FireRaze
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| Joined: 13 Oct 2011 |
| Total Posts: 2587 |
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| 07 Aug 2014 03:36 PM |
Its a really innovative idea to be honest, I would actually rather have that than your classic flag as it actually needs you to something rather than camp a flag. But its not implemented as well as it could have been, I am of course talking about that void can make the wagon 1 HP before the raiders can get a hold of it, maybe it can only be damaged once its started moving? That way it would be a lot more funner for the raiders and for the VOID. Thank you for your time, FireRaze |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 07 Aug 2014 03:37 PM |
you already can't damage it until it's been pushed put of the spawn position -.- |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 07 Aug 2014 03:37 PM |
Not true at all.
V O I D *CANNOT* damage the bomb until it has been pushed. |
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Voile
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| Joined: 19 Dec 2011 |
| Total Posts: 7598 |
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| 07 Aug 2014 03:37 PM |
| fireraze i don't think being reasonable is an option for them |
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Carthis
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| Joined: 24 Jul 2013 |
| Total Posts: 2335 |
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| 07 Aug 2014 03:38 PM |
Thats how it works already! LOL!
If raiders touch it, we can damage it.
-Carthis/iDesignful |IE+HIVE| |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 07 Aug 2014 03:38 PM |
| voile it's only like that because UAF didn't stop complaining about it |
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| 07 Aug 2014 03:39 PM |
Iso fixed this problem when I was in VOID so yeah. You're a misinformed person.
C7G Night Owl, LMaD Scientist I test you all too well |
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FireRaze
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| Joined: 13 Oct 2011 |
| Total Posts: 2587 |
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| 07 Aug 2014 03:39 PM |
| oh, then I misunderstood, sorry :c |
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