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Re: I hate when people call ROBLOX's physics "bad"

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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
21 Aug 2014 03:34 PM
They're not bad. Not at all.


They're just different from what we perceive them to be, because we don't live with similar dimensions. A stud is only 0.05 meters, for example.


With the exception of that, the only thing I can really rant about is friction, because ROBLOX does not differentiate between kinetic and static friction coefficients; both coefficients are the same by setting the "Friction" property.


pls stop callin rblx fysix bad


~~ tu tu tu tu tu tu ru ♪♪
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Yeller is not online. Yeller
Joined: 16 May 2008
Total Posts: 5342
21 Aug 2014 03:35 PM
It's sort of bad when you touch a wall and get sent flying backwards 20 studs.

Or when you can let go of a gun while in mid-air, catch it, and act like it's solid for a second to jump again.
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Dravum is not online. Dravum
Joined: 25 Mar 2009
Total Posts: 28399
21 Aug 2014 03:36 PM
you arent the boss of me11
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Inversus is not online. Inversus
Joined: 30 Jul 2010
Total Posts: 18551
21 Aug 2014 03:36 PM
ikr
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Dexterite is not online. Dexterite
Joined: 06 Jul 2008
Total Posts: 14723
21 Aug 2014 03:36 PM
o

um


What if you made it so a ROBLOX character mathematically should be about 6 meters tall?

- Breekahn Brizon
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Ghosty2Spooks is not online. Ghosty2Spooks
Joined: 04 Dec 2010
Total Posts: 20644
21 Aug 2014 03:36 PM
It's sort of bad when you touch a wall and get sent flying backwards 20 studs. [2]
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YShaarj is not online. YShaarj
Joined: 15 Sep 2013
Total Posts: 14711
21 Aug 2014 03:37 PM
Could care less about roblox physics.
I only want to kill stuff
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KiIIah is not online. KiIIah
Joined: 20 Nov 2009
Total Posts: 23251
21 Aug 2014 03:37 PM
oi i really dont care as long as i dont walk like spongbob

Sell your soul to your local C&Ger, Killah!
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
21 Aug 2014 03:37 PM
@Yeller


The first issue is a collision detection issue. No, that's not related to physics.


The second issue is similar to a collision detection issue. No, that's not related to physics.


I don't see your point?


~~ tu tu tu tu tu tu ru ♪♪
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YShaarj is not online. YShaarj
Joined: 15 Sep 2013
Total Posts: 14711
21 Aug 2014 03:37 PM
Couldn't*
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Vatrain is not online. Vatrain
Joined: 04 Mar 2014
Total Posts: 4214
21 Aug 2014 03:38 PM
support
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EpicRyan52 is not online. EpicRyan52
Joined: 18 Jun 2012
Total Posts: 6795
21 Aug 2014 03:38 PM
Roblox fisiks is rlly bad it is like they gave a monkey a keyboard and let it lose
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mugged is not online. mugged
Joined: 19 Jan 2011
Total Posts: 12775
21 Aug 2014 03:39 PM
roblox animations r bad
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Altair55 is not online. Altair55
Joined: 28 May 2008
Total Posts: 36840
21 Aug 2014 03:40 PM
ROBLOX physics would be fine if they didn't lag so hard
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
21 Aug 2014 03:40 PM
@mug


that i can agree with


~~ tu tu tu tu tu tu ru ♪♪
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
21 Aug 2014 03:40 PM
@Yeller
The first issue, is a problem with collision detection. The player is pushed 'inside' the object momentarily; this is impossible in the real world since two things can't occupy the same space.

The second issue is that for *some* reason the weapon is not in the position it should be, resulting in weird behavior.

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nahom007 is not online. nahom007
Joined: 05 Mar 2011
Total Posts: 18274
21 Aug 2014 03:40 PM
I hate when people call ROBLOX's physics "good"
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
21 Aug 2014 03:41 PM
@bohdan


Nah, he's not talking about the moving weapon issue that appears as an example for bug reports on the wiki.


He's talking about events like "RCL jump" and "sword glitching" where you can abuse tools and jump on them, which is indeed still a collision detection issue and not a physics one.


~~ tu tu tu tu tu tu ru ♪♪
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EpicRyan52 is not online. EpicRyan52
Joined: 18 Jun 2012
Total Posts: 6795
21 Aug 2014 03:43 PM
They let the monkey pound on the keyboard for a few hours and then gave it a banana when it became hungrie
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
21 Aug 2014 03:43 PM
@Unclear
yea because the server doesn't weld it quick enough, and allows the humanoid to collision with it.
Isn't that the same thing?
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
21 Aug 2014 03:44 PM
@bohdan


No, if I remember correctly those tools are CanCollide = false, and therefore shouldn't be able to be used as surfaces for jumping.


Wouldn't that logically fall under collision detection?


~~ tu tu tu tu tu tu ru ♪♪
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YShaarj is not online. YShaarj
Joined: 15 Sep 2013
Total Posts: 14711
21 Aug 2014 03:45 PM
Nerds
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GoldenSloth is not online. GoldenSloth
Joined: 30 Sep 2011
Total Posts: 3158
21 Aug 2014 03:45 PM
But they are horrible
spinning bricks dont blow you back
the only realistic thing is gravity
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Acurius is not online. Acurius
Joined: 28 Jun 2010
Total Posts: 5551
21 Aug 2014 03:46 PM
You actually throw a good point, I love it.

Let the Phoenix rise!
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TheLittleGoomba is not online. TheLittleGoomba
Joined: 04 Aug 2012
Total Posts: 17700
21 Aug 2014 03:46 PM
roblox physics are bad lol

the little goomba
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