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| 17 Aug 2014 07:07 PM |
Dining Hall The Academy includes a large, formal dining room running down the length of a cloister-like hall. The dining room features four long tables running the length of the hall with benches to either side and walking areas in between them. Students are encouraged to sit with their teams and with other groups. Like all parts of the academy buildings, the dining hall is somewhat gothic in appearance and the walls are marked with the academy's crossed-ax logo. A repository for books and other sources of archived information within the Academy, it is generally to meant to be a quiet place for students to read and study. It can also make trans-continental calls to areas outside of the Kingdom of Vale like the CCT. Emerald Forest Beacon Academy uses the Emerald Forest as the location for its initiation. The forest is filled with dangerous wildlife. |
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| 17 Aug 2014 07:07 PM |
The Amphitheater The assembly area is in the form of a glass-domed amphitheater with raised bleachers arranged in a circle around a circular stage that has a tall, ornate (possibly wooden) backdrop with blue lights. There is also a large open area in front of the stage where students can stand. As well as being used for meetings of school council. The assembly area being used for dueling practice with the raised stage being used as the fighting area. The lighting in this area can be carefully controlled, making it impossible to see the rest of the area and giving duelists the illusion of being entirely on their own. Lecture Hall Beacon Academy has at least one lecture hall not unlike those found in universities. In The Badge and The Burden, we see a lecture hall with (apparently) antique drawings of the various known species of Grimm. This hall has sufficient space for practical demonstrations in front of the students' desks. Dorms All the dorms at Beacon appear to be co-ed dorms, with males and females sleeping in the same room. This is done to let all members of a team share the same living area. The students note that these rooms are somewhat cramped. However, more organized teams generally find that there is sufficient room to meet all of their needs. The doors to the dorm rooms are secured using an electronic lock that is disengaged using a student's Scroll. It is possible to get locked out if the door closes and the student does not have their Scroll with them.
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| 17 Aug 2014 07:09 PM |
❌➖CAMPUS➖❌ Main Avenue After arrival, new cadet Huntsmen and Huntresses are deposited on a long, wide avenue leading up to what appears to be the main academy buildings and their large, impressive main doorway. The avenue is marked with trees and flag-draped light-poles. Beyond the doorway there appears to be a large, open-air amphitheater. Within this is a raised platform upon which a speaker can address those standing below. This amphitheater can also serve as a fighting arena, where the audience would stay on stands at the sides. Beacon Tower The most prominent part of the academy buildings is a large tower, apparently the same one seen in the opening narration of the first episode. This is surmounted by what appears to be some kind of signal light, possibly the beacon which the institution is named after. Academy Gardens The academy is also shown to have large gardens, apparently at the rear of the buildings, including a large pond surrounded by a path, where students are free to wander as they please. Beacon Academy Statue The campus of Beacon Academy includes a large statue featuring two figures, one a male and the other a younger-looking female, standing on a rock outcropping. They are both dressed in some kind of robe with hoods over their heads. The male has a sword in his right hand and he is raising it up in a seemingly triumphant gesture. The younger female has a double-edged battle ax in her left hand. She is looking off to the side at something on the horizon. Below the two figures is a Beowolf looking in the same direction as the male figure. Beacon Cross Continental Transmit Center Also known as the CCT, this transmit tower allows for seamless communication to locations within the other kingdoms outside of Vale. The tower is extremely tall, with an elevator present to take visitors up a level of their choosing. The interior of the communications room has several video terminals where a holographic AI operator will patch patrons to where they wish to send their messages. Inside the Academy There is a grand assembly area where Ozpin[Headmaster of Beacon]holds meetings of the student body for various purposes and a ballroom that doubles as a living area that new students may sleep in until they are assigned proper quarters. A unigender locker room is also present, as well as a dining hall and washroom facilities. After the initiation, to store weapons and extra armor, each student is assigned a rocket-propelled locker that can be sent to a custom location based on a six-digit code.
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| 17 Aug 2014 07:09 PM |
Based off RWBY -===-===-===- Students with the aspiration to become Hunters, whose duty is to keep the peace within the world, strive to attend Beacon. In order to be accepted into Beacon, students must go to special schools in order to be trained in combat or be invited to the school after showing exceptional skill. Once being accepted into Beacon, new students have to go through an initiation,where they will be placed into teams after its completion. The curriculum also appears to be rigorous and dangerous, as there is the possibility of death even during initiation. ❌➖CAMPUS➖❌ Main Avenue After arrival, new cadet Huntsmen and Huntresses are deposited on a long, wide avenue leading up to what appears to be the main academy buildings and their large, impressive main doorway. The avenue is marked with trees and flag-draped light-poles. Beyond the doorway there appears to be a large, open-air amphitheater. Within this is a raised platform upon which a speaker can address those standing below. This amphitheater can also serve as a fighting arena, where the audience would stay on stands at the sides. Beacon Tower The most prominent part of the academy buildings is a large tower, apparently the same one seen in the opening narration of the first episode. This is surmounted by what appears to be some kind of signal light, possibly the beacon which the institution is named after. Academy Gardens The academy is also shown to have large gardens, apparently at the rear of the buildings, including a large pond surrounded by a path, where students are free to wander as they please. Beacon Academy Statue The campus of Beacon Academy includes a large statue featuring two figures, one a male and the other a younger-looking female, standing on a rock outcropping. They are both dressed in some kind of robe with hoods over their heads. The male has a sword in his right hand and he is raising it up in a seemingly triumphant gesture. The younger female has a double-edged battle ax in her left hand. She is looking off to the side at something on the horizon. Below the two figures is a Beowolf looking in the same direction as the male figure. Beacon Cross Continental Transmit Center Also known as the CCT, this transmit tower allows for seamless communication to locations within the other kingdoms outside of Vale. The tower is extremely tall, with an elevator present to take visitors up a level of their choosing. The interior of the communications room has several video terminals where a holographic AI operator will patch patrons to where they wish to send their messages. Inside the Academy There is a grand assembly area where Ozpin[Headmaster of Beacon]holds meetings of the student body for various purposes and a ballroom that doubles as a living area that new students may sleep in until they are assigned proper quarters. A unigender locker room is also present, as well as a dining hall and washroom facilities. After the initiation, to store weapons and extra armor, each student is assigned a rocket-propelled locker that can be sent to a custom location based on a six-digit code. The Amphitheater The assembly area is in the form of a glass-domed amphitheater with raised bleachers arranged in a circle around a circular stage that has a tall, ornate (possibly wooden) backdrop with blue lights. There is also a large open area in front of the stage where students can stand. As well as being used for meetings of school council. The assembly area being used for dueling practice with the raised stage being used as the fighting area. The lighting in this area can be carefully controlled, making it impossible to see the rest of the area and giving duelists the illusion of being entirely on their own. Lecture Hall Beacon Academy has at least one lecture hall not unlike those found in universities. In The Badge and The Burden, we see a lecture hall with (apparently) antique drawings of the various known species of Grimm. This hall has sufficient space for practical demonstrations in front of the students' desks. Dorms All the dorms at Beacon appear to be co-ed dorms, with males and females sleeping in the same room. This is done to let all members of a team share the same living area. The students note that these rooms are somewhat cramped. However, more organized teams generally find that there is sufficient room to meet all of their needs. The doors to the dorm rooms are secured using an electronic lock that is disengaged using a student's Scroll. It is possible to get locked out if the door closes and the student does not have their Scroll with them. Dining Hall The Academy includes a large, formal dining room running down the length of a cloister-like hall. The dining room features four long tables running the length of the hall with benches to either side and walking areas in between them. Students are encouraged to sit with their teams and with other groups. Like all parts of the academy buildings, the dining hall is somewhat gothic in appearance and the walls are marked with the academy's crossed-ax logo. A repository for books and other sources of archived information within the Academy, it is generally to meant to be a quiet place for students to read and study. It can also make trans-continental calls to areas outside of the Kingdom of Vale like the CCT. Emerald Forest Beacon Academy uses the Emerald Forest as the location for its initiation. The forest is filled with dangerous wildlife. ❌➖GRIMM➖❌ Grimm are the horrible creatures that dwell throughout all of Vale. They will do not have any human like resemblance. They are more of creatures that you fond in a child's nightmare. Beowolf - It attacks with it's claws and fangs. They give the resemblance of a big black bear. The Beowulf has bonelike spines and black fur. Ursa - They are like Beowolves but just a tad but smaller and more vicious. Like all Grimm, the Usta has bonelike covering. King Tajitu - Big snake, probably forty or thirty metres in length. They have bonelike covering with Grimm marking. Death Stalker - Black exoskeleton with white bone plates and a glowing stinger. Includes, bonelike covering with Grimm markings. Boarbatusk - White bone plates, four eyes, and large tusks. Just by the name, you can tell it gives off the appearance of a boar. Nevermore - Nevermore are probably one of the most feared Grimm in Vale. Black plumage, wing claws and crested white bonelike head-piece. Better bring a telescope on this bird watching trip! -===-===-===- The White Fang - The White Fang are not Grimm. They are a species called Faunus. They do look like humans, except that usually have a special feature. Maybe cat ears or a tail. Most humans hate these people. The White Fang are a rebellion, but not in the good way. All Faunus can see in the dark. *If you want to see the Grimm, Google ‘RWBY Grimm List’ *Some weapons use dust. Dust are crystals that you input in your weapons. Like fire dust, ice and etc. It doesn't have to though. -Rules- 1. You will all have weapons. If you want to see what they are supposed to look like or be, go Google it. 2. You can be a Faunus, just not in the White Fang. 3. I will choose the teams. Although the partners are chosen through who you gain first eye contact with in the Forest. 4. Kill players with permission. 5. I plan for this to be a series. The more into it, the harder your opponents will be. 6. Swear at your own risk. 7. Romance at your own risk. 8. Have fun 9. Admins will be added later on. 10. Ages have to be 14-16 11. You wear uniforms. Though you have Hunter suits. Character Sheet Name: Age: Gender: Appearance[physical and suit only]: Personality: Fanus?: Weapon Name: -Weapon Sheet- Weapon Name: Weapon Ability: Dust: ❌➖ADMINS➖❌ TheRanRanRu Pickachugirl
oh how i hate floodcheck |
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| 17 Aug 2014 07:17 PM |
| Wasn't someone else going to make one of these? |
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| 17 Aug 2014 07:17 PM |
this isnt my rp
also
success! |
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| 17 Aug 2014 07:20 PM |
this isnt my rp
Wait. Then why are you..? |
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| 17 Aug 2014 07:22 PM |
because someone asked me to fix this so it would get through the filter and im kinda good at that
so |
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BooneHEAD
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| Joined: 09 Oct 2011 |
| Total Posts: 125099 |
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| 17 Aug 2014 07:48 PM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=143879626
Pickachu is cool
Hail the Queen |
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