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| 08 Aug 2014 12:09 AM |
if (stuff[i].className == "Model") then stuff[i]:remove()
how do I make the model check if locked, then remove |
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| 08 Aug 2014 04:57 AM |
| Do you mean locked as in you cant click the brick in studio? |
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| 08 Aug 2014 05:08 AM |
if stuff[i]:IsA("Model") and stuff[i].Locked == true then stuff[i]:remove() end |
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