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| 11 Aug 2014 11:41 PM |
| In playergui I have a round info that will tween on screen when the function _G.RoundI() is called. In my game engine it calls _G.RoundI() but it will only tween for one player |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Aug 2014 11:46 PM |
| That's what supposed to happen |
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| 11 Aug 2014 11:46 PM |
| I want it to tween the gui for all players |
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| 12 Aug 2014 12:07 AM |
| I need help more, I am at stand still |
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L0cky2013
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| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
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| 12 Aug 2014 12:16 AM |
| You are complaining about an issue without even showing us your code... |
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| 12 Aug 2014 12:27 AM |
| Theres several scripts, and if I post them people will reply with "tldr" |
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lordsheen
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| Joined: 24 Oct 2008 |
| Total Posts: 608 |
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| 12 Aug 2014 12:29 AM |
You can try using _G.RoundI() in a Script instead of a LocalScript...
~~lordsheen~~ |
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| 12 Aug 2014 12:39 AM |
Well that wouldnt work because the game engine is the one that calls the function
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