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Re: Union parts having physics,

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Xurxes is not online. Xurxes
Joined: 04 Apr 2010
Total Posts: 690
19 Aug 2014 04:19 PM
Hello again!

Generally as the title says, by having union parts have physics(now if I can recall, this hasn't been applied yet). For example, similar to as a wheel. Having a program implemented in the engine to where it calculates the size and shape of the object and by how it looks, then adding physics to it after the parts have been unionized. Not just by small scale, but this would also clear up a lot more large, noticable parts.

Say you want to make a kit composing of walls, doors and hallways. Well, with the current state of the union feature, you can't make hallways into one piece. Otherwise, it just acts as one big mesh with no physics. In other words, having a barrier in the path you want to walk in. Applying physics to union parts would fix this, and you could go through your hallway with no trouble.

Any improvements to this suggestion would be appreciated. And if you don't support, explain with a valid reason as to why not to. Thanks!
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NoobsAreTheWorld is not online. NoobsAreTheWorld
Joined: 04 Nov 2013
Total Posts: 2044
19 Aug 2014 04:27 PM
Support! NO flaws i see.
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Krosskode is not online. Krosskode
Joined: 26 Aug 2010
Total Posts: 11001
19 Aug 2014 04:30 PM
They are doing this!

I love how people think it's gonna take five minutes, nope.

It could take thousands of lines of code, or even millions (Doubtful, but could get done with their team.)
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Xurxes is not online. Xurxes
Joined: 04 Apr 2010
Total Posts: 690
19 Aug 2014 05:01 PM
Calm down. I never said it would be any time soon. Let alone, I had no information that they were addressing this.

It is with no surprise that so many people are so negative within this community. No, I did not just now notice this. Just be nice to at least see some people with a little bit of respect towards others.
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Krosskode is not online. Krosskode
Joined: 26 Aug 2010
Total Posts: 11001
19 Aug 2014 07:45 PM
I'm just tired of people coming on S&I, acting like

"ogm add physics roblox or i ragequit and evry1 else wil cuz im so popular"

I mean, I was a little harsh, but if the beta tested CSG Modeler had it, we're getting it, soon.
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Xurxes is not online. Xurxes
Joined: 04 Apr 2010
Total Posts: 690
19 Aug 2014 08:19 PM
A bit harsh? I just call it harsh. And in no way did I act as you said. Just a simple statement. Nothing more. I suggest reading threads more thoroughly before coming to that conclusion. It pains me to see someone being so judgemental.

No offense or disrespect intended, but I seriously dislike people who as so much act judgemental. I'm not going to discuss this topic any further. I want to focus on the original topic at hand. All I ask is for a little support for something like this as an example, to get noticed.
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Krosskode is not online. Krosskode
Joined: 26 Aug 2010
Total Posts: 11001
19 Aug 2014 09:56 PM
Also, if you ever read the blogpost, or watched anything ROBLOX uses to get out news, like their livestreams, you would've known this.
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Xurxes is not online. Xurxes
Joined: 04 Apr 2010
Total Posts: 690
20 Aug 2014 01:59 AM
Can't say I all that often watch their streams. Blog posts are generally composed quite a bit of useless (in which I find anyways) information relating to events. I'm more concerned for important updates to the site and game. Not events.

Regardless, if this is true,, I'll leave it at that.
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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
20 Aug 2014 04:20 AM
@Xurxes,
There was a test build of union 'physics' on GameTest4. However, I believe they've taken it down since due to an issue with the physics being very 'spongey'. But yes, they're already working on this. There is currently no ETA for it.
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TestNanotch is not online. TestNanotch
Joined: 03 May 2012
Total Posts: 4104
20 Aug 2014 07:27 AM
That's why.
They're act to be like "one big mesh".
Adding physics to them will make games laggy, just like over use of parts.
Just make models, it's better that way.

Not supporting this.
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Xurxes is not online. Xurxes
Joined: 04 Apr 2010
Total Posts: 690
20 Aug 2014 01:03 PM
@Test, and so I disagree. When it comes to moving objects, that's when it slows the game down most. Drops in frames I can deal with (which is rare). Adding slightly more date, but less than grouped parts isn't much of a big deal. By this, it is in fact better. and more effecient. Hell, then once that's applied, you can make a lot more things how one would like them. As an example, like a RHIB boat for instance. It shou;d float relatively much better.

Respectfully, don't juse assume everything will cause lag than other things in the game as they are now. That's basically judging a book by it's cover, or going against the phrase "don't knock it until you try it."

Here's something you can try, make a grid of true spheres and triangles (true = the real parts, not meshes). Then make multiples. As those have physics, do the same with meshed triangles and soheres. This will determine which is harder to process.
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
20 Aug 2014 01:25 PM
They are already working on this:
https://twitter.com/RbxDevTips/status/494710383785955329
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Xurxes is not online. Xurxes
Joined: 04 Apr 2010
Total Posts: 690
20 Aug 2014 02:05 PM
@Roblox, yes, now I am aware of this knowing others within this thread have already told me. Thank you anyways.

Previous post > typo > spheres*
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