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| 30 Aug 2014 09:31 AM |
Hey There!
Is there a way to change the speed of a object thats flying around? I thought you could do that with BodyVelocity, but that only changes the gravity.
THX! Planesoldier |
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| 30 Aug 2014 09:38 AM |
| That doesn't change anything |
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| 30 Aug 2014 09:44 AM |
| Yes, to one direction instead of any direction. |
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| 30 Aug 2014 09:44 AM |
| Add BodyThrust to an object. Set the force property of it to 0,50000,0. This should make the object fly up very fast. Depending on the weight. |
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| 30 Aug 2014 09:47 AM |
| I know, but thats the only thing it does. When i push it it slides on the ground, like any other brick. But i want it that when i push it it slides on the ground with a lot of speed instead of the 1 miles an hour... |
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| 30 Aug 2014 09:47 AM |
game.Workspace.Part.BodyThrust.force = 0,50000,0 wait(1) game.Workspace.Part.BodyThrust.force = 0,25000,0 wait(1) game.Workspace.Part.BodyThrust.force = 0,10000,0 wait(1) game.Workspace.Part.BodyThrust.force = 0,5000,0 wait(1) game.Workspace.Part.BodyThrust.force = 0,0,0
This makes the part fly up, then gradually slow down till it stops. |
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| 30 Aug 2014 09:48 AM |
| Adjust the friction of it. OR, set the thrust to a way higher speed. |
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| 30 Aug 2014 09:49 AM |
| I have Force and Location on 1000, 1000, 1000 and still no changes. Yes, the Bodyforce is in a brick |
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| 30 Aug 2014 09:50 AM |
| Don't mess with the location. And don't put the body force like 1000,1000,1000. No duh its not going anywhere, there is the same exact force applied to it at every anngle... Do this. game.Workspace.Part.BodyThrust.force = 5000000,0,0 |
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ARisings
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| Joined: 02 Feb 2014 |
| Total Posts: 90 |
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| 30 Aug 2014 09:56 AM |
You have to add a humanoid to that part.
function() FindFirstChild:("Humaniod") local humanoid = h if h then game.Workspace.(NAME OF THE PART).Walkspeed = Write a number end |
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K7Q
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| Joined: 23 Mar 2013 |
| Total Posts: 5546 |
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| 30 Aug 2014 10:11 AM |
@ARisings
Nope, he needs a Vector3.new or BodyVelocity. |
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ARisings
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| Joined: 02 Feb 2014 |
| Total Posts: 90 |
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| 30 Aug 2014 12:38 PM |
| He said he can't work with that. |
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