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Re: Force object that applies force relative to the part?

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DADREW is not online. DADREW
Joined: 07 Oct 2007
Total Posts: 1203
11 Aug 2014 09:02 PM
I don't know how I'd explain this so I'll give an example

If I want to make spherical gravity and apply force based on the part's CFrame (ie, it'll always follow a torso's Y axis rather than the univeral Y axis), which body object would I use?
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
11 Aug 2014 10:04 PM
BodyForce
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iiEssence is not online. iiEssence
Joined: 18 Jun 2014
Total Posts: 3467
11 Aug 2014 10:05 PM
Angle is right for once

-Claps-
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
11 Aug 2014 10:09 PM
i dont even know what he wants
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
11 Aug 2014 10:41 PM
I don't think BodyForce is relative to its parent's CFrame, is it?
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iiEssence is not online. iiEssence
Joined: 18 Jun 2014
Total Posts: 3467
11 Aug 2014 10:42 PM
I think it is, I've made a ball that goes away from your torso. Worked perfectly no matter which way I turned.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
11 Aug 2014 10:43 PM
Because I'm lazy, I'm going to ask BH instead of test it just to be sure :P
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iiEssence is not online. iiEssence
Joined: 18 Jun 2014
Total Posts: 3467
11 Aug 2014 10:44 PM
What's BH?
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
11 Aug 2014 10:45 PM
Building Helpers
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iiEssence is not online. iiEssence
Joined: 18 Jun 2014
Total Posts: 3467
11 Aug 2014 10:46 PM
Oh, I doubt they know, not to mention, they are a lot less active compared to SH
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
11 Aug 2014 10:46 PM
They are a lot less active but I'm sure there are some people that know.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
11 Aug 2014 11:04 PM
The all said it was not relative to the CF (by all I mean 2/2 lol)
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iiEssence is not online. iiEssence
Joined: 18 Jun 2014
Total Posts: 3467
11 Aug 2014 11:13 PM
I think I was using lookVector for bodyforce, not sure though.
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lego555444 is not online. lego555444
Joined: 21 Sep 2008
Total Posts: 1383
11 Aug 2014 11:24 PM
body thrust*
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