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Re: Draco The Hedgehog's Backstory For My RPG Game

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Windofsteel is not online. Windofsteel
Joined: 28 Jun 2011
Total Posts: 13
22 Aug 2014 04:35 PM
Draco The Hedgehog Was a Young Orange Hedgehog. His Dream Was To Become a Ninja Just Like His Father & Mother. When He Was About 7 Years Old His Family Died By a Murder. While The Murder Was About To Strike Draco Himself He Was Than Saved By a Wolf Named Light The Wolf. He Trained Draco To Be a Good Ninja. One Day, Light Suddenly Dissapeared. Draco Than Thought To Himself "I Need To Be a Full Fledged Ninja Before I Can Find Light!" So Draco Than Went To a Ninja Acadamy With Other Students. One His 1st Day They Were To Scared To Approach Draco. But Than, The Next Week After That a Student Than Walked Up To Draco To Sit Next To Him. The Student's Name Was Cinos The Hedgehog. After That Day, The Two Than Became Rivals & Best Friends. When They Both Got Older They Started Working Together As a Team To Protect Mobius From Evil Mobians On Mobius. Later On After a Mission To Protect a Mobian, He Than Finds Out That The Mobian He Protected Was His Little Sister Named Alexis The Neko. They Than Helped Out Each Other When They Were In Danger, But, One Of His Friends Turned Out To Be His Cousin Neo The Hedgehog! The Heroes Of Mobius Than Had One Final Mission..To Defeat The Strongest Villian, Metal Darkness. Draco & Friends Couldn't Give Up For The Sake Of Mobius. But, When Draco & Cinos Were The Last 2 Heroes Of Mobius, They Fused! The Two Heroes Now Became One Hero Named..
"Zap The Ultimate Hedgehog". Will Zap Have Enough Time To Defeat Metal Darkness? Find Out On My RPG Game Called.. Sprite Chronicles-The Legend Of Draco The Hedgehog.
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Windofsteel is not online. Windofsteel
Joined: 28 Jun 2011
Total Posts: 13
22 Aug 2014 04:39 PM
Remember To Leave a Post On If you Liked The Backstory Or Not. Also Try To Play My RPG Game please! Thanks! :D
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idunwanna is not online. idunwanna
Joined: 07 Aug 2014
Total Posts: 3625
22 Aug 2014 04:41 PM
And Don't You Forget To Be An Idiot Who Thinks Capitalizing Every First Letter Of Every God Damn Word Is Correct.
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Cyantic is not online. Cyantic
Joined: 21 May 2014
Total Posts: 4073
22 Aug 2014 04:42 PM
my eyes refuse to read that

they are literally moving down the page to avoid reading that
stop eyes i want to see how bad it is
stop it.
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captainrex5056 is not online. captainrex5056
Joined: 17 Jan 2009
Total Posts: 6860
22 Aug 2014 04:47 PM
An honest critique?

A story filled with many cliche' happenings; even for a backstory. So many, in fact, that I can't even list them all in a timely manner.

Terrible grammar doesn't even give the story the begrudging, 'at least it functions,' because it doesn't.

If this is a troll? Good job.

If this is serious? Stay in school.
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Craxian is not online. Craxian
Joined: 22 Jan 2011
Total Posts: 3679
22 Aug 2014 04:52 PM
Why Do You Type Like This
I Don't Understand
It Takes Extra Effort To Type Like This
And It's A Lot Slower
So It's Not Because It's Easier Or Anything
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Exunity is not online. Exunity
Joined: 18 Apr 2014
Total Posts: 1
22 Aug 2014 04:52 PM
lol screw you and suck my ass
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ThaCruelLlama is not online. ThaCruelLlama
Joined: 13 Sep 2010
Total Posts: 11750
22 Aug 2014 05:05 PM
you're not kanaya
don't type like that
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Pruz is not online. Pruz
Joined: 11 Nov 2009
Total Posts: 31781
22 Aug 2014 05:29 PM
I have no idea what anyone looks like.
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duck14 is not online. duck14
Joined: 20 Sep 2009
Total Posts: 20912
22 Aug 2014 05:33 PM
Why do people write like this?
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SIacktivist is not online. SIacktivist
Joined: 15 Feb 2014
Total Posts: 4683
22 Aug 2014 05:38 PM
"Unfortunately, You Have One Fatal Flaw, Numb Nuts." -bebithetuffle
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Windofsteel is not online. Windofsteel
Joined: 28 Jun 2011
Total Posts: 13
23 Aug 2014 01:19 PM
Guys I Write Like This Cause It's Easier For Me >_>
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l0ldude1 is not online. l0ldude1
Joined: 08 May 2011
Total Posts: 4404
23 Aug 2014 01:36 PM
Nobody Likes When People Write RPs Like This.
Please, Try To Refrain.

And, how the hell is is easier than NOT TAPPING SHIFT EVERY WORD?

Ham sandwich. That is all.
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Pruz is not online. Pruz
Joined: 11 Nov 2009
Total Posts: 31781
23 Aug 2014 01:50 PM
Can somebody find the problem with this OpenHexagon2 level?

-- include useful files
u_execScript("utils.lua")
u_execScript("common.lua")
u_execScript("commonpatterns.lua")
u_execScript("mixedpatterns.lua")

-- this function adds a pattern to the timeline based on a key
function addPattern(mKey)
if mKey == 0 then pBarrageSpiral(math.random(1, 2), 1, 1)
elseif mKey == 1 then pInverseBarrage(0)
end
end

-- shuffle the keys, and then call them to add all the patterns
-- shuffling is better than randomizing - it guarantees all the patterns will be called
keys = { 0, 0, 1}
keys = shuffle(keys)
index = 0

-- onInit is an hardcoded function that is called when the level is first loaded
function onInit()
l_setSpeedMult(1)
l_setSpeedInc(0.025)
l_setRotationSpeed(0.2)
l_setRotationSpeedMax(1)
l_setRotationSpeedInc(0.0025)
l_setDelayMult(0.5)
l_setDelayInc(-0.01)
l_setFastSpin(10000.0)
l_setSides(4)
l_setSidesMin(3)
l_setSidesMax(5)
l_setIncTime(60)

l_setPulseMin(50)
l_setPulseMax(70)
l_setPulseSpeed(1.4)
l_setPulseSpeedR(0.6)
l_setPulseDelayMax(1)

l_setBeatPulseMax(15)
l_setBeatPulseDelayMax(20)

l_setSwapEnabled(true)
end

-- onLoad is an hardcoded function that is called when the level is started/restarted
function onLoad()
e_eventWaitS(10)
m_messageAdd("watch for the boom at 60 seconds!", 120)
e_eventWaitS(50)
m_messageAddImportant("boom!", 130)
s_setPulseInc(1)
s_setSpeedMult(2.5)
s_setSpeedInc(0.5)
s_setRotationSpeed(1)
s_setRotationSpeedMax(2)
s_setRotationSpeedInc(0.01)
s_setDelayMult(0.5)
s_setDelayInc(-0.01)
s_setFastSpin(100000.0)
s_setSides(4)
s_setSidesMin(3)
s_setSidesMax(5)
s_setIncTime(2)

s_setPulseMin(60)
s_setPulseMax(90)
s_setPulseSpeed(1.4)
s_setPulseSpeedR(0.6)
s_setPulseDelayMax(1)

s_setBeatPulseMax(15)
s_setBeatPulseDelayMax(20)

s_setSwapEnabled(true)
end

-- onStep is an hardcoded function that is called when the level timeline is empty
-- onStep should contain your pattern spawning logic
function onStep()
addPattern(keys[index])
index = index + 1

if index - 1 == #keys then
index = 1
end
end

-- onIncrement is an hardcoded function that is called when the level difficulty is incremented
function onIncrement()
end

-- onUnload is an hardcoded function that is called when the level is closed/restarted
function onUnload()
end

-- onUpdate is an hardcoded function that is called every frame
function onUpdate(mFrameTime)
end
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Pruz is not online. Pruz
Joined: 11 Nov 2009
Total Posts: 31781
23 Aug 2014 01:50 PM
Holy sh!t! I think I've found it.
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Pruz is not online. Pruz
Joined: 11 Nov 2009
Total Posts: 31781
23 Aug 2014 01:52 PM
Nevermind. I was wrong.
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duck14 is not online. duck14
Joined: 20 Sep 2009
Total Posts: 20912
23 Aug 2014 09:15 PM
How would be easier?
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cheecheekitt is not online. cheecheekitt
Joined: 14 May 2009
Total Posts: 8772
23 Aug 2014 09:23 PM
OP is truly worthy of all our praises. (No he's not)
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Laserbeak89 is not online. Laserbeak89
Joined: 24 Sep 2011
Total Posts: 8461
23 Aug 2014 09:30 PM
Why Must You Type Like You Are Doing An Acronym ?

W - hy
M - ust
Y - ou
D - o
T - his
T - o
M - e

WMYDTTM, going to become the new trend right there.

I'm the guy yodeling on your rooftop during Christmas Eve. I slayed Santa and his team of flying hood ornaments.
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duck14 is not online. duck14
Joined: 20 Sep 2009
Total Posts: 20912
23 Aug 2014 10:18 PM
I accept the acronym.
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