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Re: CFrame Angles

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WishNite is not online. WishNite
Joined: 11 Feb 2009
Total Posts: 15828
01 Sep 2014 06:38 AM
so I have this portion of a script

local x, y, z = part.CFrame:toEulerAnglesXYZ()
script.Parent.Torso.CFrame = script.Parent.Torso.CFrame + CFrame.Angles(x,0,z)

It's supposed to set a Torso's CFrame to the X and Z rotation while ignoring the Y rotation. It doesn't work, however.
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WishNite is not online. WishNite
Joined: 11 Feb 2009
Total Posts: 15828
01 Sep 2014 06:40 AM
Replace the + with a *, sorry. There's no output errors.
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Zecrit is not online. Zecrit
Joined: 24 Jan 2013
Total Posts: 2618
01 Sep 2014 06:46 AM
Might not be the problem but Torso's are attached to the arms, legs and head with welds, which prevents any of the parts being individually rotated.
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