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| 06 Aug 2014 01:35 PM |
so I have a script to make the torso uncancollide, and it works except even if the torso is uncancollide, its still touching the baseplate.. and it looks like they are floating. (removed legs and arms) |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 06 Aug 2014 01:37 PM |
| Did you make HumanoidBasePart walkthrough? |
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| 06 Aug 2014 01:37 PM |
| Yeah I tried doing that too. Manually in solo. |
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jewelycat
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| Joined: 10 Sep 2008 |
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| 06 Aug 2014 07:13 PM |
| Humanoid models have their own hard-coded physics. I believe you can disable them entirely by setting Humanoid.PlatformStand to true |
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RAYAN1565
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| Joined: 15 Nov 2009 |
| Total Posts: 299 |
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| 06 Aug 2014 07:14 PM |
| Make the baseplate cancollide false |
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| 06 Aug 2014 09:42 PM |
| Platformstand just makes them freeze. |
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Vuva
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| Joined: 22 Jan 2010 |
| Total Posts: 1102 |
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| 06 Aug 2014 11:54 PM |
| Setting the torso's CanCollide to false dosen't work for some reason. You can see for yourself is you set it to false, deselect it, and then select it again. |
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| 06 Aug 2014 11:56 PM |
what o-o
i know its false but is there a way to make it go walkthrough then. |
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| 07 Aug 2014 01:45 AM |
| I do not like Free Models however kohltastrophe's noclipping works, so i would suggest taking a look at what he does. I Suspect its just clever CFraming. |
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