Hakupa
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| Joined: 03 Sep 2011 |
| Total Posts: 5375 |
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| 07 Aug 2014 03:29 PM |
Hi, I have started to use BodyMovers in some trains I have been building. I started by using BodyVelocity to move my train forward on the z axis, but when it went on a turn so that the track was eventually turned 90 degrees, it gradually slowed down and then stopped, because there was no velocity on the x axis. I was then informed to use BodyThrust, learning that it could move a part forward no matter what the block was facing. In scripting helpers, I showed them my script, which was confirmed to be correct, the curve in the track, which wasn't too sharp, but the problem stays the same, leaving me and those viewing my post on scripting helpers baffled. I widened the track a bit, and that helped the train move a bit farther, but it still slowed down and stopped once on the x axis.
Can someone tell me what BodyMover object is optimal for a train that makes turns onto different axis and directions?
Thanks in advance, I've been stuck with this all day. |
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Hakupa
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| Joined: 03 Sep 2011 |
| Total Posts: 5375 |
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Hakupa
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| Joined: 03 Sep 2011 |
| Total Posts: 5375 |
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| 07 Aug 2014 03:36 PM |
| oops, meant to bump another thread |
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Hakupa
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| Joined: 03 Sep 2011 |
| Total Posts: 5375 |
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royaltoe
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| Joined: 14 Sep 2011 |
| Total Posts: 36834 |
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| 07 Aug 2014 04:18 PM |
Try scripting helpers or 69scott69 He is good with vehicles while most of BH are showcasers |
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