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does the union system reduce lag?

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Crook is not online. Crook
Joined: 23 Jun 2008
Total Posts: 5483
06 Aug 2014 08:36 AM
i mean since it makes bricks into 1 brick, shouldnt it reduce lag?

also why did they never add this before?
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lightdrago is not online. lightdrago
Joined: 05 Dec 2010
Total Posts: 6291
06 Aug 2014 08:40 AM
I think that they hadn't added it before because it was quite hard to make.
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ediee544 is not online. ediee544
Joined: 24 Oct 2008
Total Posts: 2175
06 Aug 2014 08:41 AM
I checked, so far I think it doesn't. moving 1 brick 100,100,100 and a union 100,100,100, the brick doesn't lag and moves smoothly, the union slightly freezes the comp, the parts are all still there.
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TAIWANxtwbbs is not online. TAIWANxtwbbs
Joined: 20 Feb 2011
Total Posts: 1200
06 Aug 2014 08:42 AM
union current is like
Group+weld
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lightdrago is not online. lightdrago
Joined: 05 Dec 2010
Total Posts: 6291
06 Aug 2014 08:43 AM
Ediee, that is biased. Make a lot of blocks in one shape move, then make those blocks a union and have that move.

It seems to me like you're just moving the same block twice.
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ediee544 is not online. ediee544
Joined: 24 Oct 2008
Total Posts: 2175
06 Aug 2014 08:44 AM
No, this is the test:

I made 1 huge block, and moved it, no lag.

I made 1 huge union (made of 1000 parts), and moved it, it did lag, meaning that it still treats the union as many parts, thus, lag reduction online is highly unlikely.

The CSG is quite useless so far.
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lightdrago is not online. lightdrago
Joined: 05 Dec 2010
Total Posts: 6291
06 Aug 2014 08:46 AM
Okay, that's a better explanation.
But still, the union is different from the one block. That's biased.

You need to move 1000 parts and a union of 1000 parts.
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Huminoidjoe is not online. Huminoidjoe
Joined: 25 May 2011
Total Posts: 10748
06 Aug 2014 08:47 AM
I guess it can depend.
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ediee544 is not online. ediee544
Joined: 24 Oct 2008
Total Posts: 2175
06 Aug 2014 08:49 AM
That's not the point of the experiment, the point is to move 1000 brick union to see if IT TREATS UNIONS AS 1 NEW BLOCK, NOT 1000 BLOCKS.

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Crook is not online. Crook
Joined: 23 Jun 2008
Total Posts: 5483
06 Aug 2014 08:50 AM
light, they had the perfect technology to do so back then...

maybe they didnt have the idea or skill
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lightdrago is not online. lightdrago
Joined: 05 Dec 2010
Total Posts: 6291
06 Aug 2014 10:27 AM
No, you're going about this wrong. You should be testing to see if 1 1000 part union is less laggy than a 1000 part model.
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nooneisback is not online. nooneisback
Joined: 28 Feb 2012
Total Posts: 1672
13 Apr 2016 12:52 PM
I know that this is really darn late, but here are my results: a union of 2185 blocks was moving just as smooth as a single part, while a non-unioned model was really darn slow and laggy.
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glurbman is not online. glurbman
Joined: 02 Nov 2010
Total Posts: 1903
11 May 2016 05:06 AM
the target of unions is to make a union of 1000 parts less laggy than 1000 single parts ..they did never said that teh 1000 part union behaves exactly like one single part ..all teh 1000 parts combined in one union just share their physics as one part ....


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Raddestd is not online. Raddestd
Joined: 10 Jun 2008
Total Posts: 2022
11 May 2016 05:17 AM
Man, I miss crook.
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