hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 11 Aug 2014 10:35 PM |
(Reason I'm reposting? It's been a year since it was published, I asked Dention1 permission to repost this a week ago, and, quite frankly, this is the best Fallout Roleplay I've seen on this community... Ever. Dention1, I salute to you, and I hope you can forgive me for re-posting your master-piece.) (THIS THREAD WAS REPOSTED BY A HUGE FAN OF IT HWEN4. ALL CREDIT GOES TO DENTION1)
(READ EVERYTHING IF YOU WANT A GOOD ROLEPLAY EXPERIENCE. WELCOME TO FALLOUT: NEW RENO, AND GAME DESIGNED BY DENTION1. ENJOY!)
[COMMENCE TABLE OF CONTENTS]
#1: Introduction #2: Character Introduction #3: S.P.E.C.I.A.L List/Explained #4: Rules List #5: Perks List/Explained #6: Ideas for Character Introduction #7: Skill List/Explained #8: Karma Explained #9: Armor Explained #10: Targeting&Weapons Explained #11: Fallout Quiz (MESSAGE ME IT, DO NOT POST)
#1[COMMENCE INTRODUCTION]
"Lights flicker on and off, Travelers across the wastes venture to have a shot at Lady Luck, Crimes done, with no trace left behind,"
"Welcome to New Reno. A settlement which has survived the impact of the war, In this town are three families, Mordinos, Van Graffs, And of course, the Syndicate." Untold riches lie in the banks of these three families. They say that whoever dominates these three families, controls the city.
#2[COMMENCE CHARACTER INTRO](READ EVERYTHING FIRST) "You are a ______, by the age of __. Born in _______, you learned that your talent was _____. Using this talent you were able to ______ and embark a trip to New Reno. Attracted by the lust of ______, You began your journey with a trusty _____ by your side Following the tracks to this living light-show, you joined up with ______. You were able to _______ them to _______. Now, at the gates of New Reno, you are greeted by several guards."
#3[COMMENCE S.P.E.C.I.A.L:] Strength:5 Intelligence:5 Charisma:5 Perception:5 Agility:5 Luck:5
5 extra points are given to distribute
STR affects unarmed melee INT affects abilities that can be done CHR affects speech dialogue PER affects when an enemy is sighted AGL affects chance to hit enemy on dice LU affects situations[EX: Hit-men after you die from scorpions]
[WHEN DISTRIBUTING POINTS, TELL ME WHAT YOU PUT IN AND WHAT YOU TOOK OUT, THIS ALLOWS ME NOT HAVING TO CALCULATE. EXAMPLE; Strength 7 (+2), Perception 3 (-2)]
"Your journey, has begun."
#4[COMMENCE RULES LIST] #1: When meeting other travelers, you have the ability to kill them. Your chances are determined by a dice in my hand. #2 When you want to play, you must send me a PM to get on. #3: I am the narrator and, you could say "dungeon master". What I say goes. #4: If you perhaps want to meet another traveler, the kill option is not allowed #5 To make a save point, you must be out of combat and say "[COMMENCE SAVE]" #6: Since I cannot go complex, you will only be allowed to carry 3 sets of armor, and 3 guns. 5 Stimpacks allowed. #6: Your health is 100/100 and will always be that way. To prevent some random bystander from killing you, his effectiveness will be determined by level #7: To have a check on all your stats, you must say "[COMMENCE STATS]", of course, you must send me a PM if I am not currently on #8: To have a check on an enemy, you must say "[COMMENCE NPC (name) STATS]. You will be able to view the person's weapon, armor (NOT STATS OF ARMOR), level, and karma. #9: The talent you choose is your main skill, which gives you an extra 15 points on it. #10: When starting the game, you will be able to choose three perks #11: EVERY POST YOU MAKE MUST HAVE YOUR DATA [S.P.E.C.I.A.L, PERKS,SKILL LIST] #12: THIS IS A GAME, NOT A ROLEPLAY #13: This game moves as an IRSP with many added functions #13: To reveal your gun's stats, you must say "[COMMENCE WEAPON(name) STATS] This will show the damage and so forth.
#5[COMMENCE PERKS] Sword Fetish - When you were a kid, you were fascinated by swords! With this perk, your strength is increased by 2
BrainzRLamez - You're just too cool for school. Sacrificing three points of your intelligence, your charisma and strength is improved by 2 each
Run'NGunning- With this perk, your gun handling is increased, your agility is increased by 2
Two-HeadedCoinFlip- Also winning at the casinos, you rack up some serious cash. Your luck is increased by 2
Chuck'sBiggerCousin- Making Chuck Norris look like a wimp, your endurance and strength is increased by 2
SkullTooSmallBrainTooBig- This one is self explanatory. Your intelligence is increased by 2
Lawbringer- You've fought for good all your life. Taking down fugitives is now easier with 1 agility and 1 extra intelligenc
BadBoy- Dissing the police everytime you got, every good karma player you kill gives you a temporary boost of 2 charisma for three posts.
#6[COMMENCE IDEAS FOR CHARACTER INTRO] 1. Enclave Patriot 2. Ghoul Cowboy 3. Hunter 4. NCR Enlist 5. Legion Slave 6. Rogue Sniper 7. Brotherhood Paladin 8. Scientist 9. Follower of Apocalypse 10. Caravan Guard 11. Tops Chairman 12. Hitman 13. Gambler 14. Con 15. Great Khan 16. Thief
#7[COMMENCE SKILL LIST]
Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 10 Sneak- 10 Survival- 10
[Talent you choose will add points] Explosives- Handling of thrown exploding objects (grenades, dynamite) Science- Affecting ability to hack into terminals Guns- Improving chances of hitting a target Speech- Improving dialogue options Barter- Lowering prices Repair- Ability to improve guns Sneak- Ability to get pass undetected Survival- Ability to survive without water and food longer
#8[COMMENCE KARMA INTRO]
Karma is what defines your character in Fallout: New Reno. It is decided on the bad and good actions you do. Such as, if you destroy and entire town with a bomb, you'll receive bad karma. If you help a group of scientists escape from radioactive scorpions, you'll receive good karma. This is the scale.
50 Karma- Rewards given out by bystanders
25 Karma- Few dialogue situations
0 Karma- Ability not to be criticized because of your karma
-25 Karma- Few dialogue situations
-50 Karma: Assassins follow you and can attack in random situations (Assassins have good loot most of the time)
#9[COMMENCE ARMOR INTRO]
Various sorts of clothing and armor can be found throughout the wasteland. Many of these armors have different damage thresholds to withstand attacks. The armor you have will add onto your health. (100/100HP, 20/20DT) These different armors also have effects such as radiation resistance, S.P.E.C.I.A.L skills decreasing or increasing, and health reductions.
#10[COMMENCE TARGETING/WEAPONS SYSTEM]
The targeting system will work by a simple dice system. I currently have a 18 sided dice. To hit a target. you will have to roll higher than a certain number. This certain number is decided by your agility, range from target, and certain weapon. Take this for example.
NAME: Test Character #1 HP: 98/100 DT: 0/15 RANGE: 36 meters WEP: Damned DMR AGL: 6 LVL: 13
VERSUS
NAME: Mordino Receptionist HP: 52/60 DT: 0/6 RANGE: 36 meters WEP: Switchblade AGL: 5 LVL: 5
This would be a somewhat not ideal situation. Even though your target only as a switchblade, his level is low,your agility is good, and your range is close, you're using a unique DMR. The DMR can hit a target from 100-300 meters. Your chances aren't stifled to nothing but they are decreased. Now, take this for example as an ideal situation.
NAME: Test Character #1 HP: 100/100 DT: 29/30 RANGE: 21 meters WEP: Makeshift Buckshot AGL: 6 LVL: 20
VERSUS
NAME: Caravan Traveling Merchant HP: 12/70 DT: 10/10 RANGE: 21 meters WEP: 9mm Submachine Gun AGL: 4 LVL: 9
This situation is good for the reasons same as the previous one but you have a gun made for the range you're currently at. These factors will help determine your results. VATS was removed because it would make the game more complicated.
#11[COMMENCE FALLOUT NV QUIZ](MESSAGE ME IT, DO NOT POST
(This is a quiz to prove that you have experience with the Fallout games)
Question #1: What vault did you originate from in Fallout 3?
Question #2: What role does Judah Krueger play in Fallout NV?
Question #3: What are you known as in the Wasteland in Fallout NV?
Question #4: What follower can be found at Mojave Outpost in Fallout NV?
Question #5: What follower can be found at Novac in Fallout NV?
Question #6: Name the three families on the Strip in Fallout NV.
[COMMENCE CHARACTER SHEET]
(Once the Character Intro, (talent chosen from skill list) S.P.E.C.I.A.L, Perks chosen, and quiz is filled out, PM it to me. I will decide if it is correct and you shall be accepted)
Feel free to post any comments on the thread, just not your entries. PM me those. :)
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| 12 Aug 2014 10:47 AM |
Bill/Hydre
or was it OutKvst?
One of them made a Fallout RP not to long ago. Died almost two days after posted. |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 12:07 PM |
[NEW PERKS ADDED]
Angel'sWing- You've proven to be the good little two-shoes of the wastes. Whenever a bad karma player is killed, you earn 2 agility.
Million$Shot- With this perk, you have three combat scenarios when your chances of hitting are 100%
ComputerWhiz- Your Science skill is raised by 5 points, due to all that time playing ROBLOX
SilverTongue- You've mastered the arts of making sweet talk with anybody. Your Speech is increased by 5
Shadow'sReflection- Sneak is your thing now. Your sneak skill is improved by 5 points
CarMechanicOnDrugs- Your ability to repair is amazing with 5 extra points. It seems like you're on drugs.....
Event: While approaching the gates of New Reno, you are stopped by a guard, He walks up with his assault rifle gripped ready to fire.
New Reno Gate Guard: "Welcome to New Reno, the land of Lady Luck. We hope you enjoy your stay here. Be sure to visit Mordiniz and the Cyclone for some sweet gambling. Please present your ID"
Dialogue:
#1: [Charisma 5/8] Is there any way we could work out an 'agreement' #2: ID? There's an ID? I thought traveling all the way here was the hard part #3: [Strength 6/9]Listen up, and listen up closely. There ain't no way I'm going to be walking back out there after what I've done to get here. Let me through, now. #4: I don't got one, where can I get one? #5: Here, let me just get *Pulls out weapon and engages*
[Date Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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| 12 Aug 2014 12:14 PM |
#4: "I don't got one, where can I get one?"
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| 12 Aug 2014 12:44 PM |
| (Forgot to include my data in that post, i will next that. |
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| 12 Aug 2014 12:46 PM |
(Goodness, am i drunk or something? i will next time.)* There.) |
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| 12 Aug 2014 02:13 PM |
| Bump, i'd rather not have this thread die. |
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| 12 Aug 2014 02:46 PM |
(Is it alright to change my choice, or no? Because if so.) [COMMENCE SAVE]
#3: [Strength 6/9]Listen up, and listen up closely. There ain't no way I'm going to be walking back out there after what I've done to get here. Let me through, now.
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 03:08 PM |
The guard smirks, patting his buddy on the shoulder as they both turn your attention to the large weapons they hold, "Mr. Tough," he laughs, "Wants us to move!" The other guard, one holding a large mallet in his grubby hands follows suit in the laughter, before turning serious, "Listen prick, boss wants an I.D, and a little snub like you ain't gonna scare us. Now, I'll let your little comment to my pal here," He pats his other buddy, the one holding the assault rifle on the shoulder, "Slide," With that, he turns away, and the previous guard, mocking his original tone begins again, ""Welcome to New Reno, the land of Lady Luck. We hope you enjoy your stay here. Be sure to visit Mordiniz and the Cyclone for some sweet gambling. Please present your ID. But knowing you ain't got an I.D, I don't know why a little prick like yourself is standing here. Unless you've got an apology, or possibly a question."
#1: Then there is an ID? I thought traveling all the way here was the hard part to be walking back out there after what I've done to get here. Let me through, now. #2: Yeah, I don't have one, "Where can I get one though." #3: I do have a ID, it's right here! *Pulls out weapon and engages*
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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| 12 Aug 2014 03:10 PM |
#2: "Yeah, I don't have one, Where can I get one though?"
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 03:13 PM |
In a droll voice, crisp of annoyance and routine, the guard speaks, "Well, if you go back the way you came, you'll see two apartments. One leads to the gangs and filth that inhabit the ends of our gates. Don't go in there unless you want to be pestered for caps. Go in the one to the left, it leads to an New Reno identification center. Just submit some information and pay in caps and you'll be good."
As you wave goodbye, you walk over the way you came. You notice the two apartments on each side. As realizing you have no caps, you wonder if it might be a good idea to head into the one the guard warned you about.
#1: Take a right #2: Take a left |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 03:14 PM |
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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birm123
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| Joined: 06 Oct 2012 |
| Total Posts: 16942 |
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| 12 Aug 2014 03:15 PM |
never played fallout
but i want to join
eheahah |
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| 12 Aug 2014 03:15 PM |
#2: Take a left.
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 03:22 PM |
Walking into the apartment, you see a lady sitting at a desk. She looks frail and fearful of something she's done or happened. As you approach her, you overhear a conversation in the room to the right. You hear a verbal argument between a man and a woman.
"Dr. Hector, I will not stand for your irresponsibility in this society. Your past deeds have shaped your future. You are hereby banned from the Followers. Continue your pointless research somewhere else."
"This is not just. I have done nothing. You won't even let me stand up and prove it. I demand tha-"
"You are not in the position to make demands, Dr. Hector. This conversation is over. Leave."
The man stomps out, his glasses fall down onto the floor and crack. He remains blind, trying to find it.
#1: [Good Karma] *Hands glasses* There you go, Doctor. #2: Need some help with that? #3: [Intelligence 6/6] It seems that woman does not understand the importance of research #4: [Charisma 5/6] Hey, stop yelling! You're giving me a head-ache! #5: [Bad Karma] *Smash glasses* Nerd! #6: *Attack*
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8
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| 12 Aug 2014 03:27 PM |
#5: Smash glasses "Nerd!"
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 03:37 PM |
[-5 Karma] Stopping on the glasses, the lenses break, as the pair bends into a shape, making repair for now, as you ruin them completely, blinding the Doctor, for, what can be assumed, a very long time. Upon hearing the noise, Dr. Hector stands, his mood, one sullied, now furious as he begins to yell at the top of his lungs, "WHO DID THIS, WHO BROKE MY DAMN GLASSES. IF IT WAS YOU CHARLA SO HELP ME GOD. OR WAS IT THE MAN WHO INSULTED ME," He opens his arms trying to grab at you; obviously failing do to his poor vision. The women at the desk who fells deeper into her chair, "SOMEONE FETCH ME MY EXTRA PAIR," The mad doctor screams, "AND HELP ME TO MY OFFICE DAMN IT!." With that, the doctor stomps out, almost tripping several times, and twice, hilariously, falling into the wall as he readjusted his aim to enter another room. Once he left, The women at the desk, sighing roughly spoke in a pitched voice, "D-do you need something?"
#1 What the hell was his problem? #2 What's going on around here? #3 I need a pass, can I get one?
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8 |
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| 12 Aug 2014 03:39 PM |
#2 "What's going on around here?"
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8
Karma -5 |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 03:46 PM |
The women inches forward on her seat, neatly combing her hands together as she begins to speak, "The usual society business. We aren't as fancy as those followers, but we get by finding Jet stabilizers, helping drugies take off their habits, and agriculture growth... Then we have the 'mad doctor,'" She smirks saying that.
#What's the Society? #[Luck 8/7] Let me guess, the "Mad Doctor" was the one I just saw, and he's doing some water purification thingy with ozones? #Who funds the society? #Can I get a pass please?
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8
Karma -5 |
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| 12 Aug 2014 03:48 PM |
2#: "Let me guess, the "Mad Doctor" was the one I just saw, and he's doing some water purification thingy with ozones?"
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8
Karma -5 |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 03:59 PM |
The women is shocked by your statement, and beckons you closer. When you inch closer, close enough for a whisper she begins in a frantic voice, "They sent you?" She ask, "Oh God, when I tried to contact them, your middle-man said the Creed was too busy..." She is scared, her eyes dart wildly as she quickly moves her arms below the desk, revealing a bag full of caps. Throwing it your way, she begins, "200 Caps now, 200 caps after right? That's the price your boss set for a hit, right? Make it look like an accident, alright? I want Dr. Hector gone, but I don't want to be a big fuss, alright?"
#1[Deny Quest] No, um. You must have mistaken me with someone else. #2[Law Bringer] No. Actually, I'm with a different kind of Creed. The Creed of justice! #3[Accept Quest] The creed does it's job. #4 Slow Down, I need details. #5 [Charisma 5/7] They, uh, changed it! Yeah... To 400 caps now, 400 caps later. #6 You want him dead!? You're sick! [Begin combat]
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8
Karma -5 |
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| 12 Aug 2014 04:04 PM |
(I hope my over-excited over-confident Brotherhood of Steel initiate 'nerd' hating character is coming along well, and not as a man who has mental problems changing his choice every two seconds.)
#2 "No. Actually, I'm with a different kind of Creed. The Creed of justice!"
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8
Karma -5 |
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hwen4
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| Joined: 11 Oct 2008 |
| Total Posts: 8538 |
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| 12 Aug 2014 04:10 PM |
Her voice becomes a squeal as you see a noticeable blush fill over her entire face; her eyes become blurred in a frenzy, and she looks like she's going to throw up. "I-I'm s-s-s-s-," She cannot let another word leave her mouth.
#1 [Charisma 5/6] Sorry won't cut it. Turn yourself in, or I will. #2 I'm turning you in! #3 [Bad Karma] I won't turn you in... But I want your caps, and I want a pass to the city #4 Sorry won't cut it! Blood for blood! [Begin Combat]
[Data Sheet] Skills Explosives- 10 Science- 10 Guns- 10 Speech- 10 Barter- 10 Repair- 25 Sneak- 10 Survival- 10
Perks Coin flip. Chucks bigger brother. lawbringer.
S.P.E.C.I.A.L. STR - 4 (+2)... 6 INT - 5 (+1)... 6 CHR - 5 PER - 5 AGL - 10 (+1)... 10 LUC - 6 (+2)... 8
Karma -5 |
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