notfruit
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| Joined: 21 Sep 2012 |
| Total Posts: 1386 |
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| 15 Aug 2014 11:24 AM |
| If you are suspicious that a little brother or anyone with access to your computer will steal your game, just add a script that checks game.CreatorId and if it's not yours, deletes everything in the workspace. |
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| 15 Aug 2014 11:26 AM |
| the bad thing is they can locate the script and destroy it |
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djwill619
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| Joined: 13 Jun 2011 |
| Total Posts: 756 |
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| 15 Aug 2014 11:29 AM |
| That wont stop them doing much, that just stops them testing and playing. |
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| 15 Aug 2014 11:34 AM |
| You set everything Archivable to false I think (Unless they changed that, never tried) |
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Waffloid
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| Joined: 14 Jul 2011 |
| Total Posts: 1606 |
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| 15 Aug 2014 11:35 AM |
I've once done this before; but I made it kick everyone. If you want to be extra sneaky, make the checker into a _G function using the command bar so it can just look like this; _G.CheckPlace()
If you wanna be extra sneaky, you can change the name of it so a non scripter would not be suspicious, like this;
_G.LoadCharacter()
Also, you can put this in part of your gameplay script or something so he wont even check it
~Swagilitious and not Nutricious~ |
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