K7Q
|
  |
| Joined: 23 Mar 2013 |
| Total Posts: 5546 |
|
|
| 29 Aug 2014 04:16 PM |
function MouseEnter() game.StarterGui.Intro.T0x.Visible = true end function MouseLeave() game.StarterGui.Intro.T0x.Visible = false end Button.MouseEnter:connect(MouseEnter) Button.MouseLeave:connect(MouseLeave)
for some reason this doesnt work AT ALL.
|
|
|
| Report Abuse |
|
|
Vuva
|
  |
| Joined: 22 Jan 2010 |
| Total Posts: 1102 |
|
|
| 29 Aug 2014 04:18 PM |
| Well, if you want to edit the guis for players, then StarterGui is not the place to be editing from. |
|
|
| Report Abuse |
|
|
K7Q
|
  |
| Joined: 23 Mar 2013 |
| Total Posts: 5546 |
|
|
| 29 Aug 2014 04:19 PM |
@vuva
this only has one player in it so startergui could still work. |
|
|
| Report Abuse |
|
|
| |
|
Vuva
|
  |
| Joined: 22 Jan 2010 |
| Total Posts: 1102 |
|
|
| 29 Aug 2014 04:23 PM |
The way it works is like this: Every player has a "PlayerGui" object inside of their player object, and they see what is inside THAT object, not the StarterGui. The StarterGui serves as a folder of guis to duplicate into PlayerGuis anytime they spawn. |
|
|
| Report Abuse |
|
|
|
| 29 Aug 2014 04:24 PM |
output pl0x ?
A wise man once said "soup is good for your soul" |
|
|
| Report Abuse |
|
|