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| 08 Aug 2014 04:49 PM |
Like how a brick has 12? I want to get those, I was able to get one but I cant figure out the rest.
local pc=part.Position local ps=part.Size local xp=pc.X local yp=pc.Y local zp=pc.Z local xs=ps.X/2 local ys=ps.Y/2 local zs=ps.Z/2 local v1=pc+Vector3.new(xs,ys,zp) |
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| 08 Aug 2014 04:53 PM |
I think I was able to get them, please check my math.
local pc=part.Position local ps=part.Size
local xs=ps.X/2 local ys=ps.Y/2 local zs=ps.Z/2 local v1=pc+Vector3.new(xs,ys,0) local v2=pc+Vector3.new(xs,-ys,0) local v3=pc+Vector3.new(xs,0,zs) local v4=pc+Vector3.new(xs,0,-zs) local v5=pc+Vector3.new(0,ys,zs) local v6=pc+Vector3.new(0,-ys,zs) local v7=pc+Vector3.new(xs,ys,0) local v8=pc-Vector3.new(xs,-ys,0) local v9=pc-Vector3.new(xs,0,zs) local v10=pc-Vector3.new(xs,0,-zs) local v11=pc-Vector3.new(0,ys,zs) local v12=pc-Vector3.new(0,-ys,zs) |
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Vuva
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| Joined: 22 Jan 2010 |
| Total Posts: 1102 |
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| 08 Aug 2014 04:55 PM |
| Erm, a brick has 8 verticise? |
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| 08 Aug 2014 04:58 PM |
| OMG IT DOES WORK THIS HAS TO BE THE FIRST HIGH MATH THING I'VE DONE EVER |
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| 08 Aug 2014 05:01 PM |
Okay I have this so far, how do I make the new part as long as the sides are?
local pc=part.Position local ps=part.Size
local xs=ps.X/2 local ys=ps.Y/2 local zs=ps.Z/2 local points={ pc+Vector3.new(xs,ys,0), pc+Vector3.new(xs,-ys,0), pc+Vector3.new(xs,0,zs), pc+Vector3.new(xs,0,-zs), pc+Vector3.new(0,ys,zs), pc+Vector3.new(0,-ys,zs), pc-Vector3.new(xs,ys,0) , pc-Vector3.new(xs,-ys,0), pc-Vector3.new(xs,0,zs), pc-Vector3.new(xs,0,-zs), pc-Vector3.new(0,ys,zs), pc-Vector3.new(0,-ys,zs)} for v,i in pairs(points)do local part=Instance.new("Part",workspace) part.FormFactor='Custom' part.Anchored=true part.Size=Vector3.new(.2,.2,.2) part.CFrame=CFrame.new(i) end |
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