|
| 16 Aug 2014 04:58 PM |
Trying to make a bar that will increase in size after every kill.
local bar = script.Parent
game.Teams.Syndicate.Kills.Changed:connect(function(Val) new = 300 * Val / script.Parent.KillsNeeded script.Parent.Size = (UDim2.new(0, new, 0, 15)) end)
If you look closely, I don't give a crap. |
|
|
| Report Abuse |
|
|
Miro034
|
  |
| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
|
|
| 16 Aug 2014 05:07 PM |
| I don't get what we have to do to help j00. |
|
|
| Report Abuse |
|
|
|
| 16 Aug 2014 05:08 PM |
Kills is not a member of team...
If you look closely, I don't give a crap. |
|
|
| Report Abuse |
|
|
Miro034
|
  |
| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
|
|
| 16 Aug 2014 05:09 PM |
you can function functionalize() TotalPlayers = game.Players:GetChildren() for i,v in pairs(TotalPlayers) do game.Teams.Syndicate.Kills.Value = game.Teams.Syndicate.Kills.Value+v.Kills.Value end
functionalize() |
|
|
| Report Abuse |
|
|
Miro034
|
  |
| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
|
|
| 16 Aug 2014 05:10 PM |
| oops late toast gotta need some butter. |
|
|
| Report Abuse |
|
|
|
| 16 Aug 2014 05:11 PM |
What.... Kills is not a valid member of team...
If you look closely, I don't give a crap. |
|
|
| Report Abuse |
|
|