AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 24 Aug 2014 05:51 PM |
| How would I disable player occulison with just 1 line of code? |
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
| |
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 24 Aug 2014 05:56 PM |
| By setting it to occludeall |
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
| |
|
| |
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 24 Aug 2014 06:15 PM |
I'm trying to minimize the space changing the NameOcclusion in Humanoid takes up
lag stuff |
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
| |
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
| |
|
m27frogy
|
  |
| Joined: 26 Mar 2009 |
| Total Posts: 4427 |
|
|
| 24 Aug 2014 08:24 PM |
Don't bother, it's mostly broken. But if you really needed to:
game:GetService("Players"):PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid").NameOcclusion = "OccludeAll" end) end)
Untested, but should work if you set it in workspace. |
|
|
| Report Abuse |
|
|