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Re: How do I anchor the ENTIRE mesh..

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J6V is not online. J6V
Joined: 29 Jan 2009
Total Posts: 4957
17 Aug 2014 04:15 PM
So I have a cylinder+sphere that are supposed to be anchored but the player can go through them.

Imma' Firin' Ma' Laza'
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Scriptos is not online. Scriptos
Joined: 17 Jun 2008
Total Posts: 2900
17 Aug 2014 04:33 PM
Anchored means it stays in place.

CanCollide is the property you want to use. If CanCollide is off, people can walk through it.

( Also, you can't really walk on meshes. You walk on the brick that it's in. (It's still rectangular.))
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J6V is not online. J6V
Joined: 29 Jan 2009
Total Posts: 4957
17 Aug 2014 04:34 PM
OOPS, sorry.

Yeah, cancolide. I mean...

And you can't cancolide the entire mesh?

Imma' Firin' Ma' Laza'
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Scriptos is not online. Scriptos
Joined: 17 Jun 2008
Total Posts: 2900
17 Aug 2014 04:38 PM
No, you can only walk on the brick that the mesh is inside. You aren't walking on the actual mesh.

The only shapes that let you walk around it smoothly are wedges and spheres. Anything else will just be a square/rectangle.
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J6V is not online. J6V
Joined: 29 Jan 2009
Total Posts: 4957
17 Aug 2014 07:14 PM
Aw, that's too bad.

Thanks dude for helping!



I'MMA FIRIN' MA' LAZA'
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