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Re: Faster processing of extremely large maps.

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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 06:18 PM
I have an idea for ROBLOX, which is faster processing and better optimization for larger maps. If they considered, this would open up a ton of opportunities for developers if you look at it from a point. It would give access to vast open world RPG's that would span for miles on end, maybe even flight simulators or racing games. So please take it into thought atleast, I would like to see this happen in the future, thanks for hearing me out.
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 06:20 PM
Bump
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Firewarrior321 is not online. Firewarrior321
Joined: 09 Dec 2011
Total Posts: 3443
10 Aug 2014 06:21 PM
How exactly do you propose that ROBLOX reduce lag to allow this? They have already brought CSG Modeler, and will be adding improvements to it soon.

>I will rip out your duodenum
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 06:23 PM
@Fire, If they tweak their engine at the right points, it could be feasible.
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me335 is not online. me335
Joined: 29 Nov 2009
Total Posts: 7
10 Aug 2014 06:23 PM
I agree, if processing and optimization were raised then builders would be able to do a lot more, and have the ability to build bigger and better maps.
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Firewarrior321 is not online. Firewarrior321
Joined: 09 Dec 2011
Total Posts: 3443
10 Aug 2014 06:25 PM
Support.

>I will rip out your duodenum
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kingwyatt1234 is not online. kingwyatt1234
Joined: 13 Apr 2012
Total Posts: 11
10 Aug 2014 06:30 PM
Seems legit. Could be a good use of a game that I like to call "Permabite".
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 06:33 PM
Bump 2
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RaikuSamiyaza is not online. RaikuSamiyaza
Joined: 17 Oct 2009
Total Posts: 66
10 Aug 2014 06:33 PM
Support. Roleplaying and RPGs could be expanded much more than in the past, allowing richer and more fun environments and games to play in.
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McHooves is not online. McHooves
Joined: 15 Oct 2012
Total Posts: 4
10 Aug 2014 06:37 PM
About time someone finally mentions this, I give my 100% support!
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Aerospaceman is not online. Aerospaceman
Joined: 05 Mar 2011
Total Posts: 9881
10 Aug 2014 06:42 PM
You can already make very large maps using universes. It would be hard to reduce lag a whole lot further as ROBLOX has already done a lot of optimization.
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barackobamaismymommy is not online. barackobamaismymommy
Joined: 11 May 2014
Total Posts: 2
10 Aug 2014 06:43 PM
support m8
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 06:47 PM
@Aero, What if someone despises the use of universes? Not to mention it would break the feel of the game for the player.
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ABCATCK is not online. ABCATCK
Joined: 14 Jun 2010
Total Posts: 14
10 Aug 2014 06:48 PM
Agreed
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Ryann1011 is not online. Ryann1011
Joined: 12 Nov 2012
Total Posts: 2
10 Aug 2014 06:54 PM
Agreed, it'd be nice to see larger maps come into play with ROBLOX.
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 06:54 PM
@Aero, Also to mention, universes could be used at certain points in an RPG, but not as a whole map.
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GodOfAllNamesnipes is not online. GodOfAllNamesnipes
Joined: 24 Jun 2013
Total Posts: 21278
10 Aug 2014 06:57 PM
@king


no we need plutobytes k
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barackobamaismymommy is not online. barackobamaismymommy
Joined: 11 May 2014
Total Posts: 2
10 Aug 2014 07:03 PM
we need more supporters for this m8, this is like the magnum opus of roblox and its game developers
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 07:08 PM
I feel ashamed for these bumps, but we need supporters!
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
10 Aug 2014 07:10 PM
Lag and issues loading is due to the limits of hardware, not software.

Rather, your internet connection speed.
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 07:15 PM
They could make a workaround for the lag issues that preside if it occurs, therefore they could extend the engine to handle larger map support.
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VieRuz is not online. VieRuz
Joined: 18 Jan 2010
Total Posts: 1226
10 Aug 2014 07:30 PM
Bump, again...
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xparr45 is not online. xparr45
Joined: 29 Jun 2011
Total Posts: 80
10 Aug 2014 07:51 PM
Support.
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McHooves is not online. McHooves
Joined: 15 Oct 2012
Total Posts: 4
10 Aug 2014 08:31 PM
Support x2
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Aerospaceman is not online. Aerospaceman
Joined: 05 Mar 2011
Total Posts: 9881
10 Aug 2014 09:02 PM
Its not that easy to get around lag. They constantly upgrade efficiency, but there is no way that lag could be reduced enough to make massive maps run for all players. You can't just delete a few things to speed up the system.
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