|
| 25 Aug 2014 08:20 AM |
Sorry, title was too long to fit.
Is there any way i can make sound (music of the catalog) only go withing a distance (around 10-20 studs) of a brick which a music script it is put into? Or where a script it positioned (idk)
Sorry if it doesn't make sense. I'm making an engine, and i want the sound to only go around a small distance, not through the entire game.. if you know what i mean.
Thank you for reading. |
|
|
| Report Abuse |
|
|
| |
|
|
| 25 Aug 2014 08:59 AM |
Geh, i too struggle with this.
Here's what you can do: either turn down the volume or make a script that automatically turns it off/on when the player goes into the brick's range |
|
|
| Report Abuse |
|
|
|
| 25 Aug 2014 08:59 AM |
also make sure the sound's parent is NOT a script, but a brick.
game >workspace >>part >>>script >>>sound |
|
|
| Report Abuse |
|
|
|
| 25 Aug 2014 09:00 AM |
your dumb icy
redblock put it in their character and it fades away the farther you get |
|
|
| Report Abuse |
|
|
|
| 25 Aug 2014 09:01 AM |
And where did he say ANYTHING about character?
also, do me a favor and leave |
|
|
| Report Abuse |
|
|