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Re: Annoying BlockMesh problems -.-

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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
01 Sep 2014 03:38 PM
How come when using blockmeshes in raycasting, they go both forwards and backwards of where the startPos is?
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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
01 Sep 2014 04:04 PM
b
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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
01 Sep 2014 04:10 PM
b
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Vuva is not online. Vuva
Joined: 22 Jan 2010
Total Posts: 1102
01 Sep 2014 05:01 PM
What? Are you talking about scaling? it scales from the center of the mesh.
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CLIMAXIMUS is not online. CLIMAXIMUS
Joined: 22 Jun 2012
Total Posts: 1738
01 Sep 2014 05:39 PM
Why are you using a blockmesh instead of just changing a block's size??
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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
01 Sep 2014 10:43 PM
Because the block's size doesn't change in my raycast - unless I just rescript it; and I've seen raycasting with the mesh being exploded out in a 'for' loop, which is exactly what I am doing, but it fails and exceds from the center as you've said
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