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| 24 Aug 2014 03:05 PM |
Seriously? If someone can tell me a bypass or something then I'd be very happy. |
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| 24 Aug 2014 03:09 PM |
| (no methods which include a keyboard gui please) |
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| 24 Aug 2014 03:34 PM |
Whoever tells me how to bypass this gets 50 robux or something idk And I don't want it to involve another gui. just a surfacegui+a script |
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| 24 Aug 2014 04:04 PM |
Try using the Adornee property, http://wiki.roblox.com/index.php?title=API:Class/SurfaceGui/Adornee |
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| 24 Aug 2014 04:28 PM |
| What kind of problem happens exactly when you try to use it?. |
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| 24 Aug 2014 04:29 PM |
You can't enter any text into the textbox. using textboxes are restricted on surfaceguis. |
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| 24 Aug 2014 04:44 PM |
This is probably the a longwinded way of doing it but could could have a TextLabel, and a TextButton with a +1 ZIndex of the TextButton. When the TextButton is clicked clone a LocalScript that has a .KeyUp event in it, listen for keys then do sometihng like TextLabel.Text = TextLabel.Text..keyPressed
Add special events for space bar etc. Only way I can think of getting round it?
(Badly explain I know haterz gonna hate) |
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| 24 Aug 2014 04:57 PM |
| TextBox in PlayerGui, adornee'd to the part, maybe? I don't know, I haven't tested it. |
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| 24 Aug 2014 05:23 PM |
| If someone does what that other guy says for me then I'll give them 75 robux providing they are bc? |
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| 24 Aug 2014 05:40 PM |
Ok, I will walk you through what you have to do, First insert a surfacegui into a brick, second insert a textbox into the surface gui, then search for the textbox on the brick, it should be on the front of the brick, then click on the textbox and go into property's and change the text to whatever you want and change the size to whatever you want.
Does that help? |
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| 24 Aug 2014 05:51 PM |
oscar mate i'm not sure if you're trying to be rude mate but i know how to do that. |
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| 24 Aug 2014 05:53 PM |
| Nope just trying to help but it works for me so I don't know what your problem is |
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| 24 Aug 2014 05:54 PM |
| Do you want me to make you a model? |
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| 24 Aug 2014 05:56 PM |
no..no i don't. i don't think you understand. a textbox is a box which you can type in i want that. not a textlabel. |
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| 24 Aug 2014 05:56 PM |
| I know what a textbox is... I'm not an idiot |
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| 24 Aug 2014 05:58 PM |
dude.. try what you just said insert a textbox into a surfacegui. go to play solo try typing on it. |
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| 24 Aug 2014 05:59 PM |
| wait I looked at the wiki and I don't think it is possible to do that |
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| 24 Aug 2014 05:59 PM |
| Yeah, just tested it. SurfaceGui in PlayerGui with Adornee set to the part worked for me. |
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| 24 Aug 2014 06:00 PM |
exactly, it's not possible to do it **BY DEFAULT** this is why i am asking for an easy bypass. |
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Exllumina
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| Joined: 28 Jun 2014 |
| Total Posts: 6314 |
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| 24 Aug 2014 06:02 PM |
"Limitations: TextBoxes, as descendants of this instance, are locked if the SurfaceGui instance is a descendant of Workspace."
http://wiki.roblox.com/index.php?title=RBX.lua.SurfaceGui_(Object) |
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| 24 Aug 2014 06:11 PM |
Yeah, I don't care if it's locked I'm going to do this one way or another
Also Why isn't this working (this is not the full script)
hey.MouseButton1Down:connect(function(mouse) mouse.KeyDown:connect(function(key) if key=="a" then nope.Value=nope.Value.."a" end end) end)
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| 25 Aug 2014 03:39 AM |
Above doesn't work because the .Button1Down event does not pass a PlayerMouse Object. The LocalScript could be something like (Written without testing)
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
local Mouse = game.Players.LocalPlayer:GetMouse()
Mouse.KeyDown:connect(function(key) LABEL.Text = LABEL.Text..(key:lower()) end) |
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