Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 05 Aug 2014 02:50 PM |
| i think it would be interesting to see how RCL matches would work without them being completely symmetrical |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 05 Aug 2014 02:52 PM |
| RAT has one at their holo, took me a while to figure out it was Dust2 because the colored it white and black, needless to say it played meh |
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INVASlON
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| Joined: 11 Oct 2011 |
| Total Posts: 12830 |
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| 05 Aug 2014 02:53 PM |
Wow Ban use ur head!
So silly, can I be a rcl moderator |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 05 Aug 2014 02:53 PM |
| the only issue I can see with it is that both groups would probably want to start on CT side, it might work well as a best of 2 kind of deal |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 05 Aug 2014 02:55 PM |
| don't think it would make much difference which side you started on since it's RCL |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 05 Aug 2014 02:56 PM |
| dust2 is pretty favorable to CTs, more cover in areas like B site and height advantage on cat. you don't start to lose in cover advantage against Ts until you start pushing their spawn |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 05 Aug 2014 02:58 PM |
| yeah but you seem to forget that just like in CS you can apply rush tactics which make dust 2 a T sided map even in RCL |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 05 Aug 2014 03:00 PM |
| yeah maybe but that's what I think would make it interesting, if they rush B and completely lock it down it doesn't mean they autowin. CTs would need to fight and get it back or play defensively from A or tunnels |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 05 Aug 2014 03:01 PM |
now that you mention it, that does sound interesting if you are going to try it make sure you get the scale right because the RAT one is tiny |
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| 05 Aug 2014 03:03 PM |
has anyone made de_nuke or de_vertigo yet
ˢᵒ ᵖˡᵉᵃˢᵉ ᵈᵒᶰ'ᵗ ˢᶜʳᵉᵃᵐ ʷʰᵉʳᵉ ʷᵉ ᵗᵃᵏᵉ ʸᵒᵘ; ᵗʰᵉ ʷᵒʳˡᵈ ᶤˢ ᵠᵘᶤᵉᵗ ʰᵉʳᵉˑ |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 05 Aug 2014 03:04 PM |
| I'm messing around with it now but you're right, it'll take some playtesting to make sure the scale is decent and I didn't completely butcher anything |
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| 05 Aug 2014 03:05 PM |
| But it needs to offer more incentive for locking down B site, because the whole thing is walled off with the intention of planting a bomb, it offers no incentives for getting enemy deaths to 11. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 05 Aug 2014 03:06 PM |
| rodger let's play CSGO tonight I'm unbanned at 9 |
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| 05 Aug 2014 03:06 PM |
| Alright, you still need to add me I think. |
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Stattrak
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| Joined: 04 Mar 2011 |
| Total Posts: 21879 |
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| 05 Aug 2014 03:11 PM |
CS maps with RCL?
Would be interesting |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 05 Aug 2014 03:15 PM |
| dabubs still butthurt I see rofl |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 05 Aug 2014 03:19 PM |
| dont be mean to bubs hes a delicate flower |
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Stattrak
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| Joined: 04 Mar 2011 |
| Total Posts: 21879 |
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| 05 Aug 2014 03:20 PM |
And yeah like Rodger said if its to 11 deaths then the map isn't really utilized to its potential and strats aren't played its just deathmatch around the map
Where as if you have a bomb plant then strats need to played etc.
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