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| 18 Aug 2014 02:39 PM |
| How do I get a model's position, not cframe? Could I just use Vector3.new(model:GetPrimaryPartCFrame) ? |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 18 Aug 2014 02:43 PM |
| You could average all the parts positions in it. PrimaryPartCFrame get's the cframe of the part you set as the primary so it wouldn't be the center if that's what you're looking for. |
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| 18 Aug 2014 02:45 PM |
| Im trying to use find a way to use TranslateBy() with Vector3 instead of CFrame |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 18 Aug 2014 02:46 PM |
game.Workspace.Model:TranslateBy(Vector3.new(10, 0, 0))
That moves the model over 10 studs. |
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| 18 Aug 2014 03:11 PM |
| But it acts like CFrame, its fine though, I already fixed my problem. |
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