VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 06:18 PM |
| I have an idea for ROBLOX, which is faster processing and better optimization for larger maps. If they considered, this would open up a ton of opportunities for developers if you look at it from a point. It would give access to vast open world RPG's that would span for miles on end, maybe even flight simulators or racing games. So please take it into thought atleast, I would like to see this happen in the future, thanks for hearing me out. |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 06:21 PM |
How exactly do you propose that ROBLOX reduce lag to allow this? They have already brought CSG Modeler, and will be adding improvements to it soon.
>I will rip out your duodenum |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 06:23 PM |
| @Fire, If they tweak their engine at the right points, it could be feasible. |
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me335
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| Joined: 29 Nov 2009 |
| Total Posts: 7 |
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| 10 Aug 2014 06:23 PM |
| I agree, if processing and optimization were raised then builders would be able to do a lot more, and have the ability to build bigger and better maps. |
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| 10 Aug 2014 06:25 PM |
Support.
>I will rip out your duodenum |
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| 10 Aug 2014 06:30 PM |
| Seems legit. Could be a good use of a game that I like to call "Permabite". |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 06:33 PM |
| Support. Roleplaying and RPGs could be expanded much more than in the past, allowing richer and more fun environments and games to play in. |
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McHooves
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| Joined: 15 Oct 2012 |
| Total Posts: 4 |
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| 10 Aug 2014 06:37 PM |
| About time someone finally mentions this, I give my 100% support! |
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| 10 Aug 2014 06:42 PM |
| You can already make very large maps using universes. It would be hard to reduce lag a whole lot further as ROBLOX has already done a lot of optimization. |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 06:47 PM |
| @Aero, What if someone despises the use of universes? Not to mention it would break the feel of the game for the player. |
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ABCATCK
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| Joined: 14 Jun 2010 |
| Total Posts: 14 |
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| 10 Aug 2014 06:54 PM |
| Agreed, it'd be nice to see larger maps come into play with ROBLOX. |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 06:54 PM |
| @Aero, Also to mention, universes could be used at certain points in an RPG, but not as a whole map. |
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| 10 Aug 2014 06:57 PM |
@king
no we need plutobytes k |
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| 10 Aug 2014 07:03 PM |
| we need more supporters for this m8, this is like the magnum opus of roblox and its game developers |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 07:08 PM |
| I feel ashamed for these bumps, but we need supporters! |
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scrin445
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| Joined: 10 May 2011 |
| Total Posts: 3955 |
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| 10 Aug 2014 07:10 PM |
Lag and issues loading is due to the limits of hardware, not software.
Rather, your internet connection speed. |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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| 10 Aug 2014 07:15 PM |
| They could make a workaround for the lag issues that preside if it occurs, therefore they could extend the engine to handle larger map support. |
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VieRuz
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| Joined: 18 Jan 2010 |
| Total Posts: 1226 |
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xparr45
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| Joined: 29 Jun 2011 |
| Total Posts: 80 |
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McHooves
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| Joined: 15 Oct 2012 |
| Total Posts: 4 |
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| 10 Aug 2014 09:02 PM |
| Its not that easy to get around lag. They constantly upgrade efficiency, but there is no way that lag could be reduced enough to make massive maps run for all players. You can't just delete a few things to speed up the system. |
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