total Posts: 2944 |
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| 30 Jun 2010 11:48 AM |
| One time, a guy died. The end. |
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| 30 Jun 2010 11:48 AM |
Barbie.avi
The Rake.
Dead Bart.
Slendarman
Marble Hornets.
Suicidemouse.avi
Ect. |
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thekinged
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| Joined: 27 Dec 2008 |
| Total Posts: 15368 |
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| 30 Jun 2010 11:50 AM |
| I'm not willing to WATCH anything. I just want to READ. Just so I can let my imgination do the work. |
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| 30 Jun 2010 11:51 AM |
| Go to /x/enopobia to read stories about LOTS of Creepy Pasta. |
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thekinged
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| Joined: 27 Dec 2008 |
| Total Posts: 15368 |
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| 30 Jun 2010 11:52 AM |
@Luke I did, but NOT WILLING OT WATCH OR LOOK PICTURES. |
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| 30 Jun 2010 11:55 AM |
@Bob
I didn't think they had pictures?
Or video. |
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| 30 Jun 2010 11:56 AM |
| I dunno. I AM JUST NOT AKING A CHANCES. |
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| 30 Jun 2010 11:58 AM |
Okay....
But i don't FULLY remember the stories....
But i'm afraid to go back to /x/enophobia for some reason T.T |
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Boeing717
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| Joined: 08 Jun 2008 |
| Total Posts: 70007 |
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| 30 Jun 2010 12:00 PM |
| Isn't xenophobia a fear of foreigners? |
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Robot304
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| Joined: 01 Jan 2009 |
| Total Posts: 4885 |
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| 30 Jun 2010 12:01 PM |
| /x/enophobia is for sale. Weird... |
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serpice
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| Joined: 15 Oct 2008 |
| Total Posts: 6186 |
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| 30 Jun 2010 12:01 PM |
| @Boeing: AND BE A JUKE BOX HERO, WITH STARS IN HIS EYES! |
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INEEDZPIE
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| Joined: 01 Mar 2009 |
| Total Posts: 4831 |
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| 30 Jun 2010 12:02 PM |
“During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.” …Creepy.
The Creepiness...
It is said that only young teens and children can hear these certain “tones” throughout this first video, and fully developed human ears cannot.
Overview [$OVR] The phenomenon of the “Lavender Town Tone” is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the “Pocket Monsters” (Pokémon) series of games, in particular the first two games of the series, “Red” and “Green”. Though the event is largely unheard of due to disclosure laws for companies based in the Kyoto Prefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including 関 内直 (Seki Uchitada) 伊勢 満朝 (Ise Mitsutomo) and 佐藤 治情 (Satou Harue), to whom this page is dedicated. Thanks also go out to 安藤 景忠 (Andou Kagetada) for providing images and animated .gifs of the visual phenomena. This analysis will discuss the other phenomena that is often confused with the “Lavender Town Tone”, known as “White Hand Sprite”, “Ghost Animation” and “buried alive model”, as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these “easter eggs” in post-first wave cartridges.
History of the Game [$HIG] The first cases of the “Lavender Town Tone” and associated events were reported a few months after the release of of “Pocket Monsters Red and Green” for the handheld “Game Boy” videogame console. These videogames were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the “Lavender Town Tone” had the level of severity that it did. In the game, the player takes on the role of a “Trainer”, whose task it is to capture, tame and train wild creatures called “Pocket Monsters” for battle. These games, and the two newest additions to the series, “Pocket Monsters Gold and Silver”, an anime, manga, figurines, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise. In one part of the game, the Trainer comes to a small, out-of-the-way place called “Lavender Town” (シオンタウン). This town is one of the smallest hamlets in the game (aside from the Trainer’s own home town), and possesses very few of the services available to the Trainer in every other city in the game – indeed, the location would be unremarkable were it not for the “Pokémon Tower” (ポケモンタワー) located there – a colossal building that holds the graves of hundreds of deceased Pokémon. It is theorised that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictons – and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.
The White Hand Sprite
Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the “cry” a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as “Fist” and “Brutal”. While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the “brutal” animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.
Ghost Animation
The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a “background feature”. The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a “fading” effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having “No knowledge as to where these images surfaced.” Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis “Video Games and The Manipulation of the Human Mind”, [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.
The Buried Alive Model
Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the “boss” of the tower. Once reaching the top floor, the following conversation would have taken place.
Buried Alive: You’re… Here. BA: I’m trapped… BA: And I’m lonely… BA: So very lonely… BA: Won’t you join me? After this, the battle would have been initiated. Once in “battle view”, the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive’s actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, “Finally, fresh meat!” followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical “Game Over” screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown |
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| 30 Jun 2010 12:04 PM |
@Ineedz
No pokemon one's... |
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| 30 Jun 2010 12:05 PM |
| Congrats. You know how to copy paste. |
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bluealpha
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| Joined: 04 Sep 2009 |
| Total Posts: 7478 |
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| 30 Jun 2010 12:06 PM |
| Well it is alll we got..... |
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INEEDZPIE
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| Joined: 01 Mar 2009 |
| Total Posts: 4831 |
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