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Re: [F.E.A.R.] Training Proposal
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| 30 Aug 2014 09:52 AM |
F.E.A.R. Training System Proposal Written by: Duckdude1123
--Introduction [I] Hey, F.E.A.R.! Duck here, and I had a proposal/idea I sought to make known, regarding F.E.A.R. trainings. Lately, FEAR's trainings have been dull and repetitive, with trainees rarely learning much. This has been known for a while, and came under fire for a while. I have taken some inspiration from the old idea third-in-command Andrew2899lee made, which was a "Venezian University". To be completely honest, the thought of a university on ROBLOX, for a war clan, was hilarious. I scoffed at it. But recently, I've realized while Andrew didn't really have the right idea, he was on to something.
I'm thinking of a F.E.A.R. credit system. I'm thinking curriculum can be added to trainings, to actually give it a topic, and something to learn.
Let me explain.
--Curriculum [II] Let's face it, trainings are bland. Not many people can stand being in a training for the entire way, unless they're: AFK, or going for that promotion. You never really learn much after your second or third training, which needs to change. I think curriculum should be added to trainings. What do I mean? I think trainings should be classified (classified as in organized/grouped, not top secret) and actually have rank-specific curriculum to them. For example: Recruit Curriculum: >Disciplinary, General Captain Curriculum: >Disciplinary, General, Raid, Mental.
Remember, that is an example, and hypothetical, but it's basically what I mean. I still believe everyone should be allowed to attend any training, but say you're a Major, and you need [X] amount of Raid credits, a type of credit, say, a Recruit, does not NEED. If you're said Recruit, you can still go, but it just won't give you a promotion for receiving credit, although it's still helpful for your development in the clan.
Most trainings nowadays are overused, and general trainings. The disciplinary or raid trainings come once in a blue moon. Most, if not all, are "RCL", or "Sword fighting" trainings. Let's face it, these trainings are just basically to practice and hone your skills. Most of the time, the trainer neglects to actually help you learn something (most of the time because he can't), and just throws you into the arena and wishes you good luck. These are technically general trainings, which are important to attend, but only every now and then, not every day.
This is training, curriculum isn't out of the picture. We need to train with one another, not in a totalitarianism fashion, but with one another for more than just RCL, CTF, or Sword Fighting. We need to hone our skills mentally, which in turn can become 'leadership', or whatnot. We need to learn successful skills in defending, raiding, and become a disciplined clan. It isn't all RCL, or practicing with swords. We need to train for all the dimensions of the battlefield, including the mental battle which is faced in every fight-- a battle F.E.A.R. is known to usually lose.
While I do not believe we should do a 'Venezian University', and make classes or whatnot, the curriculum is an interesting idea. We need to have different aspects to trainings, as well as make it accessible and interesting to EVERYONE. Some of our very own High Ranks cannot lead (only RCL or build or play apocalypse rising), but I honestly can't blame them for not being interested to attend a training that is repeated every two seconds and actually doesn't teach you anything.
For Example: There are certain Officers who host all their trainings at an RCL place, and dismiss it after two rounds. This shouldn't even be called a training. If you're an Officer or higher, you should be competent to host trainings focusing on your mental skills, defending/raiding, or any other topics other than RCL skills which only helps you in a Replica Forces scrimmage.
If an Officer cannot host any other events, he needs to shape up, or get out. This isn't acceptable: prntscr.com/4hz3ge
--Credits [III]
Now, how will promotions work out? I believe in a credits system gained from this curriculum. This is pretty straight forward. For example, if you're a Recruit, you may just need one or two general credits to gain Private. The reason being, is the fact that if you're going to have a rank spammed with ALTS and inactive accounts, make it Recruit. There's way too many people just popping into a server, leaving and private messaging a General to post on the wall, and then seemingly die for two years. It will be a pretty damn simple path to Private, but still, earn it nonetheless.
The system will work as follows:
>Recruit: The base rank of the First Encounter Assault Recon. These are unproven soldiers, that need to attend a general training and gain >>one<< credit in order to receive a promotion to Private.
>Private: A new official enlist to the First Encounter Assault Recon. This soldier has shown his potential at a training and is now availible to post on the wall, as well officially represent F.E.A.R at Fort Alianor II: REMASTERED! Promotion Requirements: Three general credits, one defense credit.
>Corporal: This is a soldier learning the ropes. He has started to learn how to defend our fort, as well has honed his skills and shown outstanding efforts in multiple general trainings. This Corporal can lead Privates in the fort, and is starting to learn raid techniques.
Promotion Requirements: Five General Credits, Four defense credits, two raid credit
>Specialist: This soldier is now a standard and respected soldier in the recon. They have learned the ropes and knows how to successfully defend our fort, as well raid clans for Venezia. These people are well on their way to a successful F.E.A.R. career!
Promotion Requirements: Seven General Credits, Six Defense Credits, Four Raid Credits.
>Sergeant: This soldier has solidified all his skills learned prior in his career and is ready to start learning new, more advanced skills. He is a well-known and respected soldier in the clan.
Promotion Requirements: Nine general credits, eight defense credits, six raid credits, one mental credit, two discipline credits.
>Lieutenant: A disciplined and well-polished soldier. He has began to hone his mind for the battlefield, but is not completely ready for the mental war front.
Promotion Requirements: Twelve General Credits, Twelve Defense Credits, Ten raid credits, Five mental credits, six discipline credits.
>Captain: You're finally there. After a rigorous process to obtain Captain, you have finally gained it. You are a leader at the fort, and are experienced in the arts of raiding, defending, fighting, and are well disciplined. A fighter on the mental battlefield, you are the example of a good and successful F.E.A.R. Soldier.
Promotion Requirements: Fifteen General Credits, Fifteen Defense Credits, Fifteen Raid Credits, Ten Mental Credits, Ten Discipline Credits.
>Major: You've done it! You've successfully passed the F.E.A.R. Credit System, and reached Major. It does not end here, though! You must enter the F.E.A.R. Military Academy and train to become the trainer that helps someone like you pass the credit system as well! >Officer: The most well respected non-high ranking officer in the clan. You have braved the credit systems, the F.E.A.R. Military Academy, and are now a trainer. Congratulations! The journey does not end here, though!
Promotion Requirements: Pass the F.E.A.R. Military Academy.
* Realize, this is a sample system. The credit amounts may be off, but you get the idea. It is merely a theory, after all.
-- Sample Curriculum Categories [IV]
Sample Curriculum categories may go as follows:
--Defense Training
-- General Training (includes RCL, SF, CTF)
-- Raiding Training
--Discipline Training
-- Mental Skills training
--Leadership Training (Can be a CTF or Raid training placing the trainees in adverse situations, and helping them step up and lead their teammates)
-- Practice Raid
(Any others can be added, obviously)
---Conclusion [V]
That's basically it, in a condensed form. I'm not in the High Command, so this is my stage. I believe it can tremendously help the clan. Trainings need a revamping, and I believe this is it. Despite these training categories, I am not throwing away FMA, as it is still extremely vital. I believe this will strengthen our ranks, and discipline us. Post your thoughts as a forum comment, I am interested in feedback!
This would probably incorporate the database, by the way.
(Note to C&G: Yeah, I get the comments, 'FEAR is bad', etc. However, just think of it as I'm trying to make it better, not worse)
--
Duck |
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MrYouChew
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| Joined: 16 Apr 2012 |
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| 30 Aug 2014 09:55 AM |
This entire idea is bad for the sheer purpose that you are attempting to train a bunch of 9 year olds on a game "Discipline"
:aimbot benbonez,rclgod,ikeno | Add 3k to my PC |
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Unclear
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| Joined: 27 Aug 2011 |
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| 30 Aug 2014 09:57 AM |
It's an interesting proposal, but the issue is that different requirements for each promotion make it far more difficult for lower ranked members to understand. It may resolve some issues that the HCOM is facing, but fundamentally HCOM doesn't matter; the members matter far more.
~~ tu tu tu tu tu tu ru ♪♪ |
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| 30 Aug 2014 09:57 AM |
While I'm not trying to enforce "natzi-ism" regarding discipline, there's a line between acting like an idiot and just acting normal.
(That nine-year-old statement was pretty hypocritical though, snowman). |
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| 30 Aug 2014 09:58 AM |
@Unclear
Yeah, that's an issue. I released it now instead of last night because I wanted feedback, so I can potentially simplify and fix it up to maybe present to HCOMM somehow later. |
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PepiBlox
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 30 Aug 2014 10:00 AM |
Duck, honestly the largest issue here is the fact that not all trainers are equal; it is inevitable that some trainers are simply just better than others. How will you differentiate attending a stellar training from a sub-par one? If they are weighted equally, does that not defeat the education-based purpose that you're attempting to convey here?
~~ tu tu tu tu tu tu ru ♪♪ |
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PepiBlox
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 30 Aug 2014 10:02 AM |
Good boy Pepi... you remember your place...
~~ tu tu tu tu tu tu ru ♪♪ |
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| 30 Aug 2014 10:03 AM |
@Unclear
Yeah, not all trainings are equal. However, the curriculum is made to be generic, and isn't asking much from a trainer. One of the only ways it can go wrong is that if the trainer tries to go with 'his style', then he should be confident it works. Sub-par trainings are inevitable, in any system. However, I want to make sure, even in subpar scenarios, you get some information that you learned in, even if the trainer may fail to perform it correctly. That is why I want F.M.A. to slow down, to prepare all newcomers.
It's a tricky, but fixable scenario. |
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Unclear
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| Joined: 27 Aug 2011 |
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| 30 Aug 2014 10:05 AM |
How will you ensure that all trainers follow your curriculum? Even some leaders have issues making sure high ranks follow their orders to the letter; what makes you think that trainers will do as an Officer suggests?
~~ tu tu tu tu tu tu ru ♪♪ |
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MrYouChew
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| Joined: 16 Apr 2012 |
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| 30 Aug 2014 10:05 AM |
"While I'm not trying to enforce "natzi-ism" regarding discipline, there's a line between acting like an idiot and just acting normal.
(That nine-year-old statement was pretty hypocritical though, snowman)."
1. I'm 14. Get your facts right. 2. Where in the hell is "snowman" coming from? 3. Discipline is neither "natzi-ism", which you spelled wrong, "acting like an idiot", or "acting normal." It's the sheer act of listening, which many people who randomly join a group with no requirements lack.
You will get no where living on the philosophy of "We can teach discipline." It either snaps at you one day, or you never get it.
:aimbot benbonez,rclgod,ikeno | Add 3k to my PC |
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MrYouChew
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| Joined: 16 Apr 2012 |
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| 30 Aug 2014 10:07 AM |
"Yeah, not all trainings are equal. However, the curriculum is made to be generic"
"Lately, FEAR's trainings have been dull and repetitive, with trainees rarely learning much."
:aimbot benbonez,rclgod,ikeno | Add 3k to my PC |
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| 30 Aug 2014 10:09 AM |
@Unclear
Yes, you bring a good point. However, the only issues that may arise after FMA, would probably occur, once or twice. The options are to simplify curriculum to a point, that you may end up performing it without even knowing it, or just monitoring trainings to make sure the curriculum is taught. This is a work-in-progress idea, there are for sure some flaws. |
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| 30 Aug 2014 10:10 AM |
| @Mr The point isn't to ship out a curriculum to all Officers, and then force them to abide. It would be a simple system, in which they can do what they wish, just follow the simple guidelines, and then go past. |
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| 30 Aug 2014 10:11 AM |
| Stupid idea that probably won't be implemented. |
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MrYouChew
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| Joined: 16 Apr 2012 |
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| 30 Aug 2014 10:11 AM |
So basically you're requesting that FEAR put in a point system and train people the exact same way they always do.
:aimbot benbonez,rclgod,ikeno | Add 3k to my PC |
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| 30 Aug 2014 10:20 AM |
So basically, the same thing we have now but more regulated.
You're not introducing anything new. The trainings will still be the same bland, boring trainings that we have now, except that people will also have to raid/defend in addition to get promoted (also, practice raids aren't as effective as real raids -- keep that in mind) You mention curriculum, but then you mention mental trainings, and give no other hint as to what they are besides "honing the mind". If you're going to suggest something, the have a framework for it already planned out. Don't mention curriculum (planned learning material), and then forget to do the planning part. Overall, this is a tangled mess, and it's not going to work well.
By the way, I'm the one making the database -- why didn't you come to me and ask if this was doable,etc even once? What if none of this was possible in the database, and it all had to be scrapped (because it's impossible to keep track of this without a database)? That's terrible planning. If you have an idea that involves the database, contact me first so I can let you know if it's doable or not. |
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Disav0w
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| Joined: 06 Jun 2013 |
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| 30 Aug 2014 10:25 AM |
"By the way, I'm the one making the database -- why didn't you come to me and ask if this was doable,etc even once? What if none of this was possible in the database, and it all had to be scrapped (because it's impossible to keep track of this without a database)? That's terrible planning. If you have an idea that involves the database, contact me first so I can let you know if it's doable or not."
Same goes for me, that I am the one directing the ideas of how the system in training is going to work, etc to Echo. I am the Director of Training, Duck. And Echo and I have been working together on building (Not literally roblox building) the whole thing together. You could have came to either of us. |
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| 30 Aug 2014 10:41 AM |
| Yeah, I get it, and I re-iterate: I wrote this in roughly fifteen minutes. This is messy. I planned on getting feedback for the idea, then patching it up and making it presentable, contacting you two to get ideas and make sure it's possible, then presenting it to the High Command at night. |
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| 30 Aug 2014 10:55 AM |
| That's not how it works duck. You make it presentable *before* you actually present it. Don't run around throwing new ideas out into space to the general public without first making sure it's actually doable. You said you need ideas/feedback? Isn't that what the DoT is for? The sole purpose of the DoT is to manage the training system, so I'm pretty sure he's going to have better input on it than random people from C&G, recruits not knowing what's going on, etc. |
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