Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 19 Aug 2014 08:43 PM |
This is my Development Log for Tainted, an upcoming Zombie-Apocalypse ridden-game world. Currently, the game is wired to be a Player VS. Zombie game.
Development Log 8-19-14 ******************************************************************************** *Created a Menu Design tailored ontop of the screen *Added buttons & labels for "pretty-ness" *Added buttons under the main menu collapse button for further updates, so it could slide and "collapse" in the future *Currently designing and working on a "collapsing" menu feature
Development Log Format: ******************************************************************************** General Update(s): Etc(s): Etc(s): |
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| 20 Aug 2014 09:00 AM |
8-20-14 ********************************************************************************
* Currently working on a new swap system for the backpack. With this system, players will be able to use a small drop down menu to click a "Swap Places" button, which will then tween the two selected GUIs to eachother's previous position. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 20 Aug 2014 11:02 PM |
---------------------------> Personal Update 8/20/14:
Not much of an update today, as ROBLOX decided to crash my ROBLOX_Studio. I'm running on a schedule and have some stuff to do.
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 20 Aug 2014 11:40 PM |
Development Log 8-20-14 ******************************************************************************** House-Keeping update: *Redone some definitions within the script *Fixed up some errors, they are now gone *Buttons onhover become bluish for some reason[must be a bug] *On unhover, nothing happens[must be a bug]
Notes: Fix the last two. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 21 Aug 2014 04:10 PM |
Development Log 8-20-14 ******************************************************************************** Bug-Fix Update: *Now onhover, the buttons become the correct colors *Unhover, buttons become the correct colors [Fixed Bugs] |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 21 Aug 2014 04:27 PM |
Development Log 8-21-14 ******************************************************************************** GUI Update: *Added the first tween'd button in preparation for game-scripting |
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| 21 Aug 2014 06:05 PM |
| @Override zombie apoc games are done to death. |
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| 21 Aug 2014 06:32 PM |
| @Amer, a majority of the popular games right now are zombie games. Gtfo. |
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| 21 Aug 2014 06:50 PM |
| amer correct me if i'm wrong didn't i see you posting about wanting people to help you make a zombie apocalypse game? i may be wrong. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 21 Aug 2014 06:56 PM |
Development Log 8-21-14 ******************************************************************************** GUI Update: *Added tween'd buttons: Join Lobby, Inventory, Store - basically all essential buttons *Now hover and unhover works as planned, and you can press buttons, flawlessly *No bugs detected as of yet |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 21 Aug 2014 06:58 PM |
8-21-14: Notes: Sometimes the Gui-Menu glitches, but I do not think that is my fault at all. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 21 Aug 2014 07:05 PM |
| @Amer: Well, you must be very close-minded. Even if zombie games are too many, we'd still do it? Why? We love zombie games. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 21 Aug 2014 07:06 PM |
| Note: Thinking about adding CO-ROUTINE to assist in hover and unhover functions, possibly. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 21 Aug 2014 07:17 PM |
Note: Coroutine.wrap is going to be used to hopefully remedy the glitches on the menu gui. -8-21-14 |
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| 21 Aug 2014 07:35 PM |
8-21-14
Added a bullet fade function that allows the selection box on bullets to fade if they hit an object that isn't anything inside of the user, or the user's parent. |
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| 21 Aug 2014 07:45 PM |
I don't want any more Zombie Apocalypse games...If I wanted one of those I could boot up Unturned. Why not make a Dragon Ball game?Or a fighting game?
It takes 5,000,000 dollars to view this siggy for 12 seconds. (╯°0°)╯ |
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| 21 Aug 2014 08:39 PM |
.....
Those are games that get less popular less fast. And, we already put enough time into this one. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 21 Aug 2014 10:07 PM |
"Less popular more fast" should be "Quickly getting less popular," but that is beside my point of posting.
Honestly, I don't like developers that only develop games to get popular because people knowing you for some reason puts you above the rest of mankind. Another thing you should think about is that since this trend is occurring, don't you think there are people who are thinking the same exact thing that you are, thus making it a competitive theme and making it harder to get famous in? Innovation is always better than reproduction for that exact reason. Never forget that. |
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| 21 Aug 2014 10:30 PM |
| chizard, its not my game, its my development teams. |
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| 22 Aug 2014 12:16 AM |
| i'm just saying don't complain about the abundance of a game genre yet you are making a game with the same genre, it makes you come off as intimidated IMO. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 22 Aug 2014 04:02 PM |
Development Log 8-22-14 ******************************************************************************** Glitch-fix update: *Attempted to fix GUI_Menu but it still will not fix, the gui is still glitchy, added co-routine.wrap but still glitchy |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 22 Aug 2014 04:10 PM |
| Notes: Currently applying a hot-fix. |
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Overpride
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| Joined: 30 Aug 2011 |
| Total Posts: 1037 |
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| 22 Aug 2014 06:19 PM |
Development Log 8-22-14 ******************************************************************************** GUI update: *Added two new buttons: Credits & Music
Notes: Does this mean a music player is coming soon? Heck yah'! |
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