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| 24 Aug 2014 07:41 AM |
| besides just putting character.Humanoid.Jump = false in a loop, are there any other ways to do it |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 24 Aug 2014 08:06 AM |
| put a brick above his head |
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| 24 Aug 2014 08:09 AM |
^Hacky
plr.Character.Humanoid.Changed:connect(function() plr.Character.Humanoid.Jump = false end)
This will call only once the humanoid changed so its better than calling it every second or so and is reliable |
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