anaIyze
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| Joined: 29 May 2014 |
| Total Posts: 2048 |
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| 01 Sep 2014 03:38 PM |
| How come when using blockmeshes in raycasting, they go both forwards and backwards of where the startPos is? |
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anaIyze
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| Joined: 29 May 2014 |
| Total Posts: 2048 |
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anaIyze
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| Joined: 29 May 2014 |
| Total Posts: 2048 |
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Vuva
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| Joined: 22 Jan 2010 |
| Total Posts: 1102 |
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| 01 Sep 2014 05:01 PM |
| What? Are you talking about scaling? it scales from the center of the mesh. |
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| 01 Sep 2014 05:39 PM |
| Why are you using a blockmesh instead of just changing a block's size?? |
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anaIyze
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| Joined: 29 May 2014 |
| Total Posts: 2048 |
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| 01 Sep 2014 10:43 PM |
| Because the block's size doesn't change in my raycast - unless I just rescript it; and I've seen raycasting with the mesh being exploded out in a 'for' loop, which is exactly what I am doing, but it fails and exceds from the center as you've said |
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