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| 07 Aug 2014 03:25 PM |
- Server limit reduced to 25 (VOID's is 20) - FC/WS Can now kill neutral team (so VOID cant glitch to not die anymore) - some other thing about teamswitching that dig said in scripter language
timer wasn't changed
still 1 ws for official
ok |
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| 07 Aug 2014 03:27 PM |
| We want the server back to 30. |
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8SunZtu8
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| Joined: 26 May 2012 |
| Total Posts: 1505 |
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| 07 Aug 2014 03:28 PM |
| how many VOID does poa require for their base |
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Gbronzed
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| Joined: 11 Dec 2011 |
| Total Posts: 23885 |
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| 07 Aug 2014 03:28 PM |
| And no one cares what you want. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 07 Aug 2014 03:28 PM |
| Our lower server limit helps you because it gives the cart less potential health. |
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| 07 Aug 2014 03:28 PM |
We want the server back to 30. ---
denied |
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| 07 Aug 2014 03:29 PM |
Our lower server limit helps you because it gives the cart less potential health. ----
altair we want more health on the cart not less......... |
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| 07 Aug 2014 03:29 PM |
"how many void required"
6
"we want server back to 30"
make your fort to 30 max and we'll talk (and while you're at it, make your void requirement 5) |
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Ranger83
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| Joined: 05 Aug 2014 |
| Total Posts: 56 |
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| 07 Aug 2014 03:30 PM |
| wasn't voids base at 50 person max |
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Voile
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| Joined: 19 Dec 2011 |
| Total Posts: 7598 |
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| 07 Aug 2014 03:30 PM |
void's server size is 20
fc's went from 30 to 25
it would be perfectly reasonable for fc to change theirs to 20, but they didn't do it because they have a minimum amount of respect unlike the opposing team |
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8SunZtu8
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| Joined: 26 May 2012 |
| Total Posts: 1505 |
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| 07 Aug 2014 03:30 PM |
"(and while you're at it, make your void requirement 5)"
then remove the WS requirement |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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Gbronzed
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| Joined: 11 Dec 2011 |
| Total Posts: 23885 |
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| 07 Aug 2014 03:32 PM |
| If 20 VOID can't stop 1 WS then VOID sucks |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 07 Aug 2014 03:32 PM |
@Voile
Not every 'map' can be played equally with fair settings. Design is a key difference.
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Gbronzed
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| Joined: 11 Dec 2011 |
| Total Posts: 23885 |
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| 07 Aug 2014 03:32 PM |
2 WS*
Waiting for flood check..... |
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8SunZtu8
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| Joined: 26 May 2012 |
| Total Posts: 1505 |
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| 07 Aug 2014 03:32 PM |
"it would be perfectly reasonable for fc to change theirs to 20, but they didn't do it because they have a minimum amount of respect unlike the opposing team"
one clan is bigger than the other one base is larger than the other one base had different mechanics |
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| 07 Aug 2014 03:32 PM |
| WS are always at FW2, sometimes there are more WS patrolling than FC it's not hard to find an official server with the minimum number of defenders present |
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| 07 Aug 2014 03:34 PM |
| Thanks for finally setting things straight for VOID, assassin. Good lord, I was getting fed up with them. |
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| 07 Aug 2014 03:36 PM |
"make your void requirement 5"
That would just mean less cart health |
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mugged
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| Joined: 19 Jan 2011 |
| Total Posts: 12775 |
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| 07 Aug 2014 03:37 PM |
there is no 2 ws rule it's 1 ws or 1 hr |
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8SunZtu8
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| Joined: 26 May 2012 |
| Total Posts: 1505 |
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| 07 Aug 2014 03:38 PM |
| hey voile why isnt indigo 2 a 30 person server hmmmmm |
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Voile
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| Joined: 19 Dec 2011 |
| Total Posts: 7598 |
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| 07 Aug 2014 03:39 PM |
if the cart health depends on the amount of void's
why wouldn't the flag timer depend on the amount of fc's lol |
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8SunZtu8
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| Joined: 26 May 2012 |
| Total Posts: 1505 |
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| 07 Aug 2014 03:42 PM |
| ALL FORTS HAVE TO BE CARBON COPIES OF EACH OTHER NEEDS 2 ALL BE THE SAME NO UNIQUENESS CUZ THATS JUST BAD |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 07 Aug 2014 03:42 PM |
"why wouldn't the flag timer depend on the amount of fc's lol"
because having 5 V O I D incapable of destroying the bomb, or 15 V O I D that destroy in seconds isn't nearly as balanced as having a set timer |
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