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| 24 Feb 2010 08:39 PM |
I basically highly suggest that there should be either invisible versions of these objects or a property in each of these three objects to make them invisible. The basic issue with them being visible is that they ruin how vehicles and models look like.
Invisible ForceFields: Sure ForceFields make models indestructible by explosions. But the forcefield ruins how the model looks like. What if somone wants to make a car that doesn't get blown up by explosions. The car wouldn't look like much of a car with the glowing forcefield frame thing surrounding every brick.
Or what if somone wants to make an indestructible robot suit, but nobody can tell it's a robot made of metal because the ForceField is blocking their view.
Either Invisible ForceFields or Surface Types that resist explosions as an alternate solution.
Invisible Hinges/Motors: Having a yellow cylinder pop out can ruin how some vehicles/models look like.
What if a car's wheels need to be attached to the car from both sides to keep the wheels from spazzing out, but the person wants it to look like the wheels are attached from only one side.
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jacob726
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obft
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| 24 Feb 2010 08:44 PM |
Epic idea.
"What is bronze but a dull gold?"-obft |
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| 24 Feb 2010 09:05 PM |
| I am not dispoint. Support, |
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rotototo
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| 24 Feb 2010 09:31 PM |
Finally, an idea that I do NOT have to grill here in S&I! You are on the road to GREATNESS pal! Although ROBLOX probably spent some time on the color changing forcefields... And it is probably doable, if you dig deep into the heart of script...
Checkmate. |
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MikeB1995
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Pichu7245
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arundel
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| 25 Feb 2010 05:08 AM |
| I agree. Material should be able to be transparent either. |
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Fox23
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| Joined: 03 Sep 2008 |
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| 25 Feb 2010 06:22 AM |
Most practical idea ever.
︻デ┳═ー Fox23) |
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oseday
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viizax
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| 25 Feb 2010 06:28 AM |
| I've always wanted this through out my time in ROBLOX. Invisible surfaces should be visible in edit and build mode, if this gets made. Supported. -VII |
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jacob726
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Combrad
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| 25 Feb 2010 10:10 AM |
| Yes we need this bad also the forcefield needs to keep your health at 100 while it is on. |
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jacob726
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| 25 Feb 2010 01:08 PM |
| no, that just destroys some weapon uses. |
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Combrad
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| 25 Feb 2010 01:15 PM |
| Well the forcefield should protect you from attacks for a limited time. |
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jacob726
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| 25 Feb 2010 01:49 PM |
| com, it DOES prtect you from normal damage, however,i have a sniper that breaks joints when it fires, as well ass 50 damage, if i shoot them in the arm, i dont want their health to stay at 100, i would rather see their arm fall off and they get the damage. |
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Combrad
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| Joined: 18 Jul 2009 |
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| 25 Feb 2010 01:50 PM |
| Yeh but the forcefield is meant to protect from SK so it should work. And you can turn it off in a spawns properties.... |
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| 25 Feb 2010 01:52 PM |
lol as well *beep* damge.
Support |
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kingzluke
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tofwap
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