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Re: RocketPropulsion help

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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 02:00 PM
How do I make it so a part with RocketPropulsion stays on the ground?
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 02:10 PM
b[1]
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DaMrNelson is not online. DaMrNelson
Joined: 27 Jul 2009
Total Posts: 4405
19 Aug 2014 02:10 PM
RocketPropulsion is designed to move parts off the ground. You could set the MaxSpeed to 0, remove the RocketPropulsion, or just anchor the part.

Wiki Profile: http://wiki.roblox.com/index.php/User:Nelson
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 02:12 PM
Then how would I get one part to go to a different part smoothly?
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DaMrNelson is not online. DaMrNelson
Joined: 27 Jul 2009
Total Posts: 4405
19 Aug 2014 02:14 PM
Try BodyPosition, where you can remove the upward force so it wall fall to the ground normally.

Wiki Profile: http://wiki.roblox.com/index.php/User:Nelson
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DaMrNelson is not online. DaMrNelson
Joined: 27 Jul 2009
Total Posts: 4405
19 Aug 2014 02:14 PM
Oops my bad. You can still use RocketPropulsion, just change MaxTorque.Y to 0.

Wiki Profile: http://wiki.roblox.com/index.php/User:Nelson
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 02:51 PM
Basically, all I want is for a part to follow the players torso, but not go up in the air. Like the zombie follow script but it only follows a certain player.
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Fakecake777 is not online. Fakecake777
Joined: 19 Nov 2012
Total Posts: 441
19 Aug 2014 02:56 PM
Well, you could have the part try to reach a point below the players feet. If it's not too far down, and the terrain isn't too bumpy, it should just hug the ground all the way.

Alternatively, humanoids have a MoveTo() thingamajim, that makes the humanoid go somewhere, without flying.
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 03:03 PM
Does that MoveTo() require a Torso, Arms and/or legs?
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Stefan631 is not online. Stefan631
Joined: 23 Dec 2010
Total Posts: 1350
19 Aug 2014 03:04 PM
Youcould just weld it. (not as smooth)
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 03:05 PM
.-. All I need is a smooth way of making a part travel...
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 03:53 PM
Numpy Bumpy Mc Dumpy


~devMe~
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 04:31 PM
#YouGuysAreSoHelpful


~devMe~
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konichiwah91 is not online. konichiwah91
Joined: 18 Jan 2011
Total Posts: 3677
19 Aug 2014 04:34 PM
Sorry, we aren't ROCKET scientists.
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
19 Aug 2014 04:44 PM
Lel, can you that are rocket scientists help?


~devMe~
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DaMrNelson is not online. DaMrNelson
Joined: 27 Jul 2009
Total Posts: 4405
19 Aug 2014 11:31 PM
Sorry I went offline. But as I said, just set the Y of MaxTorque to 0.

Wiki Profile: http://wiki.roblox.com/index.php/User:Nelson
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Fakecake777 is not online. Fakecake777
Joined: 19 Nov 2012
Total Posts: 441
20 Aug 2014 10:05 AM
Yes, the MoveTo() thingy is actually two thingies.

If used on a model, it will teleport the model to the given location.
If used on a humanoid, it will make that humanoid walk there, smoothly, like a zombie/ other npc. As in not teleporting.
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