DADREW
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| Joined: 07 Oct 2007 |
| Total Posts: 1203 |
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| 11 Aug 2014 09:02 PM |
I don't know how I'd explain this so I'll give an example
If I want to make spherical gravity and apply force based on the part's CFrame (ie, it'll always follow a torso's Y axis rather than the univeral Y axis), which body object would I use? |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 11 Aug 2014 10:05 PM |
Angle is right for once
-Claps- |
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| 11 Aug 2014 10:09 PM |
| i dont even know what he wants |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Aug 2014 10:41 PM |
| I don't think BodyForce is relative to its parent's CFrame, is it? |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 11 Aug 2014 10:42 PM |
| I think it is, I've made a ball that goes away from your torso. Worked perfectly no matter which way I turned. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Aug 2014 10:43 PM |
| Because I'm lazy, I'm going to ask BH instead of test it just to be sure :P |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 11 Aug 2014 10:46 PM |
| Oh, I doubt they know, not to mention, they are a lot less active compared to SH |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Aug 2014 10:46 PM |
| They are a lot less active but I'm sure there are some people that know. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Aug 2014 11:04 PM |
| The all said it was not relative to the CF (by all I mean 2/2 lol) |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 11 Aug 2014 11:13 PM |
| I think I was using lookVector for bodyforce, not sure though. |
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