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databyte
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| Joined: 31 Jan 2013 |
| Total Posts: 7315 |
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| 06 Aug 2014 10:20 PM |
"i am here" "details please"
details: i am a scripter i script |
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| 06 Aug 2014 10:23 PM |
details:
how much do you charge
i might need you to script a gun
but first i need to see your work and legit threads |
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cade2000
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| Joined: 09 Aug 2009 |
| Total Posts: 887 |
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| 06 Aug 2014 10:28 PM |
I get paid by the line, I'm a very advanced scripter and I created a personal database that sets itself up for the user and tracks chat logs, player details, hackers, has a cross server banlist, and tracks server performance in 6 hours.
"May the force be ever in your favor, Mr. Potter." -Gandalf (The Chronicles of Narna) |
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| 06 Aug 2014 10:28 PM |
right now i got 269 robux
i can wait a bit longer for more income
you get 300 if you script me 2 weapons
350-450 if you can make me working crouch an prone without the glitches and sprint
500 if you can make a working grenade
you will be given full credit
that is just a starting price we can go higher or lower |
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| 06 Aug 2014 10:29 PM |
please show me just a little of that code cade let's see if it's legit |
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kailen
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| Joined: 18 Sep 2007 |
| Total Posts: 5074 |
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| 06 Aug 2014 10:31 PM |
| sorry but please explain to me what code cade is |
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| 06 Aug 2014 10:31 PM |
lol @ that offer
scripted guns of low quality will cost at least a thousand or a few thousand
high quality guns will cost considerably more than that |
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| 06 Aug 2014 10:33 PM |
is 1k enough for all of that or do i have to go even higher
prices are ridiculous now days imma give obamma an email about this maddness |
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| 06 Aug 2014 10:34 PM |
they aren't ridiculous
and it'd be higher than 1k |
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| 06 Aug 2014 10:34 PM |
| forget that offer i dont got a lot of money |
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xgt900
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| Joined: 15 Apr 2012 |
| Total Posts: 3388 |
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| 06 Aug 2014 10:36 PM |
| hold up let me figure out how much id get if i sell my limiteds |
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cade2000
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| Joined: 09 Aug 2009 |
| Total Posts: 887 |
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| 06 Aug 2014 11:01 PM |
@games I can show you start code but there is no aspect which is really the 'main' aspect so I guess I'll just show you the launch? I'm also not to prone to share because I'm planning on keeping it between me and my buddies. But here we go.
local datastore = game:GetService("DataStoreService"):GetDataStore("Player") --Change to break everything. Admins = {"YOUR NAME HERE","YOUR FRIENDS NAME HERE","cade2000"} --Enter in your name, and please don't delete me. I'm a nice guy! :D --There is no banlist in this script. Set up your bans in game. They will automatically update cross-server. _G.var1 = "Chat loaded..." function isAdmin(player) for i,v in pairs(Admins) do if player.Name == v then print("Admin!") PName = player.Name return true end end return true --CHANGE THIS CADE CHANGE THIS CADECHANGE THIS CADE CHANGE THIS CADECHANGE THIS CADE CHANGE THIS CADECHANGE THIS CADE CHANGE THIS CADE end
function chatlog(m,p) for i=1000,2,-1 do game.Lighting[tostring(i)].Value = game.Lighting[tostring(i-1)].Value end game.Lighting["1"].Value = p.Name.." - "..m end
for i=1,1000 do chat = Instance.new("StringValue",game.Lighting) chat.Name = tostring(i) chat.Value = "---" end
bantable = datastore:GetAsync("bantest") if bantable == nil then bant = {"Ban List Loaded"} for i=1,100 do table.insert(bant,1,"EMPTY") end datastore:SetAsync("bantest",bant) end
a = script.antigod a.Parent = game.Workspace a.Disabled = false
function join(player) datastore:SetAsync(tostring(player.userId.."HasPlayed"),1) datastore:SetAsync(tostring(player.userId.."Age"),player.AccountAge) datastore:SetAsync(tostring(player.userId.."Name"),player.Name) antispeed = script.AntiSpeedHackV2:clone() antispeed.Parent = player.PlayerGui antispeed.Disabled = false for i,v in pairs(bantable) do if v == player.Name then crash = script.CrashBannedPlayer:clone() crash.Parent = player.PlayerGui crash.Disabled = false end end player.Chatted:connect(function(msg) _G.var1 = tostring(msg) chatlog(tostring(msg),player) end) if isAdmin(player) then gui = script.MyCloud:clone() --Will be a simple open and close button for the real gui. gui.Parent = player.PlayerGui gui.Main.Frame.banlist.Script.Disabled = false gui.Main.Frame.clogs.LoadChat.Disabled = false else --Drop down msg or some sort of greeting to normal player... Idk. end end
game.Players.PlayerAdded:connect(join)
That just gives them the GUI which has the database inside of it. It also logs some personal info of the player joining the game to save up into the database.
"May the force be ever in your favor, Mr. Potter." -Gandalf (The Chronicles of Narna) |
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cade2000
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| Joined: 09 Aug 2009 |
| Total Posts: 887 |
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| 06 Aug 2014 11:05 PM |
That is definately NOT my best script. I just figured the launch script would be the most relevant piece of the script to show you it's legit.
You'll notice I had a lot of notes in there to myself xD (I kind've abandoned the project but I plan to release it after I gain motivation again)
"May the force be ever in your favor, Mr. Potter." -Gandalf (The Chronicles of Narna) |
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