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Re: Ideal efficient, exploit free way to create in game money?

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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
16 Aug 2014 08:29 PM
Like the title says, I'm looking for an ideal way to have money with each character. Since leaderboards usually get exploited when it comes to any sort of value, I was wondering if having it as a value inside game -> players -> individual player, would help stop that. My idea for this would be to make a custom leaderboard, and you click on someones name to view their cash, kos, etc (like in apocalypse rising).

I was wondering if there are better ways to have an all-around cash system, instead of putting a number value inside each player. Thanks
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BuriedBlock is not online. BuriedBlock
Joined: 14 Dec 2009
Total Posts: 3091
16 Aug 2014 08:31 PM
No matter what you can't get around the exploit problem, if you use a custom leaderboard they can still change it.
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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
16 Aug 2014 08:32 PM
If that's the case, then what would be the most organized and neat way?
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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
16 Aug 2014 08:45 PM
bump
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
16 Aug 2014 08:54 PM
Don't store the player's money on their client and don't let any scripts from their client change the value.

That, plus standard sanity checks (don't let the player's money increase by more than X at a time), is all you can do against exploiting (and SHOULD be enough if Roblox has done its job correctly).
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IAmTheRolo is not online. IAmTheRolo
Joined: 12 Nov 2013
Total Posts: 859
16 Aug 2014 08:58 PM
I protect my stats by parenting any sort of values to ServerStorage, and make calls from the client to the server with remote functions. Any sort of stat management is done by the server, and never by the client. I haven't had a problem with it to this date.
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Stonixx is not online. Stonixx
Joined: 05 Jun 2010
Total Posts: 2781
16 Aug 2014 08:59 PM
Maybe don't use leaderstats, but another value slot (idk if that works?) called something like "leadersstats"

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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
17 Aug 2014 07:30 AM
up
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ROBOFROG is not online. ROBOFROG
Joined: 04 Jan 2009
Total Posts: 1519
17 Aug 2014 07:42 AM
You could do what some flash games do. Have two leaderboards, one which holds the actual money values, and one which displays them. Then, have the true money leaderboard actually hold letters, and the display leaderboard decodes the letters into their numerical value.

This isn't impossible to exploit, but I doubt many people will try letters.
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