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| 08 Aug 2014 05:52 PM |
For some reason this double jump script stopped working.
No output error
in starter gui with creative set to false
Here it is
repeat wait() until Game:GetService("Players") local Player = Game.Players.LocalPlayer
repeat wait() until Player
local FirstJump = false local MidJump = false local Mouse = Player:GetMouse() TING = false function onKeyDown(key) if string.byte(key) == 32 and FirstJump == true and not TING and (MidJump == false or script.Creative.Value == true) then TING = true MidJump = true Player.Character.Torso.Velocity = Vector3.new(0,50,0) wait(0.1) TING = false end end
function Update() if Player.Character.Humanoid.Jump == true then FirstJump = true else FirstJump = false MidJump = false end end
Mouse.KeyDown:connect(onKeyDown) Player.Character.Humanoid.Changed:connect(Update) |
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| 08 Aug 2014 09:22 PM |
Bumped
Not feeling like a boss since this forum is ignored D; |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 08 Aug 2014 09:40 PM |
What I used to do was this:
Create part below the character and force jump them when they jump the first time |
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| 08 Aug 2014 10:06 PM |
| Yes but this was working just yesterday |
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ungh01
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| Joined: 24 Dec 2008 |
| Total Posts: 876 |
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| 08 Aug 2014 10:11 PM |
| I just tested it solo, and it works quite fine. Is it in a localscript? |
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| 08 Aug 2014 10:13 PM |
| yes local script and everything, but it just sttoped working for some reason.. |
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| 08 Aug 2014 10:23 PM |
| Heres the thing it works in all other modes, but Play mode |
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ungh01
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| Joined: 24 Dec 2008 |
| Total Posts: 876 |
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| 08 Aug 2014 10:29 PM |
| In online mode, have you pressed f9 to check the output? |
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| 08 Aug 2014 10:31 PM |
| Yes nothing unusal seemed to pop up, you can check it out on my games called Studio Project battle for bikini bottom |
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ungh01
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| Joined: 24 Dec 2008 |
| Total Posts: 876 |
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| 08 Aug 2014 10:50 PM |
| Lol I just joined, and I can double jump fine by double tapping space |
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| 08 Aug 2014 10:50 PM |
| Your kidding me lol give me a sec to test |
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| 08 Aug 2014 10:51 PM |
| It seems as if it auto fixed itself. Thx for pointing it out :D |
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