thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 16 Aug 2014 09:40 AM |
Something small, I need some practice free of course |
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FruitsZ
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| Joined: 22 Jan 2013 |
| Total Posts: 25722 |
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Assalto
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| Joined: 31 Dec 2011 |
| Total Posts: 9149 |
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fireroo1
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| Joined: 23 Sep 2011 |
| Total Posts: 5965 |
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| 16 Aug 2014 09:42 AM |
| A wall where one can buy in-game purchases. About 5 bricks on wall pls? |
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C4DE
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| Joined: 05 Jan 2012 |
| Total Posts: 3089 |
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| 16 Aug 2014 09:42 AM |
the meaning of life.
AnCELERI Cade of ASOV |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 16 Aug 2014 09:42 AM |
um @assaulto
here is the TRA Grenade script I put together in about 1 minute
wait(2.5) script.Parent.Bang:Play() spp = script.Parent.Parent sp = script.Parent explo = Instance.new("Explosion", sp) explo.ExplosionType = 0 explo.Position = sp.Position explo.BlastPressure = 0 explo.BlastRadius = 20 Pos= sp.Position sp.Bang:Play() p1 = Instance.new("Part", spp) p1.BrickColor = BrickColor.new("Bright red") p1.Transparency = .4 p1.CFrame = CFrame.new(Pos)*CFrame.Angles(math.rad(math.random(0, 360)),math.rad(math.random(0, 360)),math.rad(math.random(0, 360))) p1.Anchored = true p1.CanCollide = false p1.FormFactor = 0 p1.Size = Vector3.new(1,1,1) p1m = Instance.new("BlockMesh", p1) p1m.Scale = Vector3.new(10,10,10)
p2 = Instance.new("Part", spp) p2.BrickColor = BrickColor.new("Bright yellow") p2.Transparency = .4 p2.CFrame = CFrame.new(Pos)*CFrame.Angles(math.rad(math.random(0, 360)),math.rad(math.random(0, 360)),math.rad(math.random(0, 360))) p2.Anchored = true p2.CanCollide = false p2.FormFactor = 0 p2.Size = Vector3.new(1,1,1) p2m = Instance.new("BlockMesh", p2) p2m.Scale = Vector3.new(10,10,10)
p3 = Instance.new("Part", spp) p3.BrickColor = BrickColor.new("Bright orange") p3.Transparency = .4 p3.CFrame = CFrame.new(Pos)*CFrame.Angles(math.rad(math.random(0, 360)),math.rad(math.random(0, 360)),math.rad(math.random(0, 360))) p3.Anchored = true p3.CanCollide = false p3.FormFactor = 0 p3.Size = Vector3.new(1,1,1) p3m = Instance.new("BlockMesh", p3) p3m.Scale = Vector3.new(10,10,10)
p4 = Instance.new("Part", spp) p4.BrickColor = BrickColor.new("Bright orange") p4.Transparency = .4 p4.CFrame = CFrame.new(Pos)*CFrame.Angles(math.rad(math.random(0, 360)),math.rad(math.random(0, 360)),math.rad(math.random(0, 360))) p4.Anchored = true p4.CanCollide = false p4.FormFactor = 0 p4.Size = Vector3.new(1,1,1) p4m = Instance.new("BlockMesh", p4) p4m.Scale = Vector3.new(10,10,10)
explo.Hit:connect(function(hitPart,partDistance) local humanoid = hitPart.Parent:FindFirstChild("Humanoid") if humanoid then print(partDistance) local vPlayer = game.Players:playerFromCharacter(humanoid.Parent) local ttc = script.Parent.TosserTeamColor if ttc.Value == vPlayer.TeamColor then end humanoid:TakeDamage(25-(partDistance)) if ttc.Value == BrickColor.new("Bright green") and vPlayer.TeamColor == BrickColor.new("Bright yellow") then end if ttc.Value == BrickColor.new("Bright yellow") and vPlayer.TeamColor == BrickColor.new("Bright green") then end if ttc.Value == BrickColor.new("Bright green") and vPlayer.TeamColor == BrickColor.new("Bright red") then humanoid:TakeDamage(25-(partDistance)) end if ttc.Value == BrickColor.new("Bright red") and vPlayer.TeamColor == BrickColor.new("Bright green") then humanoid:TakeDamage(25-(partDistance)) end if ttc.Value == BrickColor.new("Bright red") and vPlayer.TeamColor == BrickColor.new("Bright yellow") then humanoid:TakeDamage(25-(partDistance)) end if ttc.Value == BrickColor.new("Bright yellow") and vPlayer.TeamColor == BrickColor.new("Bright red") then humanoid:TakeDamage(25-(partDistance)) end end end) wait(.1) script.Parent.Parent:remove()
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| 16 Aug 2014 09:43 AM |
a subtitle system
and alianor iii |
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Assalto
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| Joined: 31 Dec 2011 |
| Total Posts: 9149 |
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K1E
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| Joined: 02 Nov 2013 |
| Total Posts: 8552 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 16 Aug 2014 09:47 AM |
function touchy(t) if hit.Parent.Name == "K1E" then script.Parent.CanCollide = false wait(1) script.Parent.CanCollide = true end script.Parent.Touched:connect(touchy)
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fireroo1
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| Joined: 23 Sep 2011 |
| Total Posts: 5965 |
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| 16 Aug 2014 09:48 AM |
Whats function touchy(t) if hit.Parent.Name == "K1E" then script.Parent.CanCollide = false wait(1) script.Parent.CanCollide = true end script.Parent.Touched:connect(touchy)
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C4DE
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| Joined: 05 Jan 2012 |
| Total Posts: 3089 |
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Moulded
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| Joined: 21 May 2010 |
| Total Posts: 14399 |
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| 16 Aug 2014 09:49 AM |
| billboardgui with moving text like in stock centres, |
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| 16 Aug 2014 09:52 AM |
intro gui to crimson conglomerate's fort and training place
and at the fort, a teamchange gui
the little goomba |
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| 16 Aug 2014 09:53 AM |
also u have to send me a model of the intro guis cuz idk how to script at all
the little goomba |
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David2837
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| Joined: 25 Mar 2010 |
| Total Posts: 1643 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 16 Aug 2014 09:53 AM |
GUI isnt really scripting for me
it is more positioning a bunch of rectangles to look fancy with very basic scripting inside it |
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Resalth
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| Joined: 14 Jun 2014 |
| Total Posts: 14215 |
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| 16 Aug 2014 09:53 AM |
| can u make me a simple gun script put into the vak m-82 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 16 Aug 2014 09:54 AM |
@resalth
a = Instance.new("Script", game.Workspace.Resalth.M82) --idk |
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| 16 Aug 2014 09:55 AM |
A nuclear submarine that shoots ponies instead of nukes.
Ponies must have laser eyes.
Spartans never die. |
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| 16 Aug 2014 10:00 AM |
then make me a holo training place based off a satellite (like a satellite in space)
holos are easy
the little goomba |
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Resalth
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| Joined: 14 Jun 2014 |
| Total Posts: 14215 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 16 Aug 2014 10:02 AM |
@Mould
http://wiki.roblox.com/index.php?title=Tween
I used it alot for TRA's Kaeru GUI |
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