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| 16 Aug 2014 09:37 PM |
CLOCKWORK CORP, TECH ANNOUNCEMENT
In the beginning of the Corporation there was a simple goal, to create a fun and stable clan and i'll say that we've succeeded in that thus far.
SOARYN ENGINE|FEDROW Fedrow, the Corporation's newest base and probably the final base, gameplay updates will be regular. A new gun armory and such will be released shortly at the moment, fedrow is just in beta keep that in mind. In our regular gameplay updates you can expect gun stations, vehicles, etc. We will also probably release a new gun every week so stay tuned in.
SOARYN|TECHNOLOGY Soaryn is a new generation of TCCs tech and we hope to bring a fun experience to our members and the general community of our base fedrow. Some of the new features include air combat, gun armories, classes (coming soon), and several other features.
I hope to see you at Fedrow :^) http://www.roblox.com/Clockwork-Corp-Fedrow-place?id=157968697
TCC STRONK OOGA BOOGA BOOGA WAR CRY |
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devTheory
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| Joined: 11 Oct 2013 |
| Total Posts: 7487 |
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| 16 Aug 2014 09:38 PM |
PROJECT TIPS FEDORA COMMENCES!!!!!
C&G: Shooting threads instead of bullets since 2009. | +1 Ego Boost |
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| 16 Aug 2014 09:39 PM |
| Your simple goal is far from being met. |
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9288605
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| Joined: 11 Oct 2010 |
| Total Posts: 12442 |
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| 16 Aug 2014 09:40 PM |
i almost blew a fuse when you said "New base" in the title then i recognized it was our recent one
9288605⛄💯🔫 |
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| 16 Aug 2014 09:40 PM |
@Instant The only way you'll ever truly know is joining TCC :^) |
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| 16 Aug 2014 09:41 PM |
[C&G] ~Radec Mortem ~ Cynical, Imperturbable, Untouchable
m |
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| 16 Aug 2014 09:44 PM |
all about that bass
awe-suh-moh-sh-ain |
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| 16 Aug 2014 10:01 PM |
| I like it, but it needs to be more interactive. |
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| 16 Aug 2014 10:02 PM |
| Agreed i'll work on that @king |
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| 16 Aug 2014 10:08 PM |
| That gun cursor angers me. |
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| 16 Aug 2014 10:09 PM |
| I will probably change it i've realized it's too detailed for a simple gun cursor, but other than that what's your opinion of the base greasy? |
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| 16 Aug 2014 10:16 PM |
- For a new-age fort that can easily push ROBLOX's boundaries (albeit I know simplicity is your goal to make the fort easier to raid), I feel the lack of materials to be gross. At least make some grass. :/
- The weapons themselves are really smooth, except for the sound part: -- The fire sound is a bit glitchy. Clone the fire sound, :Play() is, and :Destroy() it immediately to fix this problem. -- No reload sound? :(
- I feel that interactivity is low. If I'm going to walk all that way to just get shot, I better be able to screw around on my way there. Basically, I get bored walking to my death.
- As I said, the gun cursor angers me. At long range, I can't see what I'm shooting at in first person. Keep it simple.
- What's with the random people sitting around? Kinda seems like useless parts imo.
- Please, PLEASE TELL ME you CSG'd some of the bigger parts of this fort. Performance will go through the roof. Not that performance is an issue, but you never know. Things that can be CSG'd: -- Block/flat walls. -- The bridge (in sections to prevent physics issues). -- Parts of that crane thingy. -- Anything the player more than likely won't ever touch. -- DO NOT CSG TERRAIN.
- The GUIs should be more custom. Unify your style.
Other than those few issues/criticisms, the base is nicely done. |
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| 17 Aug 2014 06:01 AM |
Some Advisory Notes... - Fix the gun cursor(s), This would enhance gameplay for users. - Fix the CSG, the trees are weird same as the logs and the bridge. - The terminal, Get it working??
[= The Welsh Biscuit =] |
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| 17 Aug 2014 07:31 AM |
such spammm
#SimonCowSaysMoo |
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richyard
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| Joined: 25 May 2008 |
| Total Posts: 29119 |
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| 17 Aug 2014 07:34 AM |
| My dear richyard, if that's what you truly feel why post? |
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richyard
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| Joined: 25 May 2008 |
| Total Posts: 29119 |
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| 17 Aug 2014 07:36 AM |
| I don't believe there's any error :^) maybe it's just you. |
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