|
| 13 Aug 2014 11:02 PM |
yea
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 13 Aug 2014 11:03 PM |
Lol
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
1001Legos
|
  |
| Joined: 01 Jun 2011 |
| Total Posts: 11834 |
|
| |
|
iDoog
|
  |
| Joined: 12 Dec 2010 |
| Total Posts: 25191 |
|
|
| 13 Aug 2014 11:03 PM |
If I knew how
I would be a millionaire |
|
|
| Report Abuse |
|
|
L2000
|
  |
| Joined: 03 Apr 2008 |
| Total Posts: 77448 |
|
|
| 13 Aug 2014 11:04 PM |
local sword = game.Lighting.Sword local brick = script.Parent
brick.OnTouched:connect(function(hit) local p = hit and hit.Parent and game.Players:playerFromCharacter(hit.Parent) if p and p:FindFirstChild("Backpack") then sword:Clone().Parent = p.Backpack end end)
-- Change the brick and sword to locations of the brick and sword
Screw the rules, I have green cats! |
|
|
| Report Abuse |
|
|
|
| 13 Aug 2014 11:04 PM |
@legos
I recolored it, but yea technically it is
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 13 Aug 2014 11:06 PM |
i dont understand l2k
qq
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 13 Aug 2014 11:19 PM |
dasda -Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
iDoog
|
  |
| Joined: 12 Dec 2010 |
| Total Posts: 25191 |
|
| |
|
|
| 13 Aug 2014 11:23 PM |
You need to clone the sword when you touch a brick
and put sword in lighting |
|
|
| Report Abuse |
|
|
|
| 13 Aug 2014 11:35 PM |
@script the swords in lighting
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 13 Aug 2014 11:38 PM |
yyyy
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:03 AM |
addada
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
Resalth
|
  |
| Joined: 14 Jun 2014 |
| Total Posts: 14215 |
|
|
| 14 Aug 2014 01:04 AM |
:/
just add a giver and edit the free model |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:04 AM |
| there's asword giver in the game insert |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:05 AM |
@new where
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
Expoltion
|
  |
| Joined: 29 Sep 2013 |
| Total Posts: 15135 |
|
|
| 14 Aug 2014 01:05 AM |
use freemodels
~LMaD Snowman~ || #GrainGang || expoltion.deviantart.com |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:05 AM |
name the sword to "Sword"
put that sword in lighting
put that script into a brick |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:06 AM |
already did that @euro
didnt work
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:08 AM |
put script in part
p = script.Parent
p.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and game.Players:FindFirstChild(hit.Parent.Name) then sword = game.Lighting["Name Here"] sword:clone().Parent = game.Players[hit.Parent.Name] else return 'not player i think idk i just mad cuz im blak and wut like wut' end end) |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:09 AM |
@cre I thought that worked until the 6th line
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:10 AM |
d
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:11 AM |
fail lol
p = script.Parent
p.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and game.Players:FindFirstChild(hit.Parent.Name) then sword = game.Lighting["Name Here"] sword:clone().Parent = game.Players[hit.Parent.Name].Backpack else return 'not player i think idk i just mad cuz im blak and wut like wut' end end) |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:16 AM |
i just used a freemodel thanks for the troll tho
-Superyoda08/JoeTheEpicHobo |
|
|
| Report Abuse |
|
|
|
| 14 Aug 2014 01:17 AM |
| no that last one shuld work.. |
|
|
| Report Abuse |
|
|