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Re: "Rosko Troubles" Revised

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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
10 Aug 2014 12:33 PM
Okay, well first of all. this is not a over the top roleplay, that means you have to keep your abilities powers and skills, pretty much realistic, until your character progresses and gains new "Knowledge" And powers. We will also be using a D20 for most important story events, such as searching for a hidden door, or striking an enemy.

You are in the Kingdom of Rosko, It is at war with neighboring kingdoms, and thus the more unsavory Denizens have decided to come out of the woodwork and pillage. You and your companions have decided that it is a great time to make a profit offering your services. (The D20 and knowledges are inspired by Pathfinder And Wizards of the Coast.)

And yes. I know its an eyeful

Let me explain the main differences of this roleplay from other roleplays.

Wounds. Starting out, a warrior(More on classes later) has 6 wounds tokens, which is best to keep track of with physical tokens, or marks on a paper,the Specialist has 4 and the Scholar has 4. When you are hit by a sword, or similar weapon, you will take 1-2 wounds tokens, depending upon how great a success it was.

Armor Rating. This is affected by your armor, your shields, and your Dexterity. When you use a D20 for hitting an enemy, you combine all of your Armor rating bonus, plus 10 to determine the difficulty of hitting you, there are also misc modifiers, such as being attacked from behind, or having a height disadvantage.

Attacking. This is affected by several factors, the Quality of your weapon, A high quality weapon has greater balance, and thus could provide bonuses to your chance to hit. Your Strength will also help you. Flanking, as well as striking from behind will also give you a bonus,

Attributes. You get 3 Attribute points to start out with, to put in any attribute of your choice

Strength, will give you a +1 on your attack rolls, as well as giving you +1 damage for every 5 points in it, it will also give a bonus to strength related tasks, +1 per point

Dexterity will give you a +1 Armor rating to attacks that you could actively move to avoid, it will also give you a +1 on attempts to succeed in dexterity based challenges.

Constitution. Every two points in this, will give you one extra wound token. And every point in it, will give you +1 on resisting poison and disease.

Intelligence. Gives +1 on mental tasks. But for scholars, every 2 levels in it unlock the next spell chart level.

Classes/Archetypes

Warrior. This can be anything from a hulking tank, to a swift dual wielder. The fighter get 2 knowledge points to start out, plus 1 knowledge point to put into a combat knowledge. He has the most Wound tokens starting out. He has 6 wound tokens They also start with Light armor knowledge

Specialist. He starts out with 2 Knowledge points, plus the innate ability to pick locks, disable traps. And, the Specialist's special ability, back stab for an extra wound token(Back stab is activated by attacking an unaware enemy from the back, or flanking with another ally.) He starts with a low amount of Hp, but this is offset by his high damage. He has 4 wound tokens

Scholar. The Scholar starts off with 3 knowledge points, he however, can not put any into Combat knowledge, besides staff, dagger, and club, which he cannot raise above 1. he however is the only character to be able to cast magic. Every two levels, as long as his Intelligence is high enough, unlocks another Spell chart. He has 4 Wound tokens

Equipment.

Starting out you will be outfitted with your choice of 3 Major items, these include, A weapon, Armor, shield, or a map. and other such game changing items.
You also get a Backpack, Bedroll and enough food and water for 5 days.


Knowledge
This is a simple way to determine what your character knows. Once every adventure you can study something, no matter how dangerous the situation is, and when the adventure is resolved, you gain 1 knowledge token to put in the relevant knowledge. also, every point in a knowledge represents the depth of your knowledge, with say 1 in nature, you would know the mushroom is poison, with 2 you could name it and know how to cure it, with 3 you would know the most obscure knowledge, that it actually is a dangerous cure for Lycanthropy. The available starter Knowledge's are below. If you do not have knowledge for something, you will take penalties, you get +2 to all non combat checks with the below knowledge, per point in them

Acrobatic

Appraise

Bluff

Climb

Craft(Pick what type)

Diplomacy

Disable device

Disguise

Escape artist(Wriggling out of type areas, escaping shackles, etc.)

Handle animal

Heal

Intimidate

Knowledge Arcana(Scholar only

Knowledge Subterranean

Knowledge Engineering

Knowledge Geography

Knowledge History

Knowledge Local(Its knowledge of a small area, say that the millers daughter has disappeared)

Knowledge Nature

Knowledge Nobility

Knowledge Planes

Knowledge Religion

Perception (Detecting hidden things, or small details)

Ride

Sense Motive(Detecting is someone is lieing)

Sleight of Hand

Stealth

Survival(Finding water food, not getting lost)

Swim

-----
Combat

Without knowledge of the below items, you incur a -4 attack roll when using said knowledge.

Axes

Straight Swords

Curved Swords

Small blades.

Bows

Shields

Hammers.

Pole Arms

Spears

Thrown

Heavy Armor

Medium Armor

Light Armor

Crossbows


Character Sheet

.Winters since born.

.Appearance

.Class

.Personality(Optional

.Attributes

.Knowledge

.Equipment
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
10 Aug 2014 04:58 PM
Bump.
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 09:13 AM
Bump.
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hwen4 is not online. hwen4
Joined: 11 Oct 2008
Total Posts: 8538
11 Aug 2014 09:33 AM

Character Sheet
Professor Joffery Wiggins
.Winters since born.
42
.Appearance
Clad in a fine silk garment robe for travelling, and a nice pair of traveling sandals, the old Professor of Arcana Joffery Wiggins is a tall, slender man of 5'11. Well reserved in his facial expressions, his hair is dried grey with ripe age, while darting eyes examine over ever scene carefully. Still, however, his body is frail and withered from time in books rather in the field of combat.
.Class
Scholar
.Personality(Optional
Witted yet reserved, a studious expression fills the professors face at all times.
.Attributes
(Assuming this is Attributes): Intelligence +2
Dexterity +1
.Knowledge
Knowledge Arcana
Knowledge Religion
Knowledge History
.Equipment
Map, Staff, padded silk robe (Light armor, with leather padding below the silk.)
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Tailsdahfox136 is not online. Tailsdahfox136
Joined: 16 May 2010
Total Posts: 4488
11 Aug 2014 12:13 PM
Character Sheet

Jeremiah Grace

.Winters since born.

32

.Appearance

http://pawzkat.deviantart.com/art/Character-request-jeremiah-470402768

.Class

Warrior

.Personality(Optional
Jeremiah is a very jolly individual and doesn't care what people do to other people. He can get on well with people who don't care about anyone but themselves as he understands their point of view.

He hates goody-goodies that would tell their mother everything bad that happened to them today an cry into their shoulder.

He enjoys a good drink. But enjoys them a bit too much and can end up with a very bad temper and terrible hangover in the morning.

.Attributes

Constitution +2

Strength +1

.Knowledge

Spear

Survival

Shield

.Equipment

Has a spear with a shield. Jeremiah also has medium armour.

"B-But you have a sammich, and I don'ts have a sammich" _ Tailsdahfox136
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HellboundKitten666 is not online. HellboundKitten666
Joined: 08 Aug 2014
Total Posts: 4962
11 Aug 2014 01:34 PM
Character Sheet
Cybil Headenway
Winters since born: 25

Appearance: She's smaller than most, green eyes, long blonde hair thats tied back.

Class: Scholar

Personality:(Optional) Cybil is always looking for adventure but most of all looking to help, shes got that motherly nature when it comes to her usual buisness of healing comrades and anyone else.

Attributes: Int +2 Str + 1

Knowledge: Heal (2) Stealth (1)

Equipment: Backpack, Bedroll,enough food and water for 5 days, map and a regular club.



(Wheres the spell lists at?)
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l0ldude1 is not online. l0ldude1
Joined: 08 May 2011
Total Posts: 4404
11 Aug 2014 01:35 PM
This is going to die very, very quickly...
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HellboundKitten666 is not online. HellboundKitten666
Joined: 08 Aug 2014
Total Posts: 4962
11 Aug 2014 01:49 PM
Yeah I doubt this will take off but its better than the other crap on here
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l0ldude1 is not online. l0ldude1
Joined: 08 May 2011
Total Posts: 4404
11 Aug 2014 01:50 PM
No it isn't, actually.
There are a lot of really well-made RPs on the first page here.
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HellboundKitten666 is not online. HellboundKitten666
Joined: 08 Aug 2014
Total Posts: 4962
11 Aug 2014 01:55 PM
I dont join stuff too far in progress as its hard to catch up

The rest is either based on existing material I dont know or just lacking the touch
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 02:17 PM
Wow, so many applicant. Everything looks good tell you the truth. Glad to find no Blue haired red eyed dark magic wielding nice guys. All of you are accepted.
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 02:18 PM
Scholars get their first spell list after their first adventure, the spell list will also only be privately messaged to the Scholar in question.
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 02:19 PM
This is to add a small bit of mystery to the scholar archetype.
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 02:23 PM
http://www.brockjones.com/dieroller/dice.htm

This link can help ye out if you don't have physical dice available,

And tell me when you are ready to start.
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HellboundKitten666 is not online. HellboundKitten666
Joined: 08 Aug 2014
Total Posts: 4962
11 Aug 2014 02:25 PM
Im ready whenever
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 03:09 PM
(OK then)

You are sitting in the dining hall of the Chortling Horse Inn, in the village of Brightdusk, smoke wafts in from the fires in the adjoining kitchen, many patrons have come in from the cold rain.

You are sitting together at a table, forced to sit together by the crowd, lucky to have found a table, as many stand unable to get a seat.

You had come here for various reasons, to help those struck by a mysterious illness, to study said illness, and to test what were said to be the best drinks in the land. People speak in hushed tones to each other.

What do you do.

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HellboundKitten666 is not online. HellboundKitten666
Joined: 08 Aug 2014
Total Posts: 4962
11 Aug 2014 03:13 PM
(I believe half of us are in a very different timezone so it may be very slow)

Cybil will remain seated, drinking a cup of water and carefully observing the other patrons
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 03:28 PM
(Got it :))

The patrons are very animated in their conversations, a air of distress is obvious, heightened every time someone lets out a cough, just when you think that things are going to boil over the Innkeeper slams his fist down and threatens to throw them into the rain, then the cycle begins again.
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Tailsdahfox136 is not online. Tailsdahfox136
Joined: 16 May 2010
Total Posts: 4488
11 Aug 2014 03:32 PM
(Am I the only warrior?)

[/Jeremiah\]

I'll put my feet up on the table and cross them. I'll take a swig of my liquor.

"B-But you have a sammich, and I don'ts have a sammich" _ Tailsdahfox136
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 03:37 PM
(Yes you are)

The tales of the legendary drink were slightly overdone, however it is a mighty fine drink in your opinion.

The rain has started to let off outside, and slowly the patrons are trickling back out, leaving you mostly alone in the Inn, besides a few who lay slumped against the tables, occasionally wheezing, and drenched.
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HellboundKitten666 is not online. HellboundKitten666
Joined: 08 Aug 2014
Total Posts: 4962
11 Aug 2014 03:39 PM
(You are the only one with combat knowledge for sure, I have a club though)

"We really ought to work on our severe lack of gold, do either of you know a place or way we could acquire some for relatively low danger?"
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Tailsdahfox136 is not online. Tailsdahfox136
Joined: 16 May 2010
Total Posts: 4488
11 Aug 2014 03:46 PM
[/Jeremiah\]

"Unfortunately, the only contracts I know of currently would prolly get youse pansies killed," I say nonchalantly, taking another swig.

"B-But you have a sammich, and I don'ts have a sammich" _ Tailsdahfox136
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Domhin is not online. Domhin
Joined: 21 Oct 2012
Total Posts: 191
11 Aug 2014 03:47 PM
One of the men at the bar starts to rise from his seat, and then slumps to the ground.
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HellboundKitten666 is not online. HellboundKitten666
Joined: 08 Aug 2014
Total Posts: 4962
11 Aug 2014 03:49 PM
Cybil immediately rushes over to the man and checks if hes alive and well
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Tailsdahfox136 is not online. Tailsdahfox136
Joined: 16 May 2010
Total Posts: 4488
11 Aug 2014 03:50 PM
[/Jeremiah\]

I shout over to her, "We're in a tavern, people' is gonna collapse, he's prolly just drunk off 'is rocka,"

"B-But you have a sammich, and I don'ts have a sammich" _ Tailsdahfox136
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