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| 10 Aug 2014 04:55 PM |
| There is something inside the Explosion Class that allows for this, the only thing is... I don't remember what it is. Can anyone jog my memory for me? |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 10 Aug 2014 04:56 PM |
| Explosion.Position is what I think you are looking for |
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| 10 Aug 2014 04:58 PM |
| Im pretty positive thats not what i am looking for. That sets the center of the explosion on the ROBLOX World-CoordinateFrame, while im looking for a velocity modifier. |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 10 Aug 2014 05:02 PM |
| Can you speak like an 8-year old for a second please? English isn't my first language. |
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| 10 Aug 2014 05:03 PM |
@ted
It's best if you search "Explosion" in the wiki. |
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| 10 Aug 2014 05:03 PM |
| Okay heh, im looking for a part of the Explosion class/object that flings parts without damaging them upon exploding. I once saw it in physics demo roblox hosted on rbxdev |
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| 10 Aug 2014 05:04 PM |
| @LordMatt, never tell me to search my topics i know where to go for resources, I do not come here unless i am absolutely certain i cannot find info i need- which is often on rare occasions. |
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iiEssence
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| Joined: 18 Jun 2014 |
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| 10 Aug 2014 05:05 PM |
Explosion.DestroyJointRadiusPercent?
Set it to 0 |
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| 10 Aug 2014 05:06 PM |
The wiki isnt updated on explosions(or might be, havent checked in a while), and I tried to help because thats where I went when I was trying to make this and it helped me. Also you should be nicer to the people trying to help you.
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| 10 Aug 2014 05:06 PM |
| oh god, now that im looking at my raw-API dump file on SublimeText i see the property xD I don't know why i had not thought of it. |
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| 10 Aug 2014 05:08 PM |
@Lord this is just a breakdown of communication we have here. Forums are nor very genuinely authentic at showing the emotions caste onto it. I was not trying to be rude/mean, and I thought i sensed a tad variation of "Flaming" attitude in your post.
We both misinterpreted how were typing what we wanted. |
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