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Re: ☼ [-Ancient Fury-] ☾

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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 10:03 AM
[-Contents-]
I-War of the Gods (Backstory)
II- Races
III- Factions
IV- Major Locations
V- Classes
VI- Rules
VII- Character Sheet

[-ωαя σƒ тнє gσ∂ѕ-]

Pericia. A land touched by the hand of their god, Asir of the Sun. Asir is a kind god, believing in equality for all who live under the light of the sun. However, for every kind, loving, deity; there must be a cruel opposite. Asir's opposite was known as Ilurn of the Dark, a dark and violent being who lived to inspire hatred among those who worshipped Asir. Eventually, Ilurn gathered his own group of followers. Ilurn used his followers to destroy temples and kill priests devoted to Asir.

After several years of Ilurn's mischeif, Asir struck back. Asir's Paladins began to wipe out Ilurn's worshippers, ending the attacks on Asir's people. Ilurn was not concerned with the loss of his troops, however, and waged war on Asir personally. As the two gods clashed, Pericia was ravaged, and many people died in the fires of the gods' rage. All survivors were forced underground for several weeks. The citizens of Pericia sat in the dark, listening to the battling gods above, until one day, all was quiet.

The people re-emerged to find their world untouched by any form of humanity. All was forest and plains, just as the land had begun. There was one change to the world, however. Two orbs now floated in the sky, one that shone light on the world in the day, and one that glowed at night. After surfacing from the caves of Pericia, the people began to rebuild their destroyed society. The worship of Asir continued, and the cult of Ilurn was wiped out wherever it was found. Life returned to normal in Pericia for as long of a time as anyone could remember. Of course, nothing stays normal forever.

[-яα¢єѕ-]

[Humans]- You know what a human is. Humans are industrious, clever, and a wee bit greedy. Humans are the most common race in Pericia, mainly because they were the first race to run and hide underground. Humans do not recieve racial bonuses or in combat.

[High Elves]- Humans blessed by Asir before the War of the Gods. High Elves are spiritually pure, and the most likely to wield powerful magic. High elves have golden-yellow skin and traditional pointed elven ears. High Elves have a tendency to glow in the dark, making them poor at stealth missions. High Elves are also nearly incapable of what they percieve as 'great evil'. High Elves have a bonus to magic in combat, but have penalties in direct combat, and lose stealth ability in the dark.

[Night Elves]- Humans cursed by Ilurn before the War of the Gods. Night Elves live to cause mischief, and are well-built for stealth and infiltration. They are particularily skilled at deceptive magics (think Illusion in TES). Night Elves grow weaker in bright light, and have shrouded their homeland in cloud and fog. Night Elves have a bonus to stealth and archery, but have a penalty in direct combat. Night Elves also have stealth-boosting magical capabilities.

[Dwarves]- Some humans decided to stay in the tunnels they created to hide from the Gods, resulting in Dwarves. The pressure of the underground made dwarves shorter and bulkier, while the strength required to mine and shape ore came naturally. Dwarves are now rarely seen above ground, but their weapons and armor are seen everywhere. Dwarves are master craftsmen, and are the primary source of metal and stone goods all over Pericia. Dwarves gain a bonus to direct combat, but are unable to use magic and suffer at a range.

[Advocates]- These creatures host a set of heavily armored crystalline scales, with areas larger than others, giving the impression that they are a reptillian race. This is false, as underneath these scales is murky brown, flesh. They are creatures of the war, being bred by the destruction that came upon Pericia. Their faces are an oval shape, with pronounced jaws and a height of 7-9 feet tall. They are given a strong, muscular body type, and as such often fight with weapons according to their size. They are a clever, strong race that takes pride in their victories, and they believe in a god known as Malir, god of the Strength. They are often ridiculed for beliving in a half-god however, and this is what causes most people to hate them. Their priests are the only ones in their race that use Magic. There are tribes and villages scattered throughout Pericia. Advocates gain a bonus to defensive moves, but they have a stealth penalty. Only priests are allowed to use magic.

[-ƒα¢тισηѕ-]

[Followers of the Light]- Priests and Paladins of Asir. The Followers reside in churches and sanctuaries all around Pericia. Followers of the Light live to help those in need, and usually consist of healers and rightious knights. Followers have an intense hatred of anyone who worships Ilurn.

[Night Seekers]- Worshippers of Ilurn. The Seekers have to hide themselves from Followers, and hide out in abandoned buildings and caves. Night Seekers' primary goal is to resurrect Ilurn at any cost. The Seekers have been nearly wiped out by the Followers of the Light.

[Mage's Guild]- A guild of scholars in the arcane arts. The Mage's Guild is independent of all governments, and will teach anyone who shows magical prowess. After teaching is complete, the student is free to stay at a Guild location, or move on to use the magic they learned for their own purposes.

[The Advocate Race] An entire race completely devoted to the half-god Malir, they have a church in each village devoted to him. While many of them are strong, there are some who are incredibly smart, and they are the leaders. They find it great offense to them should any defile any and all objects to do with Malir, as well as killing another Advocate, or stealing from one. Any blackmailing or harrasment is decided by the fight, where the victim and the offender battle in combat to the first severe injury. The victor then decides what to do with the defeated.

[Shimmering Raiders]- A raider group, primarily made up of elves. The name of their group came from the shimmering that that appears on High Elves in the dark. The Shimmering Raiders have set up camps all over Maridel and Sanctum, and will steal anything not nailed down.

[-мαנσя ℓσ¢αтισηѕ-]

-----------------------------------------------------------------------------------------------------
-----MARIDEL------------------------------------------------------SANCTUM------------
-----MARIDEL MARI---------------------------------SANCTUM SANCTUM-------
-----MARIDEL MARIDEL-----GIL-UN---------------SANCTUM SANCTUM---
----MARIDEL MARIDEL MA---------------------------------SANCTUM------------
---MARIDEL MARI------MARIDEL------------------------------------------------------
--MARIDEL MARIDEL MARID---------------------STEEPLE STEEPLE------
-------MARIDEL MARIDEL--------------------------------------STEEPLE-----------
----------------------------------------------------------------------------------------------------

Maridel is the largest land mass in Perica. It is mainly inhabited by the Followers of the Light, although Night Seekers are not persecuted by ordinary townsfolk. Next to it is Gil-Un, a small trading city on a small island. Across the sea to the East are Sactum and Steeple. Before the battle between Asir and Ilurn, Sactum was a land filled with temples and churches to Asir. After the battle, Sanctum became lawless and violent, and is now filled with members of raider groups. Lost ruins of Asir's temples are said to lie underneath the ground. Steeple is, and always has been, home to the Night Seekers. Any Follower caught in Steeple is driven out or killed. The Steeple is covered in large mountains, and is constantly covered in fog and clouds.

Cuyuna is the largest city in Maridel, and has nearly every business imaginable. Cuyuna covers 3.5 KM in length and 4.6 KM in width. Cuyuna can be found on the west shore of Maridel, and uses the proximity to the ocean to create a fishing business. Cuyuna also has a thriving metalworking industry, and is second only to the dwarves in weapon production. Cuyuna is ruled over by a Half-High Elf named Lord Parke Edney.

Crostorp is the largest village, or city, of Advocates known to sentinents, with a length of 2.1 KM and a width of 1.9 KM. A temple is in place instead of a church here, and is large enough to host 1230 Advocates, or 3000 Humans. It is located on the edge of a forest, with strong wooden walls backed by dirt, and multiple sandstone houses. They have a functioning 'government' here as well, and as a result a stone longhouse is at the top of the hill. The village may be near the forest, but it also builds onto the hill known as The Flagged Hill, a battleground that was fought over by the Night-Elves and the Advocates. It is located in Steeple.

Moonhold is the main fortress of the Night Seekers. It is essentially a city, always shrouded in darkness and shadow, complete with constant raging storms, fortified by a gigantic, 60 foot tall wall of black stone. It is considered impenetrable, with charms against magical spells. In the middle, the Palace, made of black marble, with a smaller wall fortifying it, with a courtyard, towers, and throne room.

Camp Carrion is the largest bandit camp in Sanctum, with numerous raider tribes coming together to trade. The camp is ruled over by members of the Shimmering Raiders, and policed by brutish humans and Advocates. Outsiders are typically stripped of all weaponry before entering, and are required to pay if they don't want to be mugged or killed.

[-¢ℓαѕѕєѕ-]

[Paladin]- Righteous knights. Paladins are skilled with heavy armor, blades, and support magic (healing, attack boost, etc.). Paladins are most likely to be members of the Followers of the Light. Dwarves and Night Elves are unable to be Paladins.

[Assassin]- Slayers in the night. Assassins are skilled with light/no armor, blades/bows, and stealth. Night Elves retain their deceptive and stealth-boosting magical abilities. Assassins are most likely to be members of the Night Seekers, or be factionless. High Elves and Advocates are unable to be Assassins.

[Knight]- For the King! Knights specialize in any kind of armor or weapon, but lack magical abilities. Any race can become a knight, but some are better than others. Knights will usually either join up as a guard for a major location, or will become an adventurer or mercenary.

[Mage]- Abracacadabra! Mages specialize in all sorts of magic, such as fire and lightning. They are also capable of basic healing and cloaking. Mages do not wear armor, but can brandish a small weapon in case their magical reserves run low. Mages will usually be members of the Mage's Guild in addition to the Followers or Seekers. Dwarves and Advocates are unable to be Mages.

[Bandit]- The reason your hometown is now a smoking ruin. Bandits specialize in light/medium armor, bludgeoning weaponry, and the occasional destructive magic spell. Any race can be a Bandit, although some will be better than others. Bandits are usually a part of the Shimmering Raiders, or another, smaller raiding group.

[Priest]- The power of Christ compels you! Priests worship the god of whatever race they are, and Priest's abilities are varied by race. Humans and Elves will gain magical powers relating to the god they worship, Dwarves will gain enhanced weapon skills, and Advocates will gain stronger armor and the ability to use magic. Priests do not wear armor, although Advocates will have natural armor. Human/Elf Priests of Asir will gain fire and healing magic, while Priests of Ilurn will gain lightning and support (attack/defense boost) magic. Advocate Priests may select one of any kind of magic they want. Dwarven Priests will be able to enchant armor/weapons. Any race can be a Priest.

[Ranger]- Ranger, reporting for duty. Rangers are skilled at archery or other forms of marksmanship. They almost always wear light armor, although they're rarely outfitted with medium armor. Rangers are allowed to have a small blade as a back-up weapon, but do not use magic. Rangers can be found in any faction, and any race can learn the way of the Ranger.

[-яυℓєѕ-]

1] No godmodding, meta-gaming, power-play, etc.

2] Romance and cussing are on you. If there is romance, keep it light or prepare to get kicked out of the roleplay.

3] Pay attention to racial and class bonuses. Those will matter.

4] Only certain classes can have magic. Mages can select any two types of magic they want. Paladins can have one fire OR support spell. Bandits may choose a type of destructive magic, but only if they are a magical race. Assassins can have magic if they are a Night Elf. Priests are varied, and the guide to them is in their description.

5] The results of a battle will be decided by dice and me deciding who has the upper hand. No one is allowed to kill instantly.

6] In combat actions, put [OFFENSIVE] or [DEFENSIVE] before the action. This will help mages with boosts, and me with writing up the results.

7] Wait to be accepted to begin.

8] Put 'Fury' in Other to ensure you read the rules.

9] This RP will be freeroam up until a certain point.

10] You will be able to create minor areas (small villages, taverns, shops, etc.) without admins. Larger areas (cities, fortresses, treasure-troves, etc.) will require permission from an admin to create.

[-¢нαяα¢тєя ѕнєєт-]

Name-

Age-

Gender-

Race-

Class-

Appearence-

Personality (Optional)-

Magic (Optional)-

Biography (Optional)-

Other-
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 11:55 AM
There's really no point to me bumping, is there?

~Get Siggy with it!~
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JonaArcher is not online. JonaArcher
Joined: 14 Sep 2013
Total Posts: 2486
27 Aug 2014 12:30 PM
Now hold on... I'm interested...
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Xyrial is not online. Xyrial
Joined: 02 Apr 2011
Total Posts: 2292
27 Aug 2014 12:32 PM
[-¢нαяα¢тєя ѕнєєт-]

Name-Altaron

Age-Presumably late thirties, early forties.

Gender-Male

Race-Human I suppose

Class-Mage

Appearance-To start off, Altaron has a black robe, with a hood which he usually wears when in public. He has a black armour chest plate which he wears under a cloak, with silver markings. He only sometimes wears it, usually when in battle. He has black leather boots with silver buckles.

He doesn't really have significant facial features, and he has somewhat medium-short dark blonde, almost brown hair. His face is usually hidden by the shadow of his hood, though.

Personality (Optional)-He is deceitful, cunning and stealthy. He does not hesitate to kill if the gain is worth it to him, and does not like taking orders. He's dark, and is sort of evil, but strangely he hates Ilurn, preferring not to side with him or Asir.

Magic (Optional)-Shadow (?)

Biography (Optional)-He decided not to side with either, but still prefers to cause chaos in some ways and be more of an evil figure. However, surprisingly he despises Ilurn, and believes Ilurn will send men to hunt down and capture/kill him.

Other-Fury
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 12:37 PM
Just realized what I was missing in the CS

Factions

Whoops

Anyway, good CS, accepted, but could you describe your magic further? I'd like to know the capabilities of your shadow magic.

~Get Siggy with it!~
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Xyrial is not online. Xyrial
Joined: 02 Apr 2011
Total Posts: 2292
27 Aug 2014 12:46 PM
(He can manipulate shadows, and in doing so he can cloak himself to make himself somewhat invisible. He can turn shadows into spirit like entities, which can harm whoever he's battling. And he can condense darkness around him into blasts. If that isn't too OP, which is why I'm not choosing a second magic.)
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 12:51 PM
We'll call those spells

Shadowblast

and Summon Cursed Shadow

There, now you do have two.

~Get Siggy with it!~
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JonaArcher is not online. JonaArcher
Joined: 14 Sep 2013
Total Posts: 2486
27 Aug 2014 01:12 PM
[-¢нαяα¢тєя ѕнєєт-]

Name- Marx

Age- 24

Gender- Male

Race- High Elf

Class- Priest

Faction- None.

Appearance- Rather simply, he wears a brown robe over simply tan tunics. Along with that, a pair of sandals.

Along with the normal High Elf features, he's relativly tall and with a medium build. His long hair is a odd mix of blond, brown and even a bit of white. His face is worn from the time travelling and some 'unfortunate' accidents, but none the else is the same.

Personality (Optional)- Calm, quiet and passive, Marx is often ignored simply for being too quiet. But he doesn't mind. He actually doesn't mind a lot of things, and this almost eternal well of optimism and carelessness let's him walk away from moments of horror unscaved. He also happens to be a Priest, but to which God is a mystery not even he has uncovered.

Magic (Optional)- Unknown. Hasn't used magical powers/ Isn't aware. Though it might develop later on.

Biography (Optional)- A wandering priest of questionable faith and eternal optimism... Everything can either be answered with a religious-like answer or a vague explanation of the universe with this one.

Other-Fury

Other2- Has a strange book about both gods, and a lot of mythical and magical items in it as well... It's either truth or heresy, and Marx is still trying to figure out which one.
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Tailsdahfox136 is not online. Tailsdahfox136
Joined: 16 May 2010
Total Posts: 4488
27 Aug 2014 01:22 PM
[-¢нαяα¢тєя ѕнєєт-]

Name- Ailein Darkgravel

Age- 67

Gender- Male

Race- Dwarf

Class- Knight

Appearance- Ailien is about 4'5 making him about average height. He has a long, ginger beard with ginger hair and eyebrows to match. He has large dark green eyes with a large nose. He has meaty hands that are covered in brown gloves and iron gauntlets on his fore-arms.

He wears tough leather tunic that is armless with leather leggings and black boots. Ailein wears a Norman-like helmet on his head, that is rusty, battered and greasy. In his leather tunic he has a V-neck, which underneath shows a white vest.

Personality (Optional)- Ailein is brash and arrogant, but by no means thick. A lot of thought, time and effort goes into building the, machines dwarves build. But they are probably the stupidest race out of all of them.

Magic (Optional)- None, he's a Dwarf, not a pansy wizard.

Biography (Optional)- Ailein was once a mechanic. He worked on machines, that was his strong suite, for a while at least. Then, a rival clan attack came. Ailein was working on a large mining drill at the time, but was attacked, so, he fought back ferociously with his wrench; knocking out three or four enemy dwarves before picking up one of their war axes and slaughtering another five.

He was then recognised by the king for his actions and given formal training as one of the kings knights.

Everything was going fine up until the day he was put on watch on the mineral supply, he fell asleep. Which allowed Dwarven raiders to loot a large amount of minerals from the king. When he woke up, he was discharged as a knight and exiled from his home, he was told not to come back until he amassed enough wealth to pay back the king for his losses. He now wanders as a Mercenary and adventurer, looting dungeons and caves for bountiful treasure to pay back his debt.

Other- Fury!


"Be a good girl and make me a sammich? *Turns into sammich*"
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Hugeboo322alt is not online. Hugeboo322alt
Joined: 14 Apr 2013
Total Posts: 3550
27 Aug 2014 01:25 PM
mark
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 03:30 PM
Both accepted, I'll work on my CS now.

~Get Siggy with it!~
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
27 Aug 2014 03:35 PM
Will join.

Not right now doe, dinners coming up and I don't want to be interrupted mid CS.
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EagerCharch is not online. EagerCharch
Joined: 31 Mar 2012
Total Posts: 3354
27 Aug 2014 03:52 PM
Marked.


Expect a CS by tomorrow morning.
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 04:19 PM
Name- Darrion Bordan

Age- 27

Gender- Male

Race- Human

Class- Paladin

Faction- Followers of the Light

Appearence- Darrion stands at 6'2, with a medium build. He has become well-muscled through his years of training with the Follower's Master Paladins, although his body is usually covered by his armor. His face couldn't be called handsome by any means, as a long pale scar disfigures the left side of his mouth and his right eye. The only reason Darrion can still see with both eyes is due to Followers healing magic, which left his right eye a different color than his left. His left eye is emerald green, while his right eye is a dark brown color. His hair is black, and generally kept at about neck-length and tied back.

Darrion's armor is custom-made, as is all Paladin armor. The armor is steel plate. with silver patterns lining it. The patterns include various forms of plant life, such as vines or flowers, that line the arms and legs. A large, silver Sun insignia stands out in the center of the chestplate. For a weapon, Darrion carries a steel broadsword. The edge of the blade is lined with silver, much like his armor.

Personality- Darrion is generally serious, not liking to joke or taunt. He is devoted to the Followers, and will carry out most tasks that the priests request of him, no matter the price. As a Paladin of Asir, Darrion was put through a rigorous training course that sharpened his senses and honed his body until he was worthy of protecting the Churches of Asir. Despite the Follower's reputation as protectors of the land, Darrion has gladly slaughtered dozens of Priests of Ilurn under orders from Master Paladins.

Magic- Darrion is capable of casting an Attack Boost spell that will increase an ally's next dice roll by one for any Offensive action. Darrion cannot use this spell more than one time in a row.

Biography- Darrion came from a family that was deeply devoted to Asir, despite never attending a sermon, and not owning a Great Book of the Sun. Darrion's family was generally seen as the crazy fanatics. Darrion never quite understood his parent's devotion, but he went along with their rants. When Darrion was fourteen, his parents got in an argument with a Priest of Ilurn. We all know what happened then. Darrion was taken in by his town's Church of Asir, and began his training to become a Paladin. Ten years later, Darrion finished his training, and officially began his service to Asir. Three years have passed since then, and Darrion still happily works in the Church.

Other- Fury

~Get Siggy with it!~
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 04:25 PM
We'll start after one more CS is submitted.

~Get Siggy with it!~
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Hugeboo322alt is not online. Hugeboo322alt
Joined: 14 Apr 2013
Total Posts: 3550
27 Aug 2014 04:48 PM
ill soon
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Hugeboo322alt is not online. Hugeboo322alt
Joined: 14 Apr 2013
Total Posts: 3550
27 Aug 2014 05:05 PM
[-¢нαяα¢тєя ѕнєєт-]

Name- Kasumi Musachi

Age- 24

Gender- Female

Race- Night Elves

Class- Assassin

Appearence- http://elvespictures.com/images/gallery/Traxex-Drow-Ranger-by-NightElfPriestess-87.png with bow
with blades
http://studiesofamerica.files.wordpress.com/2012/08/dark_elf2-1.jpg

Personality (Optional)- Mentally infuriated, which means she will stare at you longily, which may look lovingly...but is actually just her thinking of fun ways to kill you, backstabby, flirts with death threats

Magic (Optional)-

Biography (Optional)- Ehhh

Other- THE FURRRYYY
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Hugeboo322alt is not online. Hugeboo322alt
Joined: 14 Apr 2013
Total Posts: 3550
27 Aug 2014 05:08 PM
Faction: None
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 05:11 PM
Huge, you're accepted ON ONE CONDITION:

You cannot make one-sentence posts. Alright?

~Get Siggy with it!~
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Hugeboo322alt is not online. Hugeboo322alt
Joined: 14 Apr 2013
Total Posts: 3550
27 Aug 2014 05:13 PM
Someone is training me not to actually
^-^
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 05:17 PM
Alright then.

I'll get to work on a starter post then.

~Get Siggy with it!~
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Hugeboo322alt is not online. Hugeboo322alt
Joined: 14 Apr 2013
Total Posts: 3550
27 Aug 2014 05:21 PM
(Yay)
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ninjasquid1 is not online. ninjasquid1
Joined: 26 Oct 2012
Total Posts: 2415
27 Aug 2014 05:30 PM
"Priests of Ilurn. Five of them, coming down this road tonight."

Darrion looked to the two other Paladins crouching near him. All three had been told to wait at this location, in the forests near Cuyuna. Orders were to stop the Priests from reaching Cuyuna. Brute force had been advised, but an ambush seemed as good an option as anything. The Priests of Ilurn had gotten more and more active lately, and no one seemed to know why. If those Priests got into Cuyuna, there was no telling what sort of havoc they could cause. They had powerful magic on their side, and it's possible that-

One of the Paladins spoke, breaking Darrion's train of thought. "I hear wheels coming from the north. And horses."

Darrion nodded, and drew his weapon. "Be on guard, Brothers. These Priests will almost certainly be." He moved into a ready stance, still hidden by the bushes.

The other two Paladins drew their weapons, and waited as a horse-drawn carriage drew closer and closer.

~Get Siggy with it!~
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rose6666 is not online. rose6666
Joined: 19 Jun 2011
Total Posts: 6541
27 Aug 2014 05:30 PM
Name- Maera Birch

Age- 29

Gender- Female

Race- Human (although her mother was a high elf if that's allowed)

Class- Mage

Appearance- Maera has short, curly black hair which she ties into a bun with strands falling down her cheeks. She has rather straight eyebrows and a slim, petite nose with almost no imperfections other than a very small scar just next to her left ear.

Maera's body is quite slim - but not skinny - and she is at an average height for a woman her age, if slightly taller. She wears black and purple robes around her body which are cut just above her knees like a skirt, which shows off her pale ankles.

Although her skin is quite pale, Maera's cheeks are rosy and red with a slight shade of pink. This makes her very beautiful and a brilliant eye catcher.

Her least noticeable but most discerning feature is Maera's slightly pointed ears due to her elf lineage. However, for some reason she has not inherited the high elves' golden colour.

Personality (Optional)- Maera is a very manipulative and intelligent woman, who has beaten her enemies with her mind alone - nevermind her magic. She believes that there is, of course, a god, but that he/she is not an all powerful one due to all the suffering in her world. This philosophy makes her very cynical and cold, yet grounded and realistic. Although perceived as horrible when first met, Maera does eventually lighten up to friends and people in general (although she will still try to confuse them with her cryptic words and superior intelligence).

Magic (Optional)- Maera has a great knowledge of entropic spells. For example, perhaps her most powerful spell is a drain life spell, which allows her to suck the life force and weaken an enemy to slightly heal and empower herself. She is also skilled with fire magic.

Biography (Optional)- Maera was born into a mix raced family: a human father and a high-elven mother. They were both very kind to her, and her mother often lectured her on the use of magic and spells. However, a group of fascist night elves broke into their house one night, calling her mother and father's relationship a 'grotesque marriage' and calling Maera and abomination. As they ransacked the house, Maera's mother helped her escape just as the fascists broke down her door. Both of her parents were burnt inside their house as the elves torched it to the ground.

Shortly after, a night-elf mage discovered her hiding in the forest. After hearing her story (however, she left the part about her being half high elf out just to be sure) and discovering her magical talents, the elf helped her to the nearest mage's guild where she still lives today.

Other- Fury

Faction- Mage's guild
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rose6666 is not online. rose6666
Joined: 19 Jun 2011
Total Posts: 6541
27 Aug 2014 05:32 PM
(If being a half elf isn't allowed just pretend I said a bunch of bandits kill her family)
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